Raiders of Oakhurst / 4E Pre-gens Questions


4th Edition

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I have some questions concerning the Raiders of Oakhurst adventure and the 6 pre-generated characters that were used at the DnD Experience. I'm planning to run RoO with some friends this Sunday, and could use a little clarification.

1. Nightscale's breath weapon recharges on a 5,6. Does that mean that each round the DM rolls a d6 and on a 5 or 6 it is available again? Is that how recharging works in general?

2. The hobgoblin's flail attack slows AND marks an opponent until the hob's next turn. How many spaces does the target get slowed? Is it 1/2 move? And is there an additional effect of the mark?

3. The pre-gen Cleric has an ability that damages a foe and bestows "vulnerability 5 (save ends)" to all of the Cleric's attacks against the foe. What exactly does "vulnerability 5" mean?

4. Looking at King Meepo's "Wicked Dodge" ability...can he use it EVERY time someone tries to melee attack him if he makes the recharge roll? Even in response to multiple attacks in a single combat round?

Thanks in a advance for any help. I'm really looking forward to running this scenario!


Tom Qadim wrote:
1. Nightscale's breath weapon recharges on a 5,6. Does that mean that each round the DM rolls a d6 and on a 5 or 6 it is available again? Is that how recharging works in general?

If the dragon used its breath weapon it cannot use it again until it successfully recharges. You roll the d6 at the end of the monster's turn that the breath weapon is unavailable - on a 5 or a 6 it gains access to the breath weapon again.

Tom Qadim wrote:
2. The hobgoblin's flail attack slows AND marks an opponent until the hob's next turn. How many spaces does the target get slowed? Is it 1/2 move? And is there an additional effect of the mark?

While it isn't specifically mentioned, I would impose a -2 penalty to attack to anyone the Hobgoblin Soldiers mark (this seems to be the norm of being marked, at least by PCs). The slowed condition reduces your movement to 2 unless it would otherwise be lower.

Tom Qadim wrote:
3. The pre-gen Cleric has an ability that damages a foe and bestows "vulnerability 5 (save ends)" to all of the Cleric's attacks against the foe. What exactly does "vulnerability 5" mean?

Vulnerability 5 means you inflict 5 additional damage, so in this case any attack the Cleric makes which inflicts damage inflicts 5 additional damage of that type to the target.

Tom Qadim wrote:
4. Looking at King Meepo's "Wicked Dodge" ability...can he use it EVERY time someone tries to melee attack him if he makes the recharge roll? Even in response to multiple attacks in a single combat round?

After Meepo uses this ability he cannot use it again until it successfully recharges. This means at best, even if Meepo King of the Kobolds successfully recharges it at the end of each turn, he can still only use it once per round. If it fails the recharge, he obviously can't use it at all. Since recharging only happens at the end of the creature's turn, he is limited to it theoretically twice per round (once before his turn, successful recharge on his turn, later in the round when someone else attacks him after his initiative).

Tom Qadim wrote:
Thanks in a advance for any help. I'm really looking forward to running this scenario!

Enjoy and I hope the adventure goes well! Careful of that final battle!

~ Bryon ~

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