
Effan Effluvium |

Effan Effluvium wrote:Does this complete you action this round or is there more you are doing?Effan digs into his pack, finally emerging with a long fine rope.
one standard action. When does Hozs' healing kick in? I just hope Effan can finish this before he or the effigies knock him out.
Effan's at 0 hp. Can't see doing 2 actions and going negative .
But, if Hozs' healing kicks in last round, or on Effan's trun this round please add the following action.
Healing power from Hozs flows through Effan. Reinvigorated, he steps toward the closest effigy (I15) and throws the rope while chanting. The rope twists in mid-air, seeemingly like a thing alive.
Throw rope (touch attack) (1d20=4) +2 gives a 6 to hit. so much for entangling the effigy. scratch 1 animate rope spell.

Curaigh |

...
Throw rope (touch attack) (1d20=4) +2 gives a 6 to hit. so much for entangling the effigy. scratch 1 animate rope spell.
+1 for song?

The False DM |

The cauldron rears back and chomps Faldor down in one massive chomp. Faldor rolls around inside the stone pot, getting roughed up as his head and various other parts make harsh contact with the inside of the pot. 1d4=3damage.

The False DM |

Faldor pokes about at the inside of his stone coffin, managing to scratch the stoneware slightly.
A burst of energy washes over the party as Hozs' healing power bursts forth.
Both the remaining effigies close on Keegan, lashing out with their stumpy arms viciouosly. 1d20 1=21, 1d4=3X2crit=6, 1d20 1=15+2 flank=17, 1d4=4 10 damage total.
The explorer falls under the barrage of blows and lies on the bloody ground in a heap.
Effan, Raph, Jaden and Keegan are up next.
Then the cauldron.

Effan Effluvium |

Effan picks up the end of the rope, quickly recoils it and casts again.
ANimate rope . throw: ranged touch throw rope, ranged touch attack (1d20+3=17)
entangled effects:

The False DM |

Jaden chips the cauldron some more with his attack while a rope lashes out at the cauldron and wraps around it like a silken serpent, courtesy of Effan. As the cauldron tries to lurch toward Jaden and attack but misses due to the entanglement of Effan's rope trick.
Faldor and Hozs next, then the effigies...

Hozs Ferryman |

Jaden said this was a good thing last time.... Uhmm... and keegan is scary hurt.... Hozs screams in near panic and charges the effigies standing over Keegan. "Miss Squeaker, Keegan needs your help! Get the sticks out of here!"
charge attack with staff (1d20+5, 14 1d6+5, 9 Miss Squeeker 1d20+4, 10 1d4 1=[9, 5], [4, 5], [6, 4], [1]) . I have figured in 2 for charge and 1 for song. So AC is -2 this round. If I am too close to charge it will be 12, 7 for att/dam.
Miss Squeeker will hopefully get one of the effigies to follow him, though he will need to attack it first. (Not sure if he can this round, but what the hollow--I rolled just in case.)
Keegan, the rejuvination should have given you one hp this round and again the next two rounds so a save to stabilize should not be needed. Not sure if it will bring you positive, but it should prevent death.

The False DM |

The remaining effigy steps over Keegan to get to Hozs and attacks, missing by a wide margin. 1d20 1=8, 1d4=4, Effigy in K14.....Faldor can AoO it during it's move.
Cauldron is looking pretty beat up.
Top of the initiative!

The False DM |

So am I still inside the cauldron or did I brake free?
You are inside still, however.....
Jaden's massive hit splits the stone cauldron into two halves, spilling a disheveled Faldor onto the ground in an inglorious state. Jaden's axe bears a deep notch in the blade that is going to take a lot of grinding to work out, but the cantankerous crock pot doesn't seem to move anymore.
There is still an Effigy left....Effan and Keegan go before it though.

Effan Effluvium |

sorry didn't mean to stop the game. When I say I can't post for a while anyone should feel ok playing Effan just to keep the game moving.
Giving up on magic Effan draws his dagger and flails away at the remaining effigy. dagger attack (1d20+1=3) sorry should have said "fails away at the effigy."

Jaden Thorm |

Jaden watches the last of the stickmen fall, and quick moves to Keegan, and trys to keep him in one peace
heal check 1d20=17

Effan Effluvium |

"I don't think so Effen, I would rather be in the forest. Let's get the pickles and get out of here. Did you find it when you were inside?" Hozs is speaking to the gnome, but his eyes are on the effigies nervously moving from one to the next.
"No, Hozs, I didn't see any, but there's tons of jars and bottles and other containers to search. I was barely started when the pot attacked me...." Effan remembers something. "Excuse me, Hozs."
He walks over to Raph, skirting cautiously around the groaning Keegan on the way. "Master Rapheal. Thank you for helping me with the pot. I mean, it slammed me so hard , I just paniced. I shouldn't have left you alone to deal with it." He holds out his hand

The False DM |

i have been trying to heal the scout, but i was not getting any responds
I wasn't ignoring you, he was already stablized. Can you heal with a heal check in PRPG? Heal in 3.5 would only allow you to stabilize him. I don't have my Pathfinder Alpha stuff on me so if someone can check that out I would be appreciative.
Otherwise the only other means of healing him is rest or divine healing.
Jaden Thorm |

Pathfinder does not say i can not make rolls, and i can make them unskilled,
Pathfinder heal skill, untrained
Check: The DC and effect depend on the task you attempt.
Task Heal DC
First aid 15
Long-term care 15
it would be simple as pluging the hole, and cloth we do have, but i leave it to you then boss

The False DM |

Pathfinder does not say i can not make rolls, and i can make them unskilled,
Pathfinder heal skill, untrained
Check: The DC and effect depend on the task you attempt.
Task Heal DC
First aid 15
Long-term care 15
it would be simple as pluging the hole, and cloth we do have, but i leave it to you then boss
From the SRD-
First Aid: You usually use first aid to save a dying character. If a character has negative hit points and is losing hit points (at the rate of 1 per round, 1 per hour, or 1 per day), you can make him or her stable. A stable character regains no hit points but stops losing them.Long-Term Care: Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest. You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.
END.
So you stabilized him and can offer long term care(2X healing from normal resting over 8 hours). You have supplies and all that, I just was wondering if anyone was healing him before the 8 hours pass (and the brutal random encounter happens...;P)? And even with long-term assistance he will only gain back 2 hp over 8hours(not even bringing him above 0) or 4 hp over 24 hours.

Faldor O'Gistoresh |

Faldor rolls over onto his back as he catches his breath. Finaly sitting up he examines his beloved lute before finally standing to gather his wits with some conversation.
"I do believe I ow thanks for the help with that over eager bit of crockery. Never before have I heard of such a thing, I think it belongs in a new story that will star all of you..." He looks over to the wounded Keegan. "I see he is too wicked to let that whole affair kill him. Anyone have the ability to get this guy back on his feet? I really think we will need to be at full force before attempting anything further today."

Hozs Ferryman |

"Ayup, I can get some healing but not back to full health. Raph and Faldo should stand close as well."
Hozs stands over Keegan and digs deep for his ki. The energy bounds from him and hops from person to person. A short minute later, he will repeat the process. When it is done, Hozs stops to catch his breath.
"That is all I have for today."
6 points to everyone, sacrificing my last two spells.

Keegan Cawley |

Brushing off splinters from his fine Chelish robes, Raph nods wearily at Keegan. "Indeed... 'twas a close one. Thankfully, Asmodeus must wait a bit longer before he lays claim to our souls."
"'Ie'n what I said, droogy. Ne'er mine, though. Part thas gettin' me happen being Ass-modus stakin' on me immortal bits. He in'n't gittin' mine never, see. Keegan's a good boy, innee, me ould chelloveck."
Keegan spots the ruined effigies, giving an obscene cackle.
"Bye ye pricker ov me thumbs, sumthing wicker thi'sway comed... Heh hehe he hehheh... *hack* *ick* *huk* *ack*..."
He coughs up a bit more soot.