Order of the Silver Dream - a major player ?


Shackled City Adventure Path


Hi,

I've provided my group with some red herrings and some valuable information alike as they are now entering the "take matters into your own hands" phase of the campaign. (chapters 7&8 SoSP & LoO). I may have exaggerated a bit on the relevance of said order, when I only wanted to foreshadow Mhad, the vampire a bit more. Now part of the group is convinced that contacting the order might be a good way to find out about the undead (in Liduton) who they think might be related, if not behind the whole "big picture" affecting Cauldron. They are aware of the Cagewrights, but lack the means to go after them since beside a few names they know nothing about them (as it should be, thank you tree of shackled souls for the scrying shield), so they search for other hooks. Of course, they'll get incentives by the upcoming assassination attempt, but just to be prepared, if they don't go after Wee Jas immediately, what role could the Order of the Silver Dream play ? Should I let the group find it at all ? How much information would they have on the cagewrights ? Nothing ? Teaser ? Just enough so that the campaign progresses as planned ?

I know that in principle I can rule anything, but I thought, I'd toss the idea around on the boards to get the best possible solution ;-)

Cheers,
Nib


My players killed Mhad and I thought it was funny that the whole goal of entire order of monks was suddenly wiped out.

That aside, I would consider having the order contact the PCs. If you want to drop this red herring, the order could be very thankful for the stopping of the architect of an undead plague (or something like that). They may even be a little miffed that the PCs were getting into their territory. Regardless, it sounds like a decent roleplaying encounter that allows the PCs to get information that invalidates the undead as the cause of the problems in Cauldron.

Do any of your PCs have leadership? It might be interesting if one of the order decided to leave to follow the PCs -- people who actually defeat their enemies in less than 300 years!

Regardless, it sounds like you have a lot of depth for your players to work with and that is awesome.


I'd say let the chips fall where they may. It might be interesting to see the party run off after a conspiracy that isn't all that important only to uncover the true threat. That is, provided you have laid the hooks now or will later that will lead them to the Cagewrights.

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