False Hope; The Discussion


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Male Ettin Expert 4/Wizard 4/Giant 5

Well seeing how we updated Jaden's backstory, could just add that Jaden, haveing training as a guard and as a woodworker, would have been sought after by Pay Day. He could train the guards and run a shop floor if need be. He also could help keep the camp crews from getting in to alot of trouble in town with the town guards.

How does that look for you DM? If you want to change anything, give me the changes, and i will write them in.


Kail'ar wrote:

Well seeing how we updated Jaden's backstory, could just add that Jaden, haveing training as a guard and as a woodworker, would have been sought after by Pay Day. He could train the guards and run a shop floor if need be. He also could help keep the camp crews from getting in to alot of trouble in town with the town guards.

How does that look for you DM? If you want to change anything, give me the changes, and i will write them in.

Whatever you want in there is good, I just misread or misunderstood some of his history when I posted and am trying to cover my mistake. Sorry for the confusion.

Guess my post-it notes on each PC need to get a lil' bigger! ;P


Male Ettin Expert 4/Wizard 4/Giant 5

YOU MADE A MISAKE
good, that is why we are here and all, i enjoy a good bit of writeing, and did throw alot at you, do not worry, i can work with whatever you need me to. I could just add that soon Jaden made a bit of a name for him self, say threw a few drunk loggers out on there head, and is becomeing very skilled working in the mill. So Pay Day offered him a job, Jaden refused. Taxes on 'privite mills and lumber contracts go up' Jaden is offered again, he agrees to work the week, with week end off, and winter seasons he trains the FNGs for camp watch and mill rights.

Do you want to work out the contracts he offered him or have another way you want to put that? And really, geting a backstory wrong is fine, everyone makes boo boos. I am a bit of a freak and could write a small novel for a backstory. Well i need to get to work,
I get back to this at noon when i am home.


Kail'ar wrote:

YOU MADE A MISAKE

good, that is why we are here and all, i enjoy a good bit of writeing, and did throw alot at you, do not worry, i can work with whatever you need me to. I could just add that soon Jaden made a bit of a name for him self, say threw a few drunk loggers out on there head, and is becomeing very skilled working in the mill. So Pay Day offered him a job, Jaden refused. Taxes on 'privite mills and lumber contracts go up' Jaden is offered again, he agrees to work the week, with week end off, and winter seasons he trains the FNGs for camp watch and mill rights.

Do you want to work out the contracts he offered him or have another way you want to put that? And really, geting a backstory wrong is fine, everyone makes boo boos. I am a bit of a freak and could write a small novel for a backstory. Well i need to get to work,
I get back to this at noon when i am home.

Nah, the contract writing would make my head hurt. I like the workthrough that you wrote here though, thanks for rolling with me.

I like the part I bolded above.....kinda ironic.:)
Now, let's get in the woods and kill stuff!
;P


Male Ettin Expert 4/Wizard 4/Giant 5

I like that... killing stuff.


Male Troll Expert 3, Warrior 1

Hey Fakey I didn't ask this when I started making my character just because I take to many things for granted but I was wondering what you will allow Bardic Knowledge for?


Male Ettin Expert 4/Wizard 4/Giant 5

There, backround is now the size of a small novel, so now, Jaden knows Keegan and Raphael (Raphy) from working the consort. Hors and Jaden are still good and one of the reasion for Jaden getting his name.
If anyone want to look, please do i like feedback.


Terry Dyer wrote:
Hey Fakey I didn't ask this when I started making my character just because I take to many things for granted but I was wondering what you will allow Bardic Knowledge for?

Local in regards to persons, stories or interesting places, History, and Nobility. An occasional Geography if it is in regards to a famous of infamous site.

If you think a knowledge check meets one of those criteria make the check and I'll let you know for sure. I'm pretty easy-going about stuff like that.


Male Gnome Sor 2 EP:?

Fakey, revamped Effan's skills to Pathfinder RPG. Added a little nature knowledge and boosted know(geography) in place of the late lamented USe ROpe. I'm kind of bumming because like so many other things about this character, Use Rope was a first for me. I thought it added a bit of flavor to go with the rope spell and sewing and knotting as a cobbler. On the other hand getting sense motive for free with bluff in the form of deception is kind of cool.

Anyway I think he's all set now.


Hey, Mr. Shiny, Keegan in combat is something else. Love the details.
Don't think Effan does.

Liberty's Edge

thereal thom wrote:

Hey, Mr. Shiny, Keegan in combat is something else. Love the details.

Don't think Effan does.

Thanks, man. I was afraid I was going to scare somebody. Heh heh heh...


Male Ettin Expert 4/Wizard 4/Giant 5

I have a question for anyone. Does anyone know where to find the rules for ironwood?


Kail'ar wrote:
I have a question for anyone. Does anyone know where to find the rules for ironwood?

Ironwood

Transmutation
Level: Drd 6
Components: V, S, M
Casting Time: 1 minute/lb. created
Range: 0 ft.
Effect: An ironwood object weighing up to 5 lb./level
Duration: One day/level (D)
Saving Throw: None
Spell Resistance: No
Ironwood is a magical substance created by druids from normal wood. While remaining natural wood in almost every way, ironwood is as strong, heavy, and resistant to fire as steel. Spells that affect metal or iron do not function on ironwood. Spells that affect wood do affect ironwood, although ironwood does not burn. Using this spell with wood shape or a wood-related Craft check, you can fashion wooden items that function as steel items. Thus, wooden plate armor and wooden swords can be created that are as durable as their normal steel counterparts. These items are freely usable by druids.

Further, if you make only half as much ironwood as the spell would normally allow, any weapon, shield, or suit of armor so created is treated as a magic item with a +1 enhancement bonus.

Material Component: Wood shaped into the form of the intended ironwood object.

Now if you meant Darkwood.....

Darkwood: This rare magic wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item.

Darkwood has 10 hit points per inch of thickness and hardness 5.


Male Tiefling Rogue 3/Transmuter 8/Evil Genius 4
The Eldritch Mr. Shiny wrote:
thereal thom wrote:

Hey, Mr. Shiny, Keegan in combat is something else. Love the details.

Don't think Effan does.

Thanks, man. I was afraid I was going to scare somebody. Heh heh heh...

Hah! Raph just thinks you're a brute (albeit one with 'pure blood', which is a plus) ;) He's used to the whole fiendish thing.


Guys, I'll be travelling for work for 2 days. I'll post if I can. If not someone can play Effan to keep things moving.


thereal thom wrote:
Guys, I'll be travelling for work for 2 days. I'll post if I can. If not someone can play Effan to keep things moving.

I'll DMPC him if necessary but you should be fine, mostly traveling probably.


HEY SHINY!! Can you get to here from work?
Lilith's DMTools site.
If so you can use the dice roller there to link the rolls.
Let me know if it works for you by posting a linked roll here.

Liberty's Edge

The False DM wrote:

HEY SHINY!! Can you get to here from work?

Lilith's DMTools site.
If so you can use the dice roller there to link the rolls.
Let me know if it works for you by posting a linked roll here.

I can get to the site, but I get an error message when I try to roll the dice. Stupid server.


What kind of error?

Liberty's Edge

The False DM wrote:

What kind of error?

I just get the little gray box that says "error", and then the DMtools site closes out.


Weird...I wonder if Lil's site is having problems or something.
That doesn't sound like a company blockage though so that is good.
I would say keep trying.

Liberty's Edge

The False DM wrote:

Weird...I wonder if Lil's site is having problems or something.

That doesn't sound like a company blockage though so that is good.
I would say keep trying.

The TV station I work in is in the admin building of Ticonderoga High School, so a.) there are major filters on the internets, and b.) the server is a PIECE OF S*##. I think b.) is the main problem- we have connectivity issues.

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
The Eldritch Mr. Shiny wrote:
The False DM wrote:

Weird...I wonder if Lil's site is having problems or something.

That doesn't sound like a company blockage though so that is good.
I would say keep trying.
The TV station I work in is in the admin building of Ticonderoga High School, so a.) there are major filters on the internets, and b.) the server is a PIECE OF s&!*. I think b.) is the main problem- we have connectivity issues.

AAhhh, I remember you posting pics of it before I think, a while back. Heck with it, I'll just let you roll on your own and post results. Too much like work with me doing all that.;P

TO ALL- Gonna have a game post up tonight. Sorry for the delay.

Liberty's Edge

Fake Healer wrote:
The Eldritch Mr. Shiny wrote:
The TV station I work in is in the admin building of Ticonderoga High School, so a.) there are major filters on the internets, and b.) the server is a PIECE OF s&!*. I think b.) is the main problem- we have connectivity issues.
AAhhh, I remember you posting pics of it before I think, a while back. Heck with it, I'll just let you roll on your own and post results. Too much like work with me doing all that.;P

Alright.

Spoiler:
I keep dice in my desk drawer.

M Draco Electricus author 2, herper 4, canine exerciser 9,

I realized the higher wis gave me an extra bonus spell so I updated my spells list. Also (finally!) added Ms Squeeker's stats. I have a couple of questions though.

This may be addressed elsewhere, but the handle animal skill under Pathfinder is nearly the same as wild empathy. That is: d20 plus class level plus charisma. Without skill ranks has wild empathy just been made redundant? Handle animal can be used like wild empathy, but it also can be used to train tricks.

Secondly, scribe scroll requires 1 day for each 1000 gp in the base price. I have seen this done both ways though a third could also present itself so I am asking how long it takes to create a first level scroll (bp=spell level x caster level x 25). As of right now a scroll will cost me one xp (1/25 of bp) 12 gp (1/2 of bp) and a) 36 minutes, b) 12 minutes, or c) one day.

Spoiler:
the math:
A day is defined as 24 hours:
24 hours = 1000 bp
12 hours = 500 bp
6 hours (360 mins) = 250 bp
36 minutes = 25 bp.

A day can also be defined as 8 hours (as most activities assume 8 hours per day to accomplish:
8 hours = 1000 bp
4 hours = 500 bp
2 hours (120 minutes) = 250 bp
12 minutes = 25 bp.

A day can also be defined as 1 day, it does not break into hours for this purpose.


Usually with magic item creation they say in the rules that there is a minimum of 1 day. I have never liked that for lower level scrolls so this is how I usually houserule that.
Any scroll that costs less than 1000gp takes 2 hours to scribe per spell level. 0 level scrolls take an hour. That makes 4th level spells take 8 hours whether they are under the 1000gp or not and I like that. A 3rd would be 6 hours, 2nd would be 4, 1st would be 2 hours. Just seems to corresponde better to the spirit of the rules IMO than a monetary equation or a flat per-day rule.
We'll go with that.

Also---I don't require the time spent to be in one lump sum, you could spend 30 minutes one day, an hour the next, and another 30 minutes the next day to make a 1st level scroll.


Guys, leaving today on last minute business trip. Internet questionable. Sorry.


How am I doing with running this? Anything you hate? Just checking to see how I can improve my style.

Liberty's Edge

The False DM wrote:

How am I doing with running this? Anything you hate? Just checking to see how I can improve my style.

My full opinion: your RP scenes are great, as is your willingness to let party dynamics take their course. However, combat seems a bit too rigid.

In short: f!$~-all awesome. Keep it up, Fakey.


M Draco Electricus author 2, herper 4, canine exerciser 9,
The False DM wrote:

Usually with magic item creation they say in the rules that there is a minimum of 1 day. I have never liked that for lower level scrolls so this is how I usually houserule that.

Any scroll that costs less than 1000gp takes 2 hours to scribe per spell level. 0 level scrolls take an hour. That makes 4th level spells take 8 hours whether they are under the 1000gp or not and I like that. A 3rd would be 6 hours, 2nd would be 4, 1st would be 2 hours. Just seems to corresponde better to the spirit of the rules IMO than a monetary equation or a flat per-day rule.
We'll go with that.

Also---I don't require the time spent to be in one lump sum, you could spend 30 minutes one day, an hour the next, and another 30 minutes the next day to make a 1st level scroll.

Both those house rules work for me. Breaking it into minutes seemed kind of cheesy. Hozs will work on a cure light, entangle, and magic fang scroll (in that order). Just let me know when I have had time to complete one and I will dock the xp and materials. oh hmmm should that be one my prepared spells for the day though?

I am enjoying everything so far Fakey. Desc are excellent and the maps timely. The tree for example was real. You have also done a good job working in poeple's back stories (yip a yap, millers wife, bossman). I would like to see more rouges though (sorry just had to be said :) In the case of combat I thought that asking for two or more actions might speed things up, but it could be worse (lots of if/then actions) or worse too few choices (you said you would X...). There is enough regular posting from everyone that this is working fine. Especially from that Fake DM guy. My last pbp would go days w/out progressing and then suddenly there were pages to catch up on. In short: *woot*

BTW I realized perception is wisdom not int (like search was). Also the gnomes will get bonuses on certain perceptions (touch and smell) not sure how to put that out there though.

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2

Just add gnome bonuses to overall perception, too much tracking of "do I smell anything odd" to work in PBP.
Thanks for the feedback.
BTW you got about an hour before nightfall and some time awake around the fire, couple that with a little prep-work from the previous days and I would judge that a scroll can be done by tonight before sleep if you started working on it now.

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
The Eldritch Mr. Shiny wrote:
The False DM wrote:

How am I doing with running this? Anything you hate? Just checking to see how I can improve my style.

My full opinion: your RP scenes are great, as is your willingness to let party dynamics take their course. However, combat seems a bit too rigid.

In short: f##*-all awesome. Keep it up, Fakey.

Yeah, I need to loosen up on combat but it's hard. In Heathy's game I keep getting lost with all the fast and loose and have to reread a dozen posts several times to get what is happening down sometimes. I'll see what I can do though.


GOt internet. I'll catch up and post tonight.

This is going very well Fakey. Very well indeed. The map was awesome.


M Draco Electricus author 2, herper 4, canine exerciser 9,
Fake Healer wrote:

... couple that with a little prep-work from the previous days and I would judge that a scroll can be done by tonight before sleep if you started working on it now.

D'oh posted ic already. guess Hosz is not smart enough to maximize his time eh? And why would he bother writing a 'forest secret' when he can hug the oldest tree and get to the source? *chuckle*


Male Ettin Expert 4/Wizard 4/Giant 5

Oh good i can give my view again.
Fakey, i am likeing this alot. Seems we have a very adult group, it does help. You are pulling no punches, and seems to be playing fair. I will keep playing if this continues into a full campain.

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
Kail'ar wrote:

Oh good i can give my view again.

Fakey, i am likeing this alot. Seems we have a very adult group, it does help. You are pulling no punches, and seems to be playing fair. I will keep playing if this continues into a full campain.

One of my face-to-face game rules is that I roll all monster saves, attacks, and damage in front of the group. I don't like to raise or lower rolls just to get an effect. PCs live or die by the dice and the monsters do too in my game. Sometimes that ends up killing someone but it seems to always make combat a bit exciting.

I hated pouncing on the familiar there, but I totally saw the monster doing that. Usually a caster keeps them WAY out of trouble and I was surprised by the whole "Cat goes up to the tree...alone..." scene. Almost lost a familiar there!
Glad to hear you enjoy it.
Thanks all for the feedback.

Liberty's Edge

Fake Healer wrote:
Usually a caster keeps them WAY out of trouble...

Yeah, and stays out of the scout's WAY! ;}

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
The Eldritch Mr. Shiny wrote:
Fake Healer wrote:
Usually a caster keeps them WAY out of trouble...
Yeah, and stays out of the scout's WAY! ;}

LOL!


Fake Healer wrote:

[I hated pouncing on the familiar there, but I totally saw the monster doing that. Usually a caster keeps them WAY out of trouble and I was surprised by the whole "Cat goes up to the tree...alone..." scene. Almost lost a familiar there!

Glad to hear you enjoy it.
Thanks all for the feedback.

I didn't send the poor dear up the tree. Just up to it to rub herself on the bark at the base. Trying a little play on the gnome-fey-nature riff in Golarion. Expect to see Catharine drawn to nature stuff that Effan imagines himself too "civilized" to concern himself. Deep down he probably wanted to hug that tree.

As for familiar, Effan is just figuring out she's not just a pet. If she's not threatened, he won't to stupid stuff like get in the scout's way.

Oh, and pouncing on her was fine, completely cool. Scary for Effan, but that's the way it goes when you leave the village. I got to play him doing something stupid as a result, which let Shiny have Keegan blow up. Roleplay opportunities abounded.

Liberty's Edge

thereal thom wrote:
Oh, and pouncing on her was fine, completely cool. Scary for Effan, but that's the way it goes when you leave the village. I got to play him doing something stupid as a result, which let Shiny have Keegan blow up. Roleplay opportunities abounded.

Keegan's a right bastard. That little verbal dustup could have been MUCH worse. Mercurial to the last.


The Eldritch Mr. Shiny wrote:
Keegan's a right bastard. That little verbal dustup could have been MUCH worse. Mercurial to the last.

Effan's figured that out. He won't be engaging Keegan in conversation for a while.

Liberty's Edge

thereal thom wrote:
The Eldritch Mr. Shiny wrote:
Keegan's a right bastard. That little verbal dustup could have been MUCH worse. Mercurial to the last.
Effan's figured that out. He won't be engaging Keegan in conversation for a while.

Keegan's the type of guy that will forget about it until he gets angry again. Sort of a selective grudge-holder. ;)


M Draco Electricus author 2, herper 4, canine exerciser 9,
The Eldritch Mr. Shiny wrote:


Keegan's the type of guy that will forget about it until he gets angry again. Sort of a selective grudge-holder. ;)

hah that reminds me as something I once heard described as Irish Alzheimers, forget everything but the grudges. O:)


Male Ettin Expert 4/Wizard 4/Giant 5

I have loved the whole lot of it so far, the near cat death was good. Keegan blowing up was great role playing, devil blood typeish and all. The ideas some of you guys have been comeing up with are crazy.


Male Ettin Expert 4/Wizard 4/Giant 5

I just had a thought, what if the hag is home?
We might have some good roleplaying.I do not see combat outcome in our favor, but could be a deal with the devil. What do you think Fakey?

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
Kail'ar wrote:

I just had a thought, what if the hag is home?

We might have some good roleplaying.I do not see combat outcome in our favor, but could be a deal with the devil. What do you think Fakey?

Or maybe she shows up soon......

;P
Muuuuhhaaaaaahaaahaaaahaahahahahaha!


Fake Healer wrote:

Or maybe she shows up soon......

;P
Muuuuhhaaaaaahaaahaaaahaahahahahaha!

Or an enraged double boiler attacks next? At this point Effan couldn't fend off a dire spoon.

Liberty's Edge

Fakey, could you hook me up with a recap?


Male Tiefling Rogue 3/Transmuter 8/Evil Genius 4

Raph's in a duel to the death with an animated cauldron, it seems. I might have hit it with my attack, but I doubt I did any damage! Effan and Raph have a good chance of being eaten alive by this thing hehe... Especially since the cauldron is between Effan--who's close to being knocked out--and the door.

The Exchange

Male Dworc (half-dwarf/half-orc) Monk4/Barbarian2/Rogue2/Jack-of-all-Trades2/Master of None2/Quasi-diety2
The Eldritch Mr. Shiny wrote:
Fakey, could you hook me up with a recap?

he party travels for most of the day with no breaks except for meals and a quick brook-crossing that had some of the best tasting water any of you have ever had.

Towards twilight, the time when the eyes start to play tricks with people and nature takes on a surreal appearance, the sounds of the forest become suddenly distant and the trees seem to divide, opening into a small circular glade. The trees on the edge, pine and darkwood mostly, seem to twist away from the clearing as if trying to flee from the area.
At the center of the glade is a fat, ugly cottage formed of twigs, shoots, and ivy stacked on mud walls. Bundles of gnarled roots, old dried beastly carcasses, and bone windchimes all clatter together in gruesome song. Dozens of small fetishes -each shaped like a tiny man, imp or serpent, among other less discernible forms- stand propped up in the yard, keeping guard before the rickety plank door.
Welcome to Hag's Hut!

Effan opens the door and.....

A smell assails his delicate nose, one of dankness, molding spices and a hint of decay. A moment of panic seizes Effan as his unadjusted eyes seem blind to the tiny hut's interior but passes quickly as his pupils dilate and the dusty room becomes clearer.
Poorly hung shelves line the walls of this 15' circular room, covered with all manner of clay jugs, cloudy bottles, oddly faceted rocks, rotted herb bunches and other manner of less easily identified items of an alchemist/herbalist's profession. A large rusty iron cauldron, with an opening of nearly 5 feet and a depth of roughly 3 feet dominates the center of the hut's floor, its ash-covered surface shaped with a relief of imps and other fiends capering and leering in lewd fashion.
Directly across from the door, against the far wall, stands a high-backed chair of made wicker and twig with the tusks of some monstrous beast and thousands of human teeth decorating its surface. Sitting in the chair is what looks to be a corpse wrapped in filthy burial linens with small bunches of herbs poking from between the bindings. The form is sprouting patches of a thick white mold.
Nothing moves within the cottage save the disturbed dust which catches the fading sunlight and makes the entire interior look almost like something from a dream......or a nightmare.

Then he roots around on the shelf and the Cauldron and some of the effigies outside animated and decided to attack the trespassers.
That would be you guys.

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