
Lord Alarik The Fool |

My party has begun stockpiling the slug/souls that are seeded throughout ItM and are planning on using them to purchase stuff from the mercane. (Yes, it is definitely on the dark side of the alignment spectrum trading in souls).
I have no problem with this in my campaign but I was wondering if there is an established gold piece value per damned soul slug?

Misanpilgrim |

An off-the-top-of-my-head suggestion (quality and balance not assured) (TM):
If you feel that the players are short on cash, then they can come across some notoriously wicked or otherwise highly-valued soul, which could have a price of hundreds or thousands of gp (compare to gemstones).
For the more ordinary souls (that they might be planning to scoop up by the cartload), the classic Christian answer is one soul = 30 sp.

Zombie Boots |

My party has begun stockpiling the slug/souls that are seeded throughout ItM and are planning on using them to purchase stuff from the mercane. (Yes, it is definitely on the dark side of the alignment spectrum trading in souls).
I have no problem with this in my campaign but I was wondering if there is an established gold piece value per damned soul slug?
The Book of Vile Darkness does not say how “much” souls are, but it does say that each soul is worth 10 Exp in terms of using them for item creation.
Player handbook says that when paying for spell, a customer must pay 5 gp for each point of XP used in a spell.
So that puts the price at 50 gp
I’ve normally house ruled that souls are worth 500 gp each, when in the Abyss, Baator, or Gehenna. The price is usually much, much higher where the “currency” of souls is rarer to find (like the material plane).

Rakshaka |

IIRC, the BoVD lists Souls as power components for spells. The listed price on the market is 250 gp for a soul in larval form and 200 gp for a soul in a receptacle. I would house rule that certain especially powerful or wicked souls (i.e. hit-dice) would warrant a higher value. As you have already mentioned, this is considered an evil act, no matter how evil the souls that they deal with are.

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Honestly, I'd put it at a value per the strength of the soul. The Elder Scrolls games do this, in a way, with soul 'values' ranging from 'petty' (like a rat's soul) to 'grand' (like a powerful adventuring type, a strong demon, or similar).
I imagine a particularly canny type might even find ways to make souls seem more powerful than they really are to get a better deal, much to the surprise of those who buy them.

Lord Alarik The Fool |

Uh, don't the players eventually come across pits with 10s of thousands of souls in them? That's gonna be a lot of gold.
Well, while one nuetral exception they are a good party. If they start hauling these things of en masse there will be repercussions. (Especially to the good priest).

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Kassil wrote:Pusher.Burrito Al Pastor wrote:On a related note, the market price for blood is pathetic. Like, copper pieces per vial pathetic.I'd say it all depends on the kind of blood you're looking for, no?
No, this is being a pusher.
*shoves AL into a vat of blood laced with chemicals addictive to the living and undead alike* First sample's free. Ten platinum a vial after.