| dungeonmaster heathy |
You guys get about a quarter the way up the tunnel...Pharsia is insisting on sitting down and resting. Harvak notices Beldan is getting winded, and slings her over his shoulder...
You can't see them with normal vision; they're out of range of the torches; however anyone with night vision
Harvak says, "they're 60 feet back!!!"
Who's bringing up the rear; who's the last two in line? and whaddya do?
(Oh, and by this time, Elgan could easily have sprinted to the door)
| Altai Iscarni |
"Eat this, vile beasts!" Altai pulls out a scroll and casts a spell. A huge ball of animated fire appears, rolling down the corridor towards the slavering pursuers.
Casting Flaming sphere - the beauty of it is that it creates a semi-solid object that fills the tunnel and deals 2d6 fire damage to anyone who touches it. Also, it can move at a 30' speed, so it can follow us as we haul ass up towards the door. It expires after three rounds, but that'll give us some breathing room - and I have 6 of those scrolls.
| dungeonmaster heathy |
The ball of fire smashes into them. One gets killed, and the other five in the lead behind them are singed all to hell.
The ghoulish trail stops again, as the front three feed on their comrade, and another feeding scrum ensues.
At about 2/5 the way there; maybe a minute and a half later,....
same situation. They're catching up again, within 60 feet.
| dungeonmaster heathy |
You scratch another scroll; this time the lead 4 drop. The feasting and scrapping is enough to get you all to the door.
As the last man makes it through, the ghouls are about 40 feet away from the wooden wall.
They're beating on the door, growling, calling out for meat...
656 exp each.
| Altai Iscarni |
That makes sense. Too bad - we could have used a captive or two.
"If we ever want to figure out who these cultists are, we'll need to go back down and get their stuff at some point." Altai's clearly not happy about this prospect. "That can wait, though. Now, should we go get the ahold of our friends in the town watch? The Anderhoffs might have a good lawyer, but the grease-beasts, the zombies and the frog-man will be hard to explain away, even for him."
What's that odd baboon-headed thing we took off Skullhead? Can we roll a knowledge (local) roll to recognise any of the knights? Too bad we never saw Skullhead's face...
| dungeonmaster heathy |
"..bleak caduceus. One head is for curing wounds, the other head is for causing wounds. It's blasphemous iconography of the Demogorgon cult."
There's 25 charges each head of cure/cause light wounds; you speak one head's name to cure, the other to cause...I can't remember Demogorgons' heads names right now...
| Becton of Pelor |
Becton will burn a 2nd lvl spell to heal Harvak with CMW:2d8+4=15
"That should help you bit."
"I could try turning them again, but I doubt I'd be able to weaken a whole mob over time - if we think we need to go back down."
| dungeonmaster heathy |
Okay, the loot again:
cloak (gives off abjuration magic)
a caduceus wand with 2 baboon heads on the end of the serpents (altai figured it out-cure and cause light wounds 25 charges each)
4 scrolls-silence x2 and spiritual weapon x2 (all divine)
2 oils of magic weapon
2 potions of cure mod wounds
1 potion of bull's strength.
1 nonmagic masterwork mace
2 nonmagic mwork greatswords
1200 g.p. total all three guys
| Altai Iscarni |
"If this was the Anderhoffs' idea of keeping Pharsia safe, I'd hate to see what they do to their enemies. Come to think of it, that's us... I think we'd be smart to hurry back to our house once we're done with talking to the cops - it wouldn't surprise me if that's where Vander and those armoured thugs were headed."
| Beldan Vale |
“Thanks Harv,” Beldan looks like he wants to carry Pharsia again, but he’s clearly too winded after the freaky run up the tunnel. “Ah, guys, do you think that door’s gonna hold long? … Maybe we should get going … Who cares about telling the watch, what are they going to do, really? Just question us for hours and then not do anything – probably arrest us. I say we just get back to the House.”
| Altai Iscarni |
Two questions:
- Does the door seem to hold?
- Does the slaughterhouse still quiet, or have someone moved in behind us?
If the place seems clear, we need to get ahold of one of those police rangers and show them the carnage (the lard-ghoul Fell Fatmen should be our ace in the hole) before we take off for our manor.
| Becton of Pelor |
While I think most of us should head for either the bar or the manor, somebody should be on hand to report what they have found - possible breaking and entering charges aside. I'd be willing to stay, if only so I can report that I found the Pelorites pretenders down here. That may be enough of a pretense to reveal what the Anderhoffs have been up to. Don't forget that we also have one of the Anderhoff bros. tied up back there; and he's not exactly going to win points with authorities when his lycanthropy is reavealed.
Also, I may need to get Beldan to the Pelorite Arch-priestess to see if she can check him/heal his possible lycanthrophy as some point soon.
| dungeonmaster heathy |
Two questions:
- Does the door seem to hold?
- Does the slaughterhouse still quiet, or have someone moved in behind us?If the place seems clear, we need to get ahold of one of those police rangers and show them the carnage (the lard-ghoul Fell Fatmen should be our ace in the hole) before we take off for our manor.
Yes, to both questions.
Or, at least, "yes so far" to the first question...| Elgan Dreadwood |
Wow! Ya snooze ya looze! Catching up,...
Elgan frantically tugs the limp bleeding form of the armored knight towards the door, but even with his increased beastly strength, it is slow going. A moment later the first of the Ghouls heads appears at the top of the stairs, the cleric calls forth his holy light, and Elgan decides that even he is not crazy enough to try and fight what now looks like a veritable army of undead. He turns his furry tail and dashes between the legs of his companion up the tunnel. He slows a few times to ensure that the others are managing to stay ahead of the advancing ghouls. Seeing the use of magic and holy might keeping the ghouls from advancing too easily, the elf-turned-feline turns and dashes back to the entranceway, checking to make sure that their escape is not being cut off.
The way is clear, and Elgan, as an elf, drops the bar across the door as the last party member dashes through it. At Altai's words, Elgan nods and begins searching for something to help block or reinforce the door.
Ok, I'm back! Elgan is ok with either bugging out, going to town, or returning to the house. With visions of the horde of watery undead fresh in his mind, he refuses to go ANYwhere alone!
Cool loot! Maybe I'll find time to actually go shopping this time! ;)
Keep up the good work Heathy!
| dungeonmaster heathy |
"At some point, that wood's going to crack. Let's find something to block the ghouls' entry."
There's got to be something big and heavy around here that can be used to block the door. Can those ovens in the green slime room be moved?
The ovens are a fixture therein...
The closest thing is the massive table (where a hapless orc met it's doom...)Harvak deposits the girl, and heaves it up against the door. Crates and bric-a-brac finish the job after a fashion. The ghouls beat and scrape at the door for about half an hour; there's mewling and pleading and meeping from their mouths. "Please, meat...please. Let us in there..." then it all goes away as the line disperses.
| Altai Iscarni |
"I was thinking they would throw all their leftover in the pits of slime - but this is probably even better. If you want to use that term, of course..."
"What I'm wondering about is how well coordinated these groups are. Having Skullface and his bald buddies sacrifice Pharsia to the ghoul hordes makes no real sense to me, as it takes away Vander's main negotiating tool towards us. That makes me think that the demonologists are the main villains here, and that the Anderhoffs are just petty thugs that provide room and board to all kinds of unsavoury characters. Not that that makes them less contemptible, of course. Now, let's get out of here."
| Beldan Vale |
“Yeah, let’s go,” says Beldan, stroking Pharsia’s hand gently. “If Becton wants to go to the Pelorite temple … I’m all for that.” He glances down nervously at the healed over skin beneath the rent in his armour where the sawfish bill stabbed him. “Hey, maybe his boss-lady will heal us all up for free – service to humanity and all that.”
| dungeonmaster heathy |
The group heads for the Temple of Pelor(?)
Or if you want to check out upstairs some more, don't let me rush you guys or anything.
| dungeonmaster heathy |
SPOILER READ:
Two blocks on the way there, you're sighted by a 6-man contingency of nightwatch, in banded mail and carrying halberds; one is horsed. "Halt! Who goes there?" You guys look kinda scruffy and recently about bloody business.
If somebody wanted to dink around upstairs, that's cool too; we're not beyond the point of no return or whatever.
| Becton of Pelor |
It sounds like we're going to head for the temple then. If Gittik can hold on until we get there, maybe we can get some healing while we are there. Otherwise, I'll heal you up once we get a break. Maybe Elgan can spare some healing; I'm almost fresh out at this point - besides using the want that is.
Question: Did we drag the lycanthropic Anderhoff brother along with us? I can't imagine we would have left him behind as a possible witness/suspect. Or was he dead by the time we came back.
Question #2: What about Mavin? Was he still there when we returned to the main rooms? What happened to him otherwise?
If nobody else wants to speak with the nightwatch - I guess I could say we were investigating some pilgrims and discovered the bloody mess below the slaughterhouse. I know that complicates matters, but I'm not certain we can do much else given our current state and appearance.
| dungeonmaster heathy |
1-the 'thrope still lives--he's unconscious. Did ya leave him there?
2-Maa-vin wasn't either around or talking when you emerged from the slaughterhouse.
"What? Slaughterhouse? Something amiss there? Hey--I rickinoize these guys-they's what went to..er, they work for the Mayor or somesuch(?)"
| Becton of Pelor |
1-the 'thrope still lives--he's unconscious. Did ya leave him there?
"What? Slaughterhouse? Something amiss there? Hey--I rickinoize these guys-they's what went to..er, they work for the Mayor or somesuch(?)"
I'll await input from the rest of the folks on this one - but my first input would be that we did drag him along.
"That's correct, soldier. We've been investigating some suspicious characters, and discovered some bizarre activities beneath the slaughterhouse. If you'll allow my comrades to continue on to their destination for recovery, I'll show you what we discovered."
Again, before we go off too far, I'm thinking some input from the rest of the gang might be helpful. Just trying to keep things legit; and some of our more "unlawful" members out of trouble.
| dungeonmaster heathy |
"Tha a Mæch'Hæmmær, enn? Och...Sugwold's mither were caught doon ah mine sharft beeya hroondy duergar!!!"
Stiggy:
The rest of you; one of them's a dwarf, and talking semi-intelligible crap at Stiggy.
(oh; I got the npc name down...)
| Elgan Dreadwood |
Elgan probably wouldn't have left him behind. not only because he's such a soft touch, (Neutral-Softie Alignment?) but also because this guy obviously has to know SOMEthing about the horde of sea-dwelling undead in the basement, and he wants some answers!
The woods-elf, probably assisting with dragging the unconscious were-critter-guy, hangs in the background, perfectly content to let the armored guys in front do the talking. He keenly observes all of the new arrivals, and his ears perk up at the new brogue the dwarf is pelting Stiggy with.
If it looks like trouble is starting, Elgan will step in and try to defuse it, otherwise he's happy to watch and listen. He's still not quite sure about how these 'civilized' laws and such work. He just knows right and wrong, and the 'laws' sometimes seem to contradict that. So he's observing trying to learn.