| Riese |
Riese wrote:My wounds are severe! It is so hard to concentrate......I think I am bleeding out......how long does it take for infection to set in......Owww..
Becton approaches Riese, "Where are you hurt, scholar?"
CLW (1d8+4=12)Did that get you covered? Or you need more?
Oh, thank you Becton! The pain was excruciating! I am whole again and ready to fight on for good!
I was down 8, now I'm full. Riese is a bit overly-dramatic about pain though so you may want to check his profile or use a heal check to determine where he is at in the future. Sorry, RP and all that whatnot.
| Becton of Pelor |
Riese is a bit overly-dramatic about pain though so you may want to check his profile or use a heal check to determine where he is at in the future. Sorry, RP and all that whatnot.
No worries...it's fun! Becton's starting to get the impression he's a bit sensitive...so unless he's gushing from an artery...he may not pay it mind. ;-)
| dungeonmaster heathy |
heh heh...I might be able to sort out my computer problems at home today; might not;....(I worked my usual 7:30 to 4 yesterday, then 5-10 at the other job) who knows?!?!!!
So, next few days might be kinda dead from my standpoint.
I feel like a zombie myself. If a cleric held up a holy symbol, I'm scared my parts might start sloughing off.
| Altai Iscarni |
"Let's look at the regular door first. I have a sneaking feeling that the excavation leaves this building - we should finish our business here first.
As the group leaves the sleepers' hall, Altai scoops up the nightmare hookah and a flask of dream-wine, stuffing both in his backpack. "It will be interesting to see how this thing works. Probably processes something in the wine, I wager."
Who takes the magic shortsword?
| Becton of Pelor |
Welcome back, DM Zombie! Anything fall off while you weren't looking? ;-)
Becton will check over the pilgrims that are still alive, performing first aid as needed to bind their injuries. "What shall we do with these poor souls," he asks in a general sort of way.
Having hopefully tended to everyone's wounds, Becton's vote is that they head for the door in the hallway first. His guess is that the hastily made tunnel can wait - since it may lead to the smuggler's main hideout. "Would they have dragged her that far? My thinking is she might be elsewhere in the complex here."
| Becton of Pelor |
"Do you remember that the fat ghoul referred to the dreamers as 'servants of the Prince of Undead'? Do you think they were drugged - or are they volunteers?"
"Hmmm....good point. They might be willing to give up their souls in exchange for an induced high. That hookah might be a means of doing their work. I had thought them mere addicts; but perhaps they are willing servants."
| dungeonmaster heathy |
Thankx!
The dreamers (or the four that still live) continue in their wide-eyed r.e.m./screaming state; what they know will have to wait for another time.
Going back to the previous room,...
Beldan searches, listens, hears nothing, sees no traps. The door is not locked.
Opening?
This room was a kitchen and diningroom; a large wooden table with chairs for a good twelve men around it, and a massive iron stewpot large enough to seethe a halfling or haps a gnome is to the right.
There's two iron ovens too, and a food prep table.
The table is strewn with the remains of some ghoulish meal. Blood paints the table and spatters the floor, as well as the remnants of some hapless carcass upon it.
| Becton of Pelor |
Becton also moves to check the remains for more details. He'll also make a search of the room.
Heal (1d20+9=25)
Search (1d20=18)
| dungeonmaster heathy |
No, but...in the interest of one week of game time,...she's not up there.
Maa-vin said so.
The door opens easily. Beyond is a dark shaft sloping gradually down.
Rough limestone walls, powdered 'stone on the ground.
Very roughly hewn.
The shaft is 5 feet tall, 4 feet wide. Unlit. you can see it goes straight for a good ways 60 feet at least possibly more (from the present 1/2 orc's vision) and slopes gently downward.
| Altai Iscarni |
"Iiiiiinteresting... The fact that they held their bagpipe-and-demonic-horse rituals inside the slaughterhouse leads me to assume that this passage leads to some secret exit somewhere; seriously, if it leads to some hidden temple or something, why would they stage their immoral and unnatural rituals up here? Of course, the horses are too big to fit down this pipe, but still... Where the hell does it go? Only one way to find out, I guess."
| Becton of Pelor |
“Maybe the other brother – what’s his name – took her out when he left,” frets Beldan. “But I guess we should check out this tunnel…”
"I also suspect that Vander may have secreted her out of here when he himself snuck out earlier this evening. But I think we are all in agreement that we should check out the tunnel...if only to eliminate these abominations and their den of evil once and for all."
Insert righteous pose here..."Plus, if he does return, maybe all this head-cracking will make it clear to him that we mean business."
| Beldan Vale |
"Plus, if he does return, maybe all this head-cracking will make it clear to him that we mean business."
“Oh, we’ll kill him good if he comes back,” says Beldan matter of factly, beginning to search for any dangers in the tunnel 15+7 = 22, “and maybe even if he doesn’t.”
| dungeonmaster heathy |
No dangers appear in the tunnel.
It seems to go on forever, gradually sloping down;....until it opens into a chamber of old masoned stone. The chamber is circular, 70 feet in diameter. On the east there is a doorway 5' wide, no door. The door opens onto the battlement wall of a castle. The battlement side is on the north side. The walkway of the top of the wall is a good 10 feet wide. It goes on for 200 feet, at the end of which is the top of a tower.
Two men in plate kneel there, their bald heads striped with bloody stripes. Another man stands, in plate, a skull-faced helm hiding his features. He holds a quirt. A human-sized statue of a demon seated on a throne is in the north of the tower. Pharsia is draped across its knees.
knowledge: religion dc10
A-M across the top; 1-12 side.
A circle centered at GH 6-7's center point is the center of the circle; 35 foot radius. The men are at f7 and i7 kneeling. The standing guy is at g5. The statue is at gh 23. The wall hooks into the tower at a5-6. The tower is surrounded by a crenellated battlement.
The wall and tower are on the western size of a vast cavern 300 yards across, and 800 yards long, 200 yards high at least...the rest of the cavern isn't well lit, but the nitevisioned can see brackish water, it smells of the sea; an underwater tidepool it would seem. The tower and the wall are 60 feet above the water.
let me know if some of this doesn't make sense.
| Altai Iscarni |
"Hey guys - how about this plan. I make Harvak, Beldan and Gittik invisible. They sneak over and brain one or two of our friends over there. When they strike, the rest of us come sprinting after you. Of course, it will take us some time to get to you... However, with the aid of surprise, we'll have the advantage. What do you think?"
2-4 rounds of sprinting for the rest of us to get across the walkway.
| Becton of Pelor |
While making Stig invisible is tempting, it is also sorta silly - how would he get there without being heard? Same is true for Becton.[/ooc]
You'll get no argument from me. I figure I must sound like a whole kitchen full of pans if I'm not careful. That they'll create a distraction is great so that when I start running the clanging rumble I'll make won't be so obvious. ;-)
>>>>>MAP<<<<<
Thanks, Mapper Man!
| Riese |
I do not need to be invisible but I need to get closer to be helpful. My only options are a Burning Hands and my wand can hit out to 40' before the magic dissipates, I also have a few cantrips. I do have a scroll of Swift Fly, but my intent was to draft that into my spell book......
| Elgan Dreadwood |
"Let meh cast a coupla' spells mehse'f, an' ah'll lead the charge!"
The normally background-hiding Druid whispers.
"In mah animal forms, Ah'm purty near deh fastest ti'ng yeh'll evah see!"
He plans on casting Magic fang at least, probably Barkskin, and will also cast Bear's endurance (for more HP) if needed, but he would like to save one spell for conversion to either healing or summoning a critter!