Having Trouble Building Stats for a New Magic Item


3.5/d20/OGL


I'm running a game for a group and everything has gone fine up until now. One of the players wants to hire a wizard to fashion a new magic item. He wants an item for his eyes that gives him the effects of True Sight and Greater Arcane Sight as long as he wears them.

I have a good enough grasp of how to create magic items that if it was a weapon or armor there wouldn't be a problem... but I've never tried to crunch the numbers for a wondrous item (at least I assume this item would be one) to keep the numbers balanced.
A quick glance at the SRD puts (if I understand the calculations) the base cost of the item at 441,000 gold... so I think I'm not getting the gist of everything when it comes to creating wondrous items.

So, would this item be within reason, or would the power granted by it push it in the range of "artifacts" and shouldn't be achievable? Right now I don't see the item breaking the plot and events set up for the adventure, unless the player sees something through this combination that I missed.

Now, if the party's wizard offered to craft this item, would there be an xp cost tied to it like there is with scrolls?

Paizo Employee Director of Narrative

By the math of creating wondrous items, you’re going to have a whopper with this item. Both spells involved are high level and making it a continuously active item hikes the cost way up there.

Using the formula [ spell level x caster level x 2000gp], you’ve got greater arcane sight, a 7th level spell, times the minimum caster level of 13th, to be capable of casting the spell, times 2000 for a total of 182000. Add that to true seeing, with a spell level of 6th (5th if you can get a cleric to cast it) times the minimum caster level of 11th , to be capable of casting the spell, times 2000 for a total of 132000. Add those together for a total of 314000, then multiply that by 2 because the spells that will be continuously active have minute/level as a duration, for a grand total of 628000. The XP spent would be 25120 obtained by taking 1/25th of the item’s total cost.

This is just using the formula and the formula gets a bit wonky at times. That item would however be very powerful and should take good chunk of gold to obtain, but more than half a million gp is just silly.


I'd probably take the base calculation for the greater arcane sight function, then add half of the value Daigle produced for true seeing. Multiply by 2 if you like: if you want him to get it sooner, try 1.5. It's still a powerful item, so it should be pricy. I mean, continual true seeing? Considering that there are few effects to block true seeing, continual access to it can be devastating.


Dont forget that true seeing has a material component cost of 250gp.
This would add an extra cost of 250,000 gp to the item.

If the spell has material component cost add directly the cost into price of item per charge.
If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.


An astronomically high price for an item like this isn't surprising at all. Either effect is tremendously powerful, to the point that neither is eligible for Permanency, and there's a prestige class (Eye or Ra, I want to say) whose sole tenth-level ability is perpetual True Seeing.

Greater Arcane Sight is justifiable, but I'd suggest you think long and hard about True Seeing. Giving a PC the continual ability to negate the majority of effects from two schools of magic is... well, unless your party is very high-level, it smacks of monty haul.

For reference, the Magic Item Compendium contains an item called a Truelight Lantern. Once per day it subjects everything in a 60' cone to the effects of a True Seeing spell for ten minutes. It costs 36,000 GP and is rated as appropriate for a 17th level character.


So it breaks down to this for a magic item that grants continual true seeing and arcane sight, greater.

true seeing: Sor/Wiz 6; 1 min./level; material component cost of 250gp
arcane sight, greater: Sor/Wiz 7; 1 min./level

Caster level minimum of 13.
--------------------------------------
Use-activated or continuous; Spell level × caster level × 2,000 gp

If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

6 x 13 x 2000 x 2= 312,000 gp
7 x 13 x 2000 x 2= 364,000 gp

-----------------------------------------
The material component cost would add an extra cost of 250,000 gp to the item.

If the spell has material component cost add directly the cost into price of item per charge.
If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.
-------------------------------------------

Total cost: 926,000gp (312,000gp + 364,000gp + 250,000gp)

Time to craft: 926 days

Exp cost to craft: 37,040 xp

-----------------------------------------------

This is if the item uses the eye slot. Otherwise multiply by 1.5 if it occupies a different body slot or multiply by 2 if it occupies none.


Oh and to put that in context that amount of experience (needed to create that item) is almost equal to the difference between 1st level and 9th (you need 36,000 to get to 9th level).


Sorry to nitpick, but wouldn't the materials cost be 25,000 extra gold instead of 250,000 extra gold?

Also, the spells in question are True Seeing (7th level) and Greater Arcane Sight (6th level, arcane / 5th level, divine).

So, that means we're dealing with:
True Seeing
* 7th level spell (x7)
* caster level 13 (x13)
* Duration 1 min/level (x2)
* Constant effect (x2000)
* Extra materials (+25,000)
...or 389,000 gp

Arcane Sight, Greater
* 6th level spell (x6) <-Assuming this is the product of only one person
* Caster level 13 (x13) <-Again, assumes it's a one man project
* Duration 1 min/level (x2)
* Constant effect (x2000)
* Second ability on item intended for body slot (x1.5)
SRD "For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price."
...or 468,000 gp

Which means the base price is 857,000 gp.

SRD "Magic supplies for items are always half of the base price in gp and 1/25 of the base price in XP. For many items, the market price equals the base price."

So... that means 428,500 gp is taken up by material costs (possibly make the character quest for these...?) and there's an extra cost of 34,280 xp?

That would bring the total to 857,000 gp + 34,280 xp?

I'm thinking I might just mark this item down as "artifact" and save it for a reward at some later point during epic level play (party's 19th level.. on average.. right now).

Regardless, thanks for the help figuring the cost out and the quick response... but this is looking pretty powerful.


My mistake. The math is (250 x 100 = 25,000 gp). A big difference I know. But it was kind of icing on the cake at that point (really really alot of money vs. really really really alot of money).
Sorry.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
ArchLich wrote:

My mistake. The math is (250 x 100 = 25,000 gp). A big difference I know. But it was kind of icing on the cake at that point (really really alot of money vs. really really really alot of money).

Sorry.

ArchLich, could you stop by here and let us know your plans? ...sorry to interrupt.

Paizo Employee Director of Narrative

I say let your mage start building it. At 1000gp a day, by the time he's done he will have retired.

RPG Superstar 2008 Top 16

Daigle wrote:
I say let your mage start building it. At 1000gp a day, by the time he's done he will have retired.

That sounds like an adventure waiting to happen...

The Archmage Auvergen labored for years to complete the Roseate Spectacles of Inconquerable Veracity, but age claimed him before the complex ritual could be completed. Now his notes have sufaced, suggesting that Auvergen's legacy could still be brought to fruition if a mage of sufficient power recovered Auvergen's materials and resumed labor on the spectacles.

Unfortunately, Auvergen's apprentice Deshiel Horgrin was less upright than his noble teacher: In exchange for long-hidden secrets of necromantic lore, Horgrin traded much of the deceased archmage's library to the demon-born necromancer Razorclench. Before the spectacles can be completed, the fiend must be dealt with in his magically-warded island lair.

A cautious man might ask why the notes have resurfaced, but not every wizard is as prudent as he might be...

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