| Scott Carter |
I am planning on starting The Obsidian Eye by Nicolas Logue and Brendan Victorsan from Dungeon 120 (March 05) for my group of 4th level PCs. I have a druid, warblade, warlock, and an iron witch (from Arcana Evolved, with feats to access fire and electricity Complex spells EDIT: I should also note that I have alowed the Iron Witch to take Trap Finding as a Talent Feat to give someone in the party that ability w/o multiclassing). Several of the encounters are potentially very tough for them, but reading through it I realize that there are circumstances to mitigate this.
What was your experiance running or playing in this? Anything I should look out for in particular? Any adjustments to make things a little more survivable for them? I dont mind scarying them, and can always find a way to work with even 1 PC death, but don't want a TPK.
| B. Victorson |
Hey Scott,
Sounds like you got a pretty good group. However if you want to switch up a couple of things, I suggest maybe making the pack of gnolls into a group of goblins. Also, Myo and Harbinger are both pretty deadly. I guess you could switch out her magical kama for plain old master work kama. I think the scaling the adventure side bar may also have some ideas on how to level the playing feild.
B
Eyebite
RPG Superstar 2011 Top 32
|
One of my all time favorite dungeon adventures. Actually, just one of my favorite adventures for any RPG, ever.
I would just suggest that you know the party's ability to fight and their use of tactics. If they are a newer group/weaker/minimally optimized party/whatever, allowing Mio and Harbinger to team up on them will result in them getting slaughtered.
Both Mio and Harbinger are pretty tough customers. Played well, they can be very deadly. You just have to know your group.
Same for the jackalwere trio - depends on how well your group plays together and how effective they are.
I'm not familiar with the iron witch and have never DM'd a warblade before, so I couldn't tell you how effective/ineffective they might be.
| Scott Carter |
The warblade is very effective in dealing out damage in melee. The iron witch is a new character, the player was running a very social beguiler that just wasnt working out in the exploration heavy game I am running. The player was getting frustrated so I encouraged her to try something different. The theme for this campaing is "try something new." That goes for me too, I rarely run prewritten modules but have always thought the Obsidian Eye looked interesting and want to give it a shot.
Eyebite
RPG Superstar 2011 Top 32
|
The warblade is very effective in dealing out damage in melee. The iron witch is a new character, the player was running a very social beguiler that just wasnt working out in the exploration heavy game I am running. The player was getting frustrated so I encouraged her to try something different. The theme for this campaing is "try something new." That goes for me too, I rarely run prewritten modules but have always thought the Obsidian Eye looked interesting and want to give it a shot.
Ah, well I think you're up for a great game. In my campaign, I liked Harbinger so much that he escaped and became a great recurring villain.