For DMs only; variant versions of the villain’s creature type from Pathfinder 2.


Rise of the Runelords


I was thinking that the Lamia Matriarch (Pathfinder 2, p. 92-93) would look an awful lot like a marilith, if it had six arms. So below are the changed stats for a 6-armed lamia matriarch. The Obah-Blessed template (Dungeon 136, p. 61) adds the extra arms. I’ve only listed changed stats (except for including Will mod and BAB for line integrity).
In place of Two-Weapon Fighting, I’ve included Oversized Two-Weapon Fighting (Complete Adventurer, p. 111), as the template gives Multiweapon Fighting as a bonus feat. An alternative replacement feat could be Practised Spellcaster (Complete Arcane/ Complete Divine).

6-ARMED LAMIA MATRIARCH CR 10
Init
+7
DEFENSE
AC 25, touch 16, flat-footed 18 (+7 Dex, +9 natural, -1 size)
hp 126 (12d8+72)
Fort +10, Ref +15, Will +13
OFFENCE
Melee +1 scimitar +18/+13/+8 (1d8+8/15-20 plus 1 Wisdom drain) and five +1 scimitars +18/+13/+8 (1d8+4/15-20 plus 1 Wisdom drain) or touch +18 (2d4 Wisdom drain)
Spell-Like Abilities (CL 10th):
Note: DCs +3 higher than for Lamia Matriarch
Spells Known (CL 6th)
Note: DCs +3 higher than for Lamia Matriarch
STATISTICS
Str 24, Dex 24, Con 23, Int 16, Wis 16, Cha 26
BAB +12; Grp +31
Feats Extend Spell, Improved Critical (scimitar), Iron Will, Multiweapon Fighting, Oversized Two-Weapon Fighting, Weapon Focus (scimitar)
Skills Bluff +22, Climb +15, Concentration +16, Knowledge (arcana) +13, Knowledge (any one other) +13, Spellcraft +15, Swim +15, Tumble +21, Use Magic Device +27
ECOLOGY
Treasure standard coins, standard goods, double items plus six +1 scimitars
Level Adjustment +9

* * *

For a tougher version of the above, I’ve used the multi-headed creature template (Savage Species) to add three extra heads. The multi-headed template gives Combat Reflexes and Improved Initiative as bonus feats. The 16-HD ability score boost went on Con.

6-ARMED, 4-HEADED LAMIA MATRIARCH CR 13
Init
+11; Senses darkvision 90 ft., low-light vision; Listen +9, Spot +9
DEFENSE
AC 28, touch 16, flat-footed 21 (+7 Dex, +12 natural, -1 size)
hp 261 (18d8+180)
Fort +16, Ref +18, Will +16
OFFENSE
Melee Four +1 scimitar +24/+19/+14 (1d8+8/15-20 plus 1 Wisdom drain) and two +1 scimitar +24 (1d8+4/15-20 plus 1 Wisdom drain) or touch +24 (2d4 Wisdom drain)
Spell-Like Abilities (CL 10th):
Note: DCs +3 higher than for Lamia Matriarch
Spells Known (As Lamia Matriarch; CL 10th)
Note: DCs +3 higher than for Lamia Matriarch
STATISTICS
Str 24, Dex 24, Con 30, Int 16, Wis 16, Cha 26
Base Atk +18; Grp +37
Feats Combat Reflexes, Extend Spell, Improved Critical (scimitar), Improved Initiative, Iron Will, Multiweapon Fighting, Oversized Two-Weapon Fighting, Power Attack, Practised Spellcaster (sorcerer), Weapon Focus (scimitar)
Skills Bluff +25, Climb +15, Concentration +26, Knowledge (arcana) +16, Knowledge (any one other) +16, Listen +9, Spellcraft +18, Search +9, Spot +9, Swim +18, Tumble +27, Use Magic Device +30
SQ alternate form, redundant heads, superior multiweapon fighting
ECOLOGY
Treasure standard coins, standard goods, double items plus six +1 scimitars
Level Adjustment +12

* * *

For an even tougher challenge, I’ve added five levels of Abjurant Champion (Complete Mage), the Arcane Strike (Complete Warrior) feat for its 21st-HD, and the elite array; the latter does not change CR. Practised Spellcaster was replaced with Combat Casting. The 20-HD ability score boost went on Str. This matriarch probably has weapons much better than +1 scimitars- ie. those with special qualities, and/or made of particular materials- but it can be expected that it casts greater magic weapon on each of these weapons, or extended versions, each day (or every other day, if extended); the stat bloc assumes the spells are active at the time. Assume that it casts (extended) mage armor every other day as well. The abjurant armor, arcane boost, extended abjuration, martial arcanist, and swift abjuration abilities are class abilities of the abjurant champion.
If you want to make it even tougher, add another level of sorcerer (or relevant PrC), giving it access to greater dispel magic.

6-ARMED, 4-HEADED LAMIA MATRIARCH ABJURANT CHAMPION5 CR 18
Init
+12; Senses darkvision 90 ft., low-light vision; Listen +8, Spot +8
DEFENSE
AC 38, touch 17, flat-footed 30 (+8 Dex, +9 mage armor, +12 natural, -1 size)
hp 365 (18d8+5d10+253)
Fort +18, Ref +20, Will +19
OFFENSE
Melee Four +5 scimitar +36/+31/+26 (1d8+15/15-20 plus 1 Wisdom drain) and two +5 scimitar +36 (1d8+10/15-20 plus 1 Wisdom drain) or touch +32 (2d4 Wisdom drain)
Special Attacks arcane boost
Spell-Like Abilities (CL 10th):
Note: DCs +5 higher than for Lamia Matriarch
Spells Known (As Sorcerer 11; CL 23rd)
5th (6/day)- teleport, wall of force
4th (8/day)- cure critical wounds, improved invisibility, righteous might
3rd (9/day)- fly, haste, greater magic weapon, magic circle against good
2nd (9/day)- death knell (DC 22), glitterdust, shield other +2 more
1st (9/day)- cure light wounds, divine favor, mage armor, shield, shield of faith
0 (6/day)- dancing lights, daze (DC 20), detect magic, ghost sound (DC 20), mage hand, mending, prestidigitation, ray of frost (DC 20), read magic
STATISTICS
Str 30, Dex 27, Con 32, Int 16, Wis 14, Cha 30
Base Atk +23; Grp +45
Feats Arcane Strike, Combat Casting, Combat Reflexes, Extend Spell, Improved Critical (scimitar), Improved Initiative, Iron Will, Multiweapon Fighting, Oversized Two-Weapon Fighting, Power Attack, Weapon Focus (scimitar)
Skills Bluff +27, Climb +18, Concentration +32, Knowledge (arcana) +21, Knowledge (any one other) +16, Listen +8, Ride +18, Spellcraft +23, Search +9, Spot +8, Swim +21, Tumble +28, Use Magic Device +32
SQ abjurant armor, alternate form, extended abjuration, martial arcanist, redundant heads, superior multiweapon fighting, swift abjuration.
ECOLOGY
Treasure standard coins, standard goods, double items plus six +1 scimitars
Level Adjustment +12

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