| Jason Grubiak |
I'm just now getting around to reading the Planar Handbook.
Theres a chapter on new PC races. Im sure plenty of players have had Aasimar and Teifling PCs. With Bariaurs appearing in in the Manual of the Planes (and back in 2nd edition Planescape) I'm sure one or two of you have had a Bariaur PC as well.
But has anyone rolled up and used the brand new races introduced in this book? Anyone? Just curious how it worked out and what the back story was and what kind of campaign it was.
Heres the races Im asking about with a short description:
Boumman - They live on the Astral plane. Their homes are built on peices of astral debris or dead gods (just like githyanki). Oddest thing about them is they take a vow of silence so they sing and humm as a language. Their names are even little tunes. Seems like an odd PC to roleplay to say the least.
Mephling - According to the book sometimes Mephits have runts called Mephlings. Mephlings look like halflings with elemental traits. Sort of like small sized genasi. Oddest thing about them is they have no resistance to their element at all. a fire mephlings can get burned just as easily as a human can. Water mephlings cant breath water. Considering mephits are practially made of the element they represent how do fire mephits give birth to this thing? How do they survive if born on their home plane? They are outsiders and are considered extraplanar if not on a plane that will incinerate them.
Neraph - A medium humanoid that looks like a red slaad. They wear armor and weild equipment and such. So its a wattered down PC version of a slaad.
Shadowswyft - From the plane of shadow. Their language uses physical motions as well as words so names are pronounced with words and motions. Examples are "Brot" acomanied by a wink or "Prag" acompanied by pointing with left index finger. That aught to get annoying after a while. They also hate standing around when action can be done. So if roleplayed correctly they would be a hated member of the party when they are always rushing in and opening dorrs while the party is formulating a plan.
Spiker - Spike covered dudes from Acheron who love battle. Nothing to weird there so I'm expecting the most popular of these new races.
Wildren - My favorite origin story. A race bred from dwarven petitioners mating with celestial badgers (hahaha!). They are from the Beastlands and are fur-covered dwarves who live in big badger burrows and can speak with badgers.