Revising Finch


Shackled City Adventure Path


Hi guys. I am preparing for Lords of Oblivion and noticed that Finch is a rogue/sorceror. I thought it might be more interesting to make him into a beguiler. However, I soon found that a beguiler/rogue would be even cooler. So, here are the stats on Finch as a beguiler/rogue. I didn't include a full description of the abilities, since I don't think this is d20.

Any input would be appreciated.

Finch, male Halfling beguiler 6/ rogue 5

CR 11
Small humanoid
HD 11d6+11
HP 60
Init +7
Spd 20’
AC 18 (touch 14, flat-footed 14)
Base Atk: +7
Grp +5
Atk +12 melee (1d4, +2 short sword)
SA Cloaked Casting (+1 DC), Surprise Casting (feint action), SA +3d6
SQ Halfling traits, trapfinding, armored mage, evasion, trap sense +1, uncanny dodge
AL LE

Saves Fort +4, Ref +9, Will +6

Abilities: Str 6, Dex 17, Con 13, Int 15, Wis 10, Cha 16

Skills: Bluff +20, Sense Motive +14, Listen +14, Move Silently +17, Search +16, Hide +17, Tumble +17, Knowledge (local) +12, Use Magic Device +17

Feats: Silent Spell, Skill Focus (Bluff), Improved Feint, Spell Focus (enchantment)

Languages: Common, Draconic, Halfling

Possessions: +2 Small short sword, +1 studded leather armor, wand of hold person (30 charges), cape of the mountebank, ioun stone (dusty rose, +1 insight bonus to AC), slippers of spider climbing, pouch with 32 gp jester emblem, keys

Spells (6/7/7/6/6/4; +8 ranged touch)

Advanced learning spells: Ventriliquism (1st)

Grand Lodge

Hmm, good write-up. Maybe next time he'll last more than one round. Fighter/ninja air walked up to him and cut him in half with his greataxe. ^_^ On closer inspection, he'd only have third level spells, unless I'm missing something here.


Oh, good call. That was an artifact from when I originally created him as beguiler 11 instead.

The correct spells should be

Spells (6/7/6/3; +8 ranged touch)

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