The Ghost of Mistmoor: Redux


Dungeon Magazine General Discussion

Scarab Sages

I've recently begun a hobby of converting old 1st edition adventures into a format that we an enjoy with virtual tabletop programs (I use d20pro). This mostly involves re-creating the maps into color jpgs and converting the module's monsters.

Well, I've been much more interested in the maps, and have begun creating high-resolution maps that can only be described by me as Art - at least, I have the same kind of "lost in the work for hours" feeling as when I paint.

One of my favorite Dungeon modules of all time, the Ghost of Mistmoor (issue #35) has been begging me to be converted to 3.5 and re-mapped. I finally did this and have posted all of the adventure's maps, plus the unmapped Vault, nighttime versions of the maps, and player handouts/visuals on my website. I tried to remain as faithful to the written descriptions in the module as possible, trying to bring a visual element to the already stellar writing.

I would appreciate any feedback from my peers, and hope that these maps are enjoyed by the Dungeon Community.

The Ghost of Mistmoor: Redux

RPG Superstar 2008 Top 16

Very impressive work! Your depictions of the house and grounds are quite evocative.


Wow.

What program fo you do your cartography in?

Dark Archive Bella Sara Charter Superscriber

That looks wonderful. Is Ghost of Mistmoor the one with the

Spoiler:

Identical triplet ghosts? I love that adventure.

Scarab Sages

I use Dundjinni, with lighting post-work in Photoshop. But the major bulk fo the work is in Dundjinni. I have about 3 GB of user art from the community. Their forums are outstanding.

Yes, this is that module, Sebastian

Dark Archive Bella Sara Charter Superscriber

That's one of my favorite modules of all time. I have some great memories of running that one and how confused my players were throughout it. Please post once your conversion notes are finished - I'd love to see what you come up with.

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