About to be run thru Pathfinder adventure, adivce?


Lost Omens Campaign Setting General Discussion


As i said, i'm about to play in the pathfinder series for the first time, but i dont know what kind of character to make, i didnt get a chance to talk in depth with the DM yet and from what i understand he may change a few minor things, but on the whole it will be the same. so for those that have already checked it out, can you give me a couple of pointers?

Sczarni

NecroticBanana wrote:
As i said, i'm about to play in the pathfinder series for the first time, but i dont know what kind of character to make, i didnt get a chance to talk in depth with the DM yet and from what i understand he may change a few minor things, but on the whole it will be the same. so for those that have already checked it out, can you give me a couple of pointers?

Same here and would also like help.

Sovereign Court

Half-Fiendish Troblin Psionicist.

RPG Superstar 2011 Top 16

Download the Players Guide. It's full of player-safe tips and world lore.

It's also free, and can be found by clicking on the Pathfinder tab on the top of this page.

Spoiler:
Or, Play a dwarf ranger with favored enemies of goblins at low levels and giants at high levels.

The Exchange RPG Superstar 2011 Top 32

First off, check out the free download for the Pathfinder Player's Guide. This will give you a pretty good idea about the land of Varisia, where this Adventure Path will take place.

Second, talk with the other members of your party, find out what they want to play as and try to get the party so that there won't be TOO much party conflict. An interesting idea for creating a group template can be found on the Fear the Boot website, under downloads.

Third, if you're trying to figure out the best class to use... while all of them are good and fun to use, it has been stated by the editors that the optimal race/class mix would be Dwarven Ranger. At least, under D&D 3.5 rules.

Liberty's Edge

Spellcasters are very important. A "toolbox" arcanist may be the difference between easy success and a TPK toward the midlevels.


NecroticBanana wrote:
As i said, i'm about to play in the pathfinder series for the first time, but i dont know what kind of character to make, i didnt get a chance to talk in depth with the DM yet and from what i understand he may change a few minor things, but on the whole it will be the same. so for those that have already checked it out, can you give me a couple of pointers?

Whatever mechanical character options you choose to make, I would advise that you give create a character with a sociable personality. The Pathfinder series is chock full of interesting NPCs. Being able into interact with them without antagonizing them is almost certain to enhance your fun. A friendly, outgoing <insert character description here> will have a lot more fun (and find more interesting things to do) than an anti-social paranoid loner. Don't be afraid to really chew the scenery. There's a lot of good stuff to be found out by making friends and talking to people.

Dark Archive Bella Sara Charter Superscriber

Edit: Shit. Sorry about that. Spoilers deleted. I misread the first post. Thanks doppleganger.


Sebastian wrote:
Read through some of the campaign logs and see what other DMs did. That will highlight likely problems that your players will experience and you can see how they were handled. A good example is the PCs wanting to rush off to Thistletop very early.

The OP will be a player, not a DM. I don't think reading actual play logs is a good idea for him.


I thought the Players' Guide was free only for subscribers?

Anyway, since this is OGL, classes that are not OGL would be a wild card in the campaign as far as breakage. For standard classes, the first Pathfinder includes a sidebar mentioning how every Pathfinder should include a moment where one of the OGL classes gets a moment to shine.

The games also seem to support all aspects of the game from combat to roleplaying, and that a character investing in skills such as Gather Information, Diplomacy, and Decypher Script won't feel like wasted endeavors.

For any group, it's also good to communicate roles. These adventures seem to go well for those groups that sport the traditional party roles (combatant, divine caster, arcane caster, and scoundrel).


yea, i was just kinda thrown into the group, like i said i didnt have much time to speak with the DM, i'll probably go with some kinda ranger...was hopin' for pirates tho. lol oh well.


DarkArt wrote:
I thought the Players' Guide was free only for subscribers?

That turns out not to be the case.


Good of you to ask DMs though, a lot of DMs (well, me, I really can't speak for everyone) really appreciate a player who "plays in" to the campaign, it allows for the DM to unfold some of the world knowledge to the player without flat-out just dropping it into their laps.


NecroticBanana wrote:
yea, i was just kinda thrown into the group, like i said i didnt have much time to speak with the DM, i'll probably go with some kinda ranger...was hopin' for pirates tho. lol oh well.

There are still pirates. You could have a character come from Riddleport. If the DM and other characters have no problem with that, it's still an option.

Thanks, tbug. I had not been aware of that. Edit: deleted rest.

Liberty's Edge

DarkArt wrote:
I thought the Players' Guide was free only for subscribers?

The a copy of the print version was free for charter subscribers. The PDF is free for everyone. :)


The Player's Guide really is a wonderful introduction to the world. I’m a new player as well. I’ve yet to step foot into the world, I’m still working on my character’s background, but I’m already feeling excited about what I’ve read. I’m pleased the guide is available as a free download. New players should be encouraged to read it, as is being done here.

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