Jodah
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Two ideas seem to have wiggled their way into my campaign like a Kyuss worm into a hapless human's brain, and seemed to go down very well with my players. These ideas are the following:
The Licktoad goblin tribe;
this marsh tribe is noted for the ferocity of their warriors, and the unshakable morale of their commandos, and also for their slipshod tactics, even for goblins. this is due to their tradition of every goblin soldier carrying a toad with psychotropic properties into battle. As the battle beings, the goblin licks the toad's skin, this receiving a dose of mind-altering substance. (+2 to con, insensitivity to pain, immune to fear for 4d6 rounds, 2d4 wis damange after the effects wear off).
Nualia's Yeth Hounds;
Lamashtu being the Mother of Monsters, these Yeth Hounds guarding the chapel are particularly monstrous. They dont fly except in emergencies, but have increased offensive power. Bees constanty pour from their mouths, and also from wounds inflicted on them. These Yeth hounds have the following special abilities:
Breath Weapon: once every 2d4 rounds, 20 ft line, Reflex 1/2 (DC 13) 2d6 dmg+poison (DC 13, 1d4 dex/1 con). Their bite also deals an additional 1d4 damage, and exposes the target to the poison.
Swarmhost: once per day, a Dogwithbeesinitsmouthandwhenitbarksitshootsbeesatyou may vomit forth a swarm of bees. this counts as a use of it's breath weapon, and deals 5 damage to the DWBIIMAWIBISBAY. The swarm has only 1/2 normal HP.
Just thought i'd share what I thought were pretty neat ideas. It gives an interesting little hook with the Goblin Ghouls later on
"from their gear, you recognise these little horrors as Licktoad Commandos. But, their special padded satchels are empty, and you can see small, transparent bones scattered about the area. They have lost their toads...and they dont need them anymore. No more pain, no more joy, no more fear. Just hunger."
Stedd Grimwold
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The Licktoad goblin tribe;
this marsh tribe is noted for the ferocity of their warriors, and the unshakable morale of their commandos, and also for their slipshod tactics, even for goblins. this is due to their tradition of every goblin soldier carrying a toad with psychotropic properties into battle. As the battle beings, the goblin licks the toad's skin, this receiving a dose of mind-altering substance. (+2 to con, insensitivity to pain, immune to fear for 4d6 rounds, 2d4 wis damange after the effects wear off).
2d4 wis damage seems a fair trade, but think of the PC Barbarians: +2 Con, immune to fear, for a loss in wis later? Sign me up. I can see PC barbarians trying to breed these toads.
I suggest: a -2 wis penalty while high: "did you see the size of that chicken! It even smells blue!"
then the comin' down: all the pain comes back in a rush if still wounded. -2 str damage .
or something like that.