| Teiran |
So the new edition of Shadowrun turning out to be a really good system, and I'd like to run a few games for my friends.
Trouble is, I'm new at running Sshadowrun, and so I'm hard up for ideas. Does anybody have a good war story or idea they could share? I've looked over the adventures they provide on the website, but I'd love to know what some long time runners enjoy.
| firbolg |
So the new edition of Shadowrun turning out to be a really good system, and I'd like to run a few games for my friends.
Trouble is, I'm new at running Sshadowrun, and so I'm hard up for ideas. Does anybody have a good war story or idea they could share? I've looked over the adventures they provide on the website, but I'd love to know what some long time runners enjoy.
When I was in college back in Ireland, my friends in Trinity College, Dublin played an R&D squad for that University/Think Tank in Tir Na Og.
By R&D, I mean commercial espionage and abducting scientists for "relocation and reallocation" to the campus. They had a hoot and it meant that they were on the wrong side of International Law more often then not. What worked best was taking a local setting known to all players and "shadowrunning" it up.
Cosmo
Director of Sales
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So the new edition of Shadowrun turning out to be a really good system, and I'd like to run a few games for my friends.
Trouble is, I'm new at running Sshadowrun, and so I'm hard up for ideas. Does anybody have a good war story or idea they could share? I've looked over the adventures they provide on the website, but I'd love to know what some long time runners enjoy.
My old SR group used to always joke about creating a group that started out as a StufferShack(tm) (think McDonalds in 2060) Security team. I love the idea of having a team of 'runners hosting a birthday party, then asking the 6 year-olds to hide under the (bulletproof) tables inside the (bulletproof) PlayTime Area(tm) while they pull out guns and deal with the "disturbance" that just walked in the front door. I love the stress of ending every fight as quickly, efficiently, and QUIETLY as possible, so the customers can continue enjoying their DoubleStufferBurgerWithCheeze(tm) feeling safe and secure. :)
Then there always the standard "Street gang who steal/see/break the *wrong thing* and run afoul of a Corp that decides to make them 'Work off the debt' rather than killing them outright". That story is always fun. There's a clear avenue of ever-increasing corporate backing (as the Corp realizes that these street kids "have potential"). There's a constant supply of foes, as the Corp's foes become the gang's foes. There's always a possibility of betrayal down the line, as the gang's corporate handler either (1)goes to bat for them against the soulless Corp that's ready to "cut them loose" or (2)gets bought by a rival Corp to sell the gang out. Of course, you'll have to decide what the goals of the two Corps are and how they will (eventually) involve the runners, but that's another (overly long) post.
Cos
| P.H. Dungeon |
There's a lot of good second and third edition published adventures that you could easily adapt to fourth edition. I've run a lot of shadowrun modules over the years and all the one's I've run have been fun. The book Corporate Punishment has three really solid looking runs that are unrelated, but excellent examples of a solid shadowrun. One involves a break in to MIT to steal a magical artifact. The other is a run into TIr Tangire to sabatoge some and steal some data. And the third one involves a run to an offshore aquasphere type facility to implant and then extract a corporate spy.
| Bill Mead |
Holy crap! Someone out there still plays Shadowrun? Man I wish I lived around you....
Sorry, I am afraid I am no help here. I was never any good at being devious enough to run a Shadowrun game. It is a helluva game though, in any version, so I hope you come up with some good stuff for your players. The idea of using older modules with the new edition is a solid one. They are easy to get ahold of on the net and it gives you an opportunity to start out earlier in time with a lesser level of tech allowing your players to advance their characters (tech wise) immediately without having to wait for new expansions for the current timeline.
(edited for spelling errors, my hands were cold)
| the Stick |
So the new edition of Shadowrun turning out to be a really good system, and I'd like to run a few games for my friends.
What is your location, chummer? Seriously, I'd love to play. I also have a virtual ton of Shadowrun adventures, which I'd be willing ot share. Most of them are 1st or 2nd or 3rd edition, but I've found them all fairly convertible.
As for overarching campaign ideas, that really depends on yourplayers. I had a group that wanted to run a nightclub, and one guy who took the flaw Day Job and continually had to call off work at the 2070 equivalent of Radio Shack; he wanted to make enough money to quit his job. If you have a lot of adepts or magic type, lodge-related adventures will work. I usually give them a few missions and let RP dictate the overarching goals - that gives them time to learn teh new machanics and build their character IDs. Of course, it can backfire... a new to SR player say the pic of the orc physical adept and decide his character was a pre-op transexual saving up the money to become post-op. Sigh... Lots of fun though.
| Teiran |
What is your location, chummer? Seriously, I'd love to play. I also have a virtual ton of Shadowrun adventures, which I'd be willing ot share. Most of them are 1st or 2nd or 3rd edition, but I've found them all fairly convertible.
I'm running in Texas these days, but for the moment the game is full. Both games, in fact. I've had so many people want to play I'm breaking it into two groups now.
As for running the old style adventures, I've got copies of the old books and I'll be combing them for independant runs that arn't tied to the specific time period. I'm going to be running the game in 2070, so games like Shutdown won't work. Emergance however, the new technomancer book I got just yesterday, definitly has potential though.
Of course, it can backfire... a new to SR player say the pic of the orc physical adept and decide his character was a pre-op transexual saving up the money to become post-op. Sigh... Lots of fun though.
As we were founding members of the Fraternal Order of Teamsters in our last D&D game, and our last shadowrunners were based out of a fast food store called "Big Mama's Fried Chicken and Voodoo" that they set up, I have no doubt my players will do something to surprise me this time around.
The border guards in Denver have learned now not to accept free chicken while on duty after what happened to the Azzies.
| Taliesin Hoyle |
One run I ran worked quite well for an evening session.
A: party hired to steal mcGuffin from ABC
B: run is easy.
C: party is doublecrossed and shot up by buyer/ employer XYZ.
D: party is hired by ABC to retrieve the item they stole from XYZ.
E: Run is hard. They didn't run a background check on their employer?
F: ABC did not expect the party to succeed. They merely wished to exhibit due diligence to avoid suspicion that they do not really want the mcGuffin. It is a decoy. Third party MNO alerts the party to the location of the real item.
G: ABC, MNO, PC's and XYZ all converge on the real item at the same time and blow each other to alphabet soup.
H: Party survive and are offered big NuYen for movie rights.
I: Karma.
| Teiran |
One run I ran worked quite well for an evening session.
A: party hired to steal mcGuffin from ABC
...
...
H: Party survive and are offered big NuYen for movie rights.
I: Karma.
Did you use a madlib book to create this? This is classic, thank you! With just a little HTML work or the programming language of your choice, you could turn this into a nice random shadowrun storyline generator.
Thank you for the plot line, it may indeed be my first game, as soon as I figure out who will be who, and what this week's Mcguffin could be.
| the Stick |
I'm running in Texas these days, but for the moment the game is full.
Well, phooey. I'm in North Carolina, and I've found some DnD, but the ShadowRun jones is still biting me hard.
I like that your players have owned a business. As a GM, I find that the desire PCs have to protect one's investment adds new dimensions to the threats and adventures that can be used. Best of luck on the new campaign.
| Teiran |
Well, phooey. I'm in North Carolina, and I've found some DnD, but the ShadowRun jones is still biting me hard.
I like that your players have owned a business. As a GM, I find that the desire PCs have to protect one's investment adds new dimensions to the threats and adventures that can be used. Best of luck on the new campaign.
The shadowrun bug has been nawing on me a lot lately too. Probably cause i keep reading all the new books, and they are good fun.
And I wouldn't say we owned a business per say...
The fried chicken of "Big Mama's Chicken and Voodo" was originally hijacked from a rival chicken shack that had displeased Big Mama, our voodoo lady and food expert from New Orlands. We poisoned the chicken with laxatives and various stomach virises so that when the "KFC/FRITO Bandito Chicken Wagon" showed up at the Aztechalan building at lunch time and started giving out free chicken, it incapacitated a large number of the buildings guards and wage slaves by the time the team actually started the run.
We started the actual chicken restraunt mainly out of spite towards the GM after that, and it was not very profitable. Mama kept strange hours, closed whenever she felt like it (whenever we had a run to do), and no one trusted the menu, which consisted entirely of "Voodoo Chicken Surprise" at varying prices.
Good times.