SWW: Thunderer Map


Savage Tide Adventure Path


The Thunderer map seems to have several problems:

* There's no door into the crew quarters

* A 10' wide staircase on the deck leads down to a 5' wide staircase

* There's no stairs shown on the map to reach the hold of the ship. How exactly are the PCs supposed to get to the hold?


must have been build in the same shipyard as the "Sea Wyvern"...

The Exchange RPG Superstar 2010 Top 32

I'll be running this in two days - does anyone who fixed this problem have a picture of their solution, or can they explain it please?

You can mail it to foolish.child at gmail if you're feeling generous and can't post it on the webs :)


carborundum wrote:

I'll be running this in two days - does anyone who fixed this problem have a picture of their solution, or can they explain it please?

You can mail it to foolish.child at gmail if you're feeling generous and can't post it on the webs :)

It's not necessary that the PC's know the layout of the ship as a lot of it is underwater. You could probably survive by hiding the map and ad-libbing a bit, it worked when I played it.

The Exchange RPG Superstar 2010 Top 32

You must have one of those groups that don't need to know exactly how many squares everything is as soon as the word initiative leaves my mouth :-)

Mine are all about the AoOs and the tumbling and the Harry Potter chessgame style combats. I've got used to it :(

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