Which terrain / enviroment will be in Savage Tide Adventure Path?


Savage Tide Adventure Path


Since we are bout to start the campaign soon what type locations and/or environmental conditions we will see in Savage Tide? just for players planning to druids, rangers and classes that will deal with the environment? Like will it be forest-based, city, desert or more planar?


The opening bit is city based; then a long stretch of ocean/jungle; followed by deep dungeon delving; then big, nasty city; finally off on planar adventures (including jail break, dungeon, city, lust palaces, and mass combat).


terrains
Sub-tropical to tropical coastal (think carribian), plus some rainforest
ocean (for much of SWW, but less there after )
mountainous tropical
tropical caves
tropical city
outer planes (no real typical terrain there )

opposition
animals,
magical beasts
aberrations (!)
outsider - evil
constructs
humanoids - human
some undead

only one dragon/draconic
no giants to speak of
no orcs, goblins, gnolls or other classic evil humanoids
hardly any spiders and other vermin

Ability to turn into avians will be less helpful then generally thought ( because of dangers ).

Ability to swim and climb will be very useful


This is what I was I looking for thanks. This helps a lot. Did not expect the opposition from vikingon though :) but still good. Thanks.


I found most every creature type gets pretty good representation...

Spoiler:
with evil outsiders getting the focus at the end.

One thing you may want to check into is the favored terrain variant for rangers out of Unearthed Arcana. One of my players has had a lot of success with this, having aquatic and jungle (forest) as her terrains thus far.


technowraith wrote:
This is what I was I looking for thanks. This helps a lot. Did not expect the opposition from vikingon though :) but still good. Thanks.

If you can glean deductive spoilers from that list of opposition, I would recommend a career in the stock-market sector. 'Cause your powers of divination must be tremendous, hehe.

But I always find it useful for planning a ranger if the GM does drop some hints like "you know, that favoured enemy 'orcs' of yours is not going to see much action".... Really stupid, if one of your major abilities will never gets exercised in a campaign

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