Evil Genius's Eyes of the Lich Queen


Play-by-Post

1 to 50 of 142 << first < prev | 1 | 2 | 3 | next > last >>

Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

If the map is correct, you should be almost to the Temple after following the trail through the dense Q'barran jungle for many long days. The hot sun beats down upon you through the canopy above, and the drone of insects and calls of various jungle animals fill the air. As you slap another swarm of insects away, you notice that the trail ahead grows noticeably wider, and is mostly clear of debris and undergrowth. Two birds, both with vibrant red and purple plumage, take to the air from a nearby tree and fly off.

Make spot checks!


Male Human Monk 4 & Dragonmark Heir 1

Kaezen's Spot is 18 (1d20=8+10)


Male Elf Wiz 5

Hathir's Spot is 8 (1d20=8)

Hathir trudges through the underbrush behind Kaezen, totally obivious to his surroundings. Sweat beeds arounds his eyes and drips down his face, plastering his stray strands of hair to his head.


Male personality Warforged Artificer (5)

Untouched by the insects and unaffected by the scorching heat, Mender marches tall along the jungle path with his companions, taking sure step after sure step. As he was trained to do, he keeps a look out on these foreign surroundings, hoping that no jungle predators stumble upon his group.

Spot check: (1d20-1=15)


Male Gnome Druid 5th

Shinus' Spot is 23 (1d20+12=23)

(Traveling in his dog form) Shinus is enjoying the trek through this jungle, the plants and insects are amazing her.


Male Human Knight 5

Leading the way, the armored guard slashes his way through the dense foliage with his axe, whistling a slight tune to himself under his breath and keeping his shield at hand in case of ambush.

Spot: 20 + 0 = 20 (Nat 20!)


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

A hiss of air follows a volley of small arrows fired from the brush. You hear your unseen assailants shifting within the foliage, but can see no sign of them.

A pair of arrows fly out of nowhere at Aldren but bounce harmlessly off his armor. Another arrow strikes Hathir, piercing through the elf's shiftweave garment and into his flesh. Mere moments later, a feeling of intense sickness grips the illusionist.

Hathir takes 8 damage, and must now make a Fortitude save. Everyone roll initiative, and take a moment to describe where you are standing in relation to the rest of the party.


Male Human Knight 5

Init: 12 + 1 = 13

"Ambush! Stay together!" The defender calls out as he raises his shield against the incoming attacks.

Aldren would've been at the front of the group, slashing through foliage with his axe. He's still got it in his hand right now. Which direction did the arrows come from? Directly ahead or from one of the sides?


Male personality Warforged Artificer (5)

Mender is caught completely off-guard by the sudden attack, and is now attempting to collect his thoughts in order to enter the fray.

Initiative: 2 + 1 = 3

Mender would most likely be standing around the middle of the group, a few feet behind the Deneith defender.


Male Human Monk 4 & Dragonmark Heir 1

Initiative (1d20+3=14)

Kaezen would most likely have been up near the front, just behind Aldren. Normally he'd take point, but in the jungle I'd let Aldren in his heavy armor cut us a path.

With my spot check earlier, did I detect where the arrows are coming from?


Male Elf Wiz 5

Initiative (1d20+2) = 15
Fort Save (1d20+2) = 18
Hathir would be somewhere behind Aldren and Kaezen and in front of whoever is taking up the rear.

"Myl os ei paer cestol jhojas jhylaes!" Hathir swears, looking down in disbeliefe and clutching at the arrow sticking out of him.

He tries to place himself between the brutes leading this expidition and the ones hidden out there in the jungle. "Poison!" he coughs, trying to surpress a wave of nausia. "The arrows are poisoned!"


Male Gnome Druid 5th

Init:13+2=15

Shinus is startled by the sudden break to the serenity of the groups constant rhythm, he hunkers lower to the ground while trying to focus on any noise in the surrounding area.

Shinus will usually be on rear guard for his small size and exceptional spotting abilities will help prevent any rear surprise's, as he was once stepped on by one of the big folk so he tends to stay near the rear or off to the side.


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5
Kaezen d'Orien wrote:
With my spot check earlier, did I detect where the arrows are coming from?

Unfortunately, nobody was able to see where the arrows came from exactly, but you know that they all came from the jungles ahead of you, from both sides of the trail. On your turns I'll need to you all to make some more spot checks.

Hathir saves vs. the poison.

Initiative Order:

Unknown A - 22
Hathir and Shinus - 15
Kaezen - 14
Aldren - 13
Unknown B - 6
Mender - 3

Another volley of arrows flies out from the thick foliage, this time consisting of four arrows that are targeted at the heavily armored Deneith heir. The arrows seem to be coming from the same place as before: a little ways up and off the path. Three of the small arrows fail to do any damage, but one arrow manages to plunge into an unarmored part of his leg. Blood wells up around the arrow and oozes down to the dark brown earth beneath Aldren's feet. Soon, the injured leg begins to burn and throb as the poison on the arrow's tip seeps into the Deneith heir's veins.

Aldren takes 5 damage and must make a Fort save, and it is now Hathir's turn (Even though you both rolled exactly the same, I'm going with Hathir first only because his name comes first in the alphabet).


Male Elf Wiz 5

Hathir takes a move action to pull his wand of Enlarge Person from his Haversack, and a standard action to use it on Aldren.

Still gripping the arrow that protrudes from his torso, Hathir reaches back, shoves his free hand into his pack and removes a small slender wand with iron gauntlet for a handle. "Aelasi" he says pointing the wand at Aldren.

Time seems to stand still, just for a moment, and then with an almost imperceptable -thwump- Aldren explodes, doubling in size.


Male Gnome Druid 5th

Shinus moves forward and changes into his aerial form and moves 40' down the path about 15' over the heads of the group and makes a spot check Spot (1d20+12)=15 if he sees and attacker he will attack with Fiery Burst 30' range Reflex 17 save 3d6=13 damage

Hearing another flight of arrows and the thud followed by Aldren's grunt he charges forward and jumps and in a flash transforms into a great Eagle and soars further down the path letting out a piercing eagle war cry while looking to both sides for the assailants. A contrail of magical flame trailing from his mouth as he lets out his war cry.

If he sees an attacker he will Fiery Burst them

Spoiler:
A crimson ball of fire propels forward from his gaping beak and upon impact explodes in a 5' burst amongst the foliage of the attacker


Male Human Monk 4 & Dragonmark Heir 1

With poisoned arrows being fired about by hidden snipers in a jungle ambush we walked into, I was starting to get worried about not taking Deflect Arrows as a Monk Bonus feat.

Hathir, Aldren , thanks for the meatshield! If this becomes a trend, I guess I'm going to owe you some Cure Potions of something ;-)


Male Human Monk 4 & Dragonmark Heir 1

Kaezen quickly glances around Aldren, and then the Dragonmark on his chest glows through his tunic. Quicked Dimension Leap

Appearing 70' down the trail, Kaezen quickly takes a step or two off the path and crouches, hopefully concealed from the snipers by the jungle foliage. Hide 1d20+5 = 15. I'll move around 10' perpendicular to the trail, more if necessary to gain cover.

Peering up and down the trail, Kaezen tries to spot the archers ambushing his friends, while readying a shuriken from his belt pouch. Spot 1d20+10 = 30 (Nat 20!) Perhaps more importantly, Kaezen also attempts to see if any of the snipers are lobbing arrows at his new position.


Male Elf Wiz 5

Sorry, I seemed to have missed this:
Spot (1d20) = 18
My pleasure on the meat shield thing. Never leave home without one ;).

Hathir swings his head from left to right, quickly scanning the jungle foliage ahead for any sign of their enemy, just as Kaezen disappears. Blast the man! So much for scaring whatever these savages were off...


Male Human Knight 5

Save vs. poison: 9 + 7 = 16

Aldren winces from the hit, keeping his head low and his shield high as the wizard's spell enlarges him. While he would be an easier target now, that was preferable to the Deneith guardsman than having his companions be the target of their arrows. Seeing the wizard already in pain, Aldren's Dragonmark flares to life as he activates it's ability on him before stepping closer to the arrow fire. With his increased size, his voice booms like a thunderbolt as he steps forward:

"How dare you attack the charges of House Deneith! Stand forward and face me, you cowards!"

Activating my Dragonmark on Hathir (shield other), stepping 5 feet closer to the source of the arrow fire, and using my knight's challenge as a swift action: Test of Mettle. The Will save DC is 15 if they are within 100 feet of me and have an intelligence of at least 5 as well as a CR no less than 2 lower than my level. If they fail, they can only attack me. Then, for my move action, I will use partial defense (+2 AC).


Male Tiefling Rogue 3/Transmuter 8/Evil Genius 4

If you got a 4 or higher on your Spot check:

Spoiler:
Hiding almost directly in front of the party, in some bushes at the base of a tree near a point where the path curves a bit about sixty feet north of Aldren's location, you see a lizardfolk that is decidedly smaller than normal, with scales that seem to blend in with the greenery around him. He holds a composite longbow in his hands and an onyx amulet set with an emerald hangs around his neck.

If you got a 9 or higher on your Spot checks:

Spoiler:
You notice two more small lizardfolk in addition to the one wearing the amulet. One is peeking his head out from behind a tree about thirty feet to the north-northwest of Aldren's location. The other one is on the opposite side of the path, next to a tree about sixty-five feet to the northeast of Aldren's location. These two lizard folk do not wear amulets like the first one, but look no less menacing.

Aldren saves vs. the poison.

Suddenly, from the north you all hear murmured chanting and rustling through the bushes.

If you succeeded at the first Spot check:

Spoiler:
You see the lizardfolk with the amulet begin to cast a spell and then move 10 feet around the tree to the northwest.
You may make a Spellcraft check if you wish.


Male Human Monk 4 & Dragonmark Heir 1

DM Questions:

Spoiler:
Kaezen made rolled high to see all three lizardfolk. The one with the onyx pendant was 60' north of Aldren along the path, and then moved 10' northwest after casting a spell?

Since I dimension leaped 70' north of Aldren along the trail and then stepped into the bushes to hide, did the Lizardman:

A) Appear to spot me

B) Move through my threatened area and trigger an attack of opportunity?

Did Shinus Fiery Burst one of the Lizardmen?


Male personality Warforged Artificer (5)

Spot check: (1d20-1=6)

Moving to attempt to take cover from the hail of arrows and to make sure his enemy is within range, Mender draws his crossbow and fires at the only target that he can see: the lizardfolk with the onyx amulet.

Attack roll/Damage roll: (1d20+5=9, 1d8=3)

Disconcerted by the sudden ambush, his aim is not at its best. He calmly draws another bolt and gets ready to load it into his crossbow.


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5
Kaezen d'Orien wrote:

DM Questions:

** spoiler omitted **

Did Shinus Fiery Burst one of the Lizardmen?

Answers:

Spoiler:
Yep, unfortunately I ran out of time for my last post and had to go somewhere, so I wasn't able to type everything out. I'm back now and plan on reacting to your actions.

The amulet-wearing lizardfolk, not seeing the hidden Orien heir, leaves himself open for attack as he moves through the underbrush.

(As a reminder: All the lizardfolk have concealment due to the underbrush.)

Flying overhead, Shinus spots the enemy lizardfolk, which you all believe to be members of the tribe of poison dusk lizardfolk the group of lizardfolk pilgrims told you about a few days back, which must mean you are close to the temple.

(Shinus may shoot his fiery blast at any of the lizard folk within range, which would be all of them.)

Mender's bolt goes wide and is lost within the underbrush.


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

Round 2

Everyone but Mender sees the following:

Spoiler:
The two poison dusk lizard folk without amulets draw their composite longbows back and each fire a single shot at Aldren d'Deneith, after which the one on the west side of the road moves fifteen feet to the west, and the one on the east side of the road moves fifteen feet to the north.

Another two arrows fly with a hiss from the underbrush, and one hits the Deneith heir.

Aldren takes 6 damage, and must make a Fort save.


Male Human Knight 5

The defender grunts as the arrow strikes him, but shrugs off the pain and focuses on providing a distraction for his allies.

Fort save: 12 + 7 = 19


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5
Aldren d'Deneith wrote:
Fort save: 12 + 7 = 19

You succeed on your saving throw.


Male Human Monk 4 & Dragonmark Heir 1

Attack of Opportunity on the Amulet Wearing Lizardman.

Trip Attack
Touch Attack 1d20+6 = 23
Trip Check 1d20+7 = 16

Kaezen swiftly surges out of the undergrowth and kicks at the amulet-wearing lizardfolk as it runs past, attempting to knock it down.


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

The lizardfolk's legs are swept out from under him, and he falls face-first into the dirt.


Male Human Monk 4 & Dragonmark Heir 1
Evil DM wrote:
The lizardfolk's legs are swept out from under him, and he falls face-first into the dirt.

Excellent ;-)


Shinus will attack the one sticking his head out, the north-northwest lizard Fiery Burst 30' range Reflex 17 save 3d6=13 damage


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

The poison dusk dives out of the way of the blast, taking minimal burns.


Male Elf Wiz 5

Hathir takes a full round action to cast Sleep on the Lizardfolk to the north - not the one Shinus attacked. Will negates, DC 15.

Hathir traces an intricate pattern in the air before him, all the while whispering, "Maer..." over and over. At each intonation, an almost imperceptable whisp of smoke gently raps itsef around the northern lizardfolk's head before quickly dissapating into the nohingness whence it came.


Male Gnome Druid 5th

Shinus will hover in place and attack the same lizard man as the previous round with Fiery Burst again dc 17 reflex 3d6=9 damage

Shinus pulls a wingover and comes down another 5' facing back towards the group and lizards and stops into a hover and spews forth another ball of fire that shoots forth and impacts with another loud thud as it explodes in a 5' burst.

I am assuming that the lizard is still at least partially visible from the last time that he dived out of the way


Male Tiefling Rogue 3/Transmuter 8/Evil Genius 4
Shinus wrote:
I am assuming that the lizard is still at least partially visible from the last time that he dived out of the way

Yep he's still visible.

The poison dusk lizard folk, still scorched from the last explosion, somehow manages to avoid the brunt of the second explosion.

Hathir, do you mean the lizardfolk with the amulet, or the other one on the east side of the path?


Male Elf Wiz 5

No, I'll leave the one with the amulet to Kaezen for now. I'm going after the bow-weilding lizardfolk to the east.


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

The easternmost poison dusk suddenly drops his bow and staggers, propping himself up against the tree before tumbling to the side, eyes closed and tongue lolling out of his maw. He appears to be asleep.


Male Human Monk 4 & Dragonmark Heir 1

Crap, I forgot to make a my bonus attack from Improved Trip against that Lizardman when I tripped him. Oops.

Kaezen unleashes a flurry of blows against the pendant wearing lizardman that he knocked down early.

"Not so fun when someone sucker punches you, is it?"

1st Attack: 1d20+4+4* = 21
Damage: 1d8+3 = 8

2nd Attack: 1d20+4+4* = 24
Damage: 1d8+3 = 8

*vs prone target

Kaezen circles as he pummels his foe, moving to block the path to the north, thereby trapping the lizardmen between himself and the rest of the party. 5' step to be directly between the Lizardman and where he seemed to be going, which was north along the trail. Making sure I stay adjacent to the prone lizardman so I threaten him

If the Lizardfolk attempts to stand

Spoiler:

Trip attack: 1d20+4+4* = 16 Touch
Trip Check: 1d20+7 = 21

Free attack if Trip Sucessful = 1d20+4+4* = 15
Damage: 1d8+3 = 5

*vs prone target


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

Kaezen's furious assault knocks the wind out of the downed lizardfolk, who grunts and spits out a curse. "Taakha z'ga!"
If you speak Draconic:

Spoiler:
Roughly translated: <Damn you!>
[ooc][/ooc]


Male Human Knight 5

Seeing his allies having everything well in-hand, Aldren digs in, watching for any other incoming attacks.

Full defensive. AC is now 24. I will direct my Shield Block at the archer that Shinus is fire blasting, making my AC vs. him 25.


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

The amulet-wearing poison dusk groans and attempts to stand up. Kaezen takes advantage of the lizardfolk's momentary lack of defense and trips the poison dusk again, following up with a powerful kick to the lizardfolk's abdomen.


Male personality Warforged Artificer (5)

Can Mender see the other attacking lizardfolk? Do he need to make another Spot check? If so: Spot check: (1d20-1=0) ... Ouch.

Still disconcerted and oblivious to his surroundings, Mender fits the bolt into his crossbow and draws back the slide, preparing to fire at any of the other lizardfolk who move into clearer view.

Prepare action: If Mender catches a glimpse of one of the other lizardfolk (not the prone one), he will fire his crossbow at it.


Male Human Unfortunately, I appear to be an Expert, not anything cool :-(
Evil DM wrote:
The amulet-wearing poison dusk groans and attempts to stand up. Kaezen takes advantage of the lizardfolk's momentary lack of defense and trips the poison dusk again, following up with a powerful kick to the lizardfolk's abdomen.

Yay Improved Trip vs small creatures!


Male Tiefling Rogue 3/Transmuter 8/Evil Genius 4
Mender wrote:

Can Mender see the other attacking lizardfolk? Do he need to make another Spot check? If so: Spot check: (1d20-1=0) ... Ouch.

Still disconcerted and oblivious to his surroundings, Mender fits the bolt into his crossbow and draws back the slide, preparing to fire at any of the other lizardfolk who move into clearer view.

Prepare action: If Mender catches a glimpse of one of the other lizardfolk (not the prone one), he will fire his crossbow at it.

** spoiler omitted **

Actually, Mender can see them. They didn't attempt to hide themselves again after their second actions.


Male personality Warforged Artificer (5)

Alright then, he'll fire off his crossbow at the closest one, use the attack roll in my spoiler (above), I guess, unless you want me to re-roll.


Male Human Rogue 4 / Game Designer 1 / Dungeon Master 5

Even though Mender can see them, they all have concealment from the warforged (and anyone else not right next to them) due to the jungle undergrowth. So, could you roll a 20% miss chance? We'll say that you have to get a 21 or higher on the d100 roll.


Male Gnome Druid 5th

Shinus will continue too hover and attack the same lizard man again with his Fiery Burst DC17 Reflex 3d6=12

Clearly the bird looks annoyed with the lizard man as its stays hovering above the path and belches out another ball of flame that speeds towards the lizard man once again and explodes in a 5' fiery burst

I wasn't sure if it was my turn or not as I was waiting for the lizard man that I have been attacking to go


Male personality Warforged Artificer (5)

Concealment check: (1d100=37)

Mender's bolt manages to find its target through the jungle's concealing flora, pinning itself between the lizardfolk's scales.


Male Tiefling Rogue 3/Transmuter 8/Evil Genius 4

The lizardfolk grunts in pain as the bolt pierces his burned flesh. He looks about ready to fall over as he draws arrows from his quiver and fires two shots in rapid succession. One arrow flies through the undergrowth and strikes Mender, while the other flies into the air towards Shinus but plunges into a tree limb in the jungle canopy instead.

Mender takes 2 damage.

Now comes Shinus and Hathir's turn :)


Male Human Knight 5
Evil Genius wrote:

The lizardfolk grunts in pain as the bolt pierces his burned flesh. He looks about ready to fall over as he draws arrows from his quiver and fires two shots in rapid succession. One arrow flies through the undergrowth and strikes Mender, while the other flies into the air towards Shinus but plunges into a tree limb in the jungle canopy instead.

Mender takes 2 damage.

Now comes Shinus and Hathir's turn :)

I presume that they succeeded against my Knight's Challenge, then? Or were they out of range?


Male personality Warforged Artificer (5)

I presume that they succeeded against my Knight's Challenge, then? Or were they out of range?

If I recall correctly, the Test of Mettle's effects disappear if anyone besides the knight attacks the affected creature. Since I fired my crossbow at it, the effect wore off for that particular lizardfolk. My bad, I had completely forgotten about it until we played a game here a few days ago with a Knight in the party. Same discussion came up.

1 to 50 of 142 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Evil Genius's Eyes of the Lich Queen All Messageboards

Want to post a reply? Sign in.