Converting Arcanum into a D&D campaign.


3.5/d20/OGL


Does anybody remember this old Black Isle RPG? It was made by the same folks who made the Fallout series, and made for a fantastic PC game.

It might also make for a fantastic D&D campaign if done right. The story was good, there's tons of quests to keep my players intrested, and y players never played the PC game, so the story will be new to them.

It should work out well if I can just figure out the right way to convert the tech system into 3.5 terms.

Anybody got any good ideas on using the technlogy of Arcanum in a 3rd editon game?


I'd check out maybe some of the Etherscope books, they have the right feel for Arcanum (which was an AWESOME game).


Love the game, and I'm sure it would make a great campaign. I'm not sure how I would implement technology; you may want to take a look at some of the "Guns in Savage Tide" threads for suggestions on supplements and things. The major thing is that interaction between technology and magic and how they can screw each other up. Maybe a spell failure increase, similar to wearing armor, based on technological items? For high level spells it's likely that this spell failure chance would result in more dramatic interactions (meaning, a huge explosion) rather than a simple spell fizzling. I would add the artificer class from Eberron and maybe tweak it to only make special technological items instead of magic items with their craft point allotment.


There are a couple of Steampunk style campaign worlds available for D20 that you might want to take a look at.

Man that game was so cool.

I made kind of multi-class gun totting spell caster. All I could do was summon creatures but I was also really good with guns. By the end of the game combat went like this:

Summon Demon Number 1 - Go forth Dark One and attack my enemies.

Summon Demon Number 2 - You follow that other guy with a big red butt.

Yank out machine gun and start laying down suppressive fire to support my demons. Man that was a blast.

I actually found that at some points I had to raise my charisma score so I could get more henchmen/allies. I needed them not for what they could do but because my machine gun used up so much ammunition that I was not strong enough to carry all the bullets I needed. My allies where reduced to the level of ammo porters.

Of course there are trade offs in such a build - I could summon demons but I was short on magical power and all I could do was summon. I also had a really cool tommy gun but there are better artifact style guns in the game but I did not have the skills to assemble them as I had devoted so many skills to magical power - such is the danger of multi-classing really. Still I loved my character and thats what counts.

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