| MrFish |
One of the things I love about Dungeon is that you can always find stuff to improve or fill in your campaign from. What I like best though is when I can take a whole adventure and just plunk it right into my campaign.
Twisted Night fits perfectly into my homebrew game--it doesn't HAVE to be set in the Moonshaes though it is obviously meant for a coastal area that is Celtic. I liked the use of a strange but very vivid monster along with the slavers. Good plot twists that are straightforward enough to be human error, disturbing horror elements. Thanks very much for writing this.