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The "goons of diamond lake" will be facing Kyuss tomorrow night and putting an end to the AoW after 2 long years of hacking/slashing/killing/dying. The goons destroyed the unlife vortex and did a decent job of fighting despair as well. Any tips/hints on running Kyuss and making this a great campaign ender would be greatly appreciated. The goons are definitely a hack and slash group so sheer power would scare the crap out of them. I am hoping for an opening round from Kyuss that will put a huge hurt on their egos :)
6 pc's
wizard20
rogue20
fighter20
cleric20
monk20
ranger20

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I am hoping for an opening round from Kyuss that will put a huge hurt on their egos :)
Are you going to give them the two rounds that it takes for Kyuss to pull himself out of the Monolith?
My Kyuss did not lose his divinity, because I'm a DM that likes running tough battles for the PCs.
So, tactics:
Blasphemy will hurt them (at CL 21 because it's an [evil] spell).
If he still has spontaneous casting, you can:
8th level: Chain Dispel (caps at CL 21, divine rank as a bonus) dispels the whole group (PHBII)
Time Stop: He can always Time Stop to summon some help - 9th level Cleric Spell Summon Golem (PHBII) can get him an Iron Golem.
If you swap one of his 9th level wizard spells out, you can put in Prismatic Sphere or Disjunction. Disjunction will totally debuff them without making caster level checks. Prismatic Sphere will provide him an excellent (and mostly safe) place to rest while Harming himself. Particularly if you use Summon Elemental Monolith as a 9th level cleric spell during a Time Stop and then retreat within the Prismatic Sphere while controlling it.
Throwing worms onto people (since it's a free action) will help - hit spellcasters as much as possible, because they'll have to waste their spell action to remove it.
Possibly swap a 7th level Wizard spell for Force Cage to hinder their actions.
As a side note: Don't forget that his Executioner's Mace is vorpal. A PC and a called Solar lost their heads to it (The PC had also lost her head to one of the Eyrines Devils earlier in the same manner).
A full attack on one of my melee dudes (against my PCs, almost guarenteed to hit) plus an engulf attack was almost enough to bench either in one round.

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Thanks for the tips! I am thinking about having him summon an Iron G as you suggested. I might give them one round to go off before he manifests, but definitely not 2 lol
In my session, it didn't matter much. They spent the two rounds preparing themselves, not getting free blows in. Plus, as long as Kyuss has his spontaneous cleric spells (his most powerful feature), he can Time Stop, for 2-5 rounds, and use four actions to quicken-harm and harm himself.
As long as he's alive when he gets to go, he can get himself back to near full HP.