Opinions on enjoyability of the adventures


Savage Tide Adventure Path


For those who are someway into STAP, which have been the most enjoyable and least enjoyable adventures, for players, and from the DM's point of view?


ericthecleric wrote:
For those who are someway into STAP, which have been the most enjoyable and least enjoyable adventures, for players, and from the DM's point of view?

I'm a DM and just finished up The Lightless Depths. My favorite adventure was Sea Wyvern's Wake. It offers so many different things in what for most campaigns would be "You spend a few months on a ship. Here's a few random encounters." The NPCs also can really come alive for the players, since you spend so long with them and really can connect with some.

~ Bryon ~


My favorite is also "The Sea Wyvern's Wake." (We're near the end of "Here There Be Monsters.")

There is an incredible amount of variety in SWW and I think it was the most fun we've had, with the party cleric ending up naked in a water barrel after one drink at Fort Blackwell, the fighter almost paste against the flotsom ooze, catching Avner spying on the skinny dippers just before the hydra appeared, and the party ranger attacking anything and everything Urol wanted to examine at Tamaochan.

A close second is "There Is No Honor" if only for the harrowing seige against the Lotus Dragons.

Liberty's Edge

This could have been the worst...actually getting there in "The Sea Wyvern's Wake"...


Lol. Now thats pretty funny.

Dark Archive

If I had to pick two favorite adventures for me as DM when I ran them, Here There Be Monsters was incredible. It is amazing how much you can get into your players heads with Olangru, the Fogmire, and just some old school wierd stuff happening. At late levels, Enemies of My Enemy was ultra cool for all the "holy &%$!@! that is ORCUS!!!!" moments. I think my players figured themselves for dead at least 3-5 times in that adventure without even being in a fight.

Other really notable ones IMHO were the Sea Wyvern's Wake (great adventure that wasn't "run of the mill" with lots of unique encounters), Tides of Dread (defense of Farshore was so awesome with Vanthus as the big payoff at the end), City of Broken Idols (old school Isle of Dread goodness with Khala being one of the toughest encounters for level in the entire AP), and Prince of Demons (even if the group weakens him significantly, it is the Prince of Freakin Demons!!).

Overall, I think STAP was the best AP of the first 3, with AoW being a close second. The guys at Dungeon really know what they are doing, and that more than anything makes me excited about Pathfinder.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Savage Tide Adventure Path / Opinions on enjoyability of the adventures All Messageboards

Want to post a reply? Sign in.
Recent threads in Savage Tide Adventure Path