Skill Tricks: Enhancement or Design Flaw Correction?


3.5/d20/OGL

Sovereign Court

Hi everyone,

I just read a Dragon article on new feats and skill tricks for roguish characters. Reading it I wondered:

Are skill tricks intended to enhance a rogue and add something not "featish" or more skills. Or is it just a means to add more "feat" like abilites without circumventing the feat number available to rogues?

Why would I think this way?
Both feats and skill tricks have requisits. Both can contain certain minimum skills, both provide abilities to characters which are beyond normal skills and sometimes resemble special abilities of monsters.

The maximum number of feats/ skill tricks is calculated differently, but apart from that I don't see why skill tricks couldn't be called feats, too.

Do I err? Did I miss something setting skill tricks further apart from feats? Or am I correct and D&D develops into a direction as AD&D did in its late 2nd edition days (you remember the core rule expansion books on skills, epic levels, and skills?)...

Looking forward to your input,
Günther

Dark Archive RPG Superstar 2013 Top 32

Looks like you double posted this question. I answered your query in the duplicate thread.

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