Need help for new monster


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Grand Lodge

Hi there and thank you for reading this thread. I've come back to DND after a long hiatus and started up playing again with my old PCs. I've begun to DM an adventure (path) and I am working on the next part of the adventure. For this next part I am in need of a specific monster that doesn't really exist yet. I need YOUR help in statting this monster.

Now what do I want from the monster?

I'm looking to make an undead small fey.

You'll be needing some background on the story to understand that. Am I right?

Okay then. Centuries ago these fey creatures turned their worship from Titania to the Queen of Air and Darkness. Underground they created a new temple and in the end they died. With their corruption came some wicked powers. The final fey left standing created the Queen's Phylactery.

Spoiler:
THE QUEEN’S PHYLACTERY
Strong Necromancy; CL 13th;
Feat: Craft Wonderous Item
Components: worth 5.500 gc and 220 xp
Spells: Control Undead
Price: 11000 gp
Weight: .1 lb.

The Queen’s Phylactery was created by the last priest of the Queen left standing in the monastery. He used a Create Undead spell to Ghouls out of his former companions. Before casting the spell he created the phylactery to control the Ghouls at will (as per Control Undead spell). Since the Ghouls cannot leave the Crypt the small phylactery only works within the confines of the fallen monastery of Titania. The wearer of the phylactery must be evil or take 2d6 points of damage per turn wearing it.

Continuous: spell level (7) x caster level (13) x 2000 gp = 182000

Modified by space limitation: reduce by 90%
Modified by alignment restriction: reduce by 25%
Modified by limiting the spell: reduce by 20%

Then he cast Create Undead which went awry and created the new monster from his former companions. These monsters are only active within the temple complex and can be controlled by the Queen's Phylactery

Now I've been looking to combining a Brownie with a Ghoul, but I'm hitting a proverbial brick wall. I've never created a new monster before and it seems I'm going to need a bit of help. So please show me your version of what you would make of this. I'd like the monster to be no higher then CR 2 (maximum really really 3 if you have to go there).

Scarab Sages

Tio wrote:
Now I've been looking to combining a Brownie with a Ghoul, but I'm hitting a proverbial brick wall...

I guess that before I start, I would like to know what it is that you want this undead to be able to do. Creating a ghoul brownie is easy. How do you envision this creature?

Grand Lodge

Moff Rimmer wrote:
I guess that before I start, I would like to know what it is that you want this undead to be able to do. Creating a ghoul brownie is easy. How do you envision this creature?

I'd like it to be an intelligent malignant creature, full of hate for the world. Since they are controlled by the wearer of the Philactery (a Quickling), they vent their anger at whomever enters their crypt.

So I'd like the creature to be able to be versatile, concious of his history and former abilities and perhaps be able to use some corrupted forms of those former powers. I'm thinking spell-like abilities like protection from good, dimension door and darkness

I hope that explains things a bit. If not, don't hesitate to ask more questions.


Moff Rimmer wrote:
Creating a ghoul brownie is easy.

Sounds like a recipe introduction your new D&D cook book, Moff. A corpse-chomping snack cake, hmm? The only brownies that have the munchies. I'm seeing a filmic satire that shows carnivorous brownies feasting on unsuspecting stoners.

"Hey look! Brownies, there in the woods, at the edge of our camp! Let's all go over there and bend over and eat um up."

SHRIEK!

What shall we call this screen gem? What else? SLASH BROWNIE

Liberty's Edge

Hey, uh...is this ghoul brownie gonna have the scout class?

Liberty's Edge

no no, a prestige class based on scout with perform: pretend i baked cookies, and profession: cookie monger as clas skills

but the brownies need a few levels first

Scarab Sages

The Jade wrote:

Sounds like a recipe introduction your new D&D cook book, Moff. A corpse-chomping snack cake, hmm? The only brownies that have the munchies. I'm seeing a filmic satire that shows carnivorous brownies feasting on unsuspecting stoners.

"Hey look! Brownies, there in the woods, at the edge of our camp! Let's all go over there and bend over and eat um up."

SHRIEK!

What shall we call this screen gem? What else? SLASH BROWNIE

I'm already working on the sequel. ;-)

Liberty's Edge

The chief brownie must be named Murphy, because Murphy Brownie is completly original

Grand Lodge

Just to add the following. There are 4-5 PCs in the party that will go up against 4 or 5 of these things.

I don't really care if they are based on Ghouls, all I really need is them to be recognizable as former fey (that went evil).

/going out to dinner now, I'll be back to answer more questions after that. And my wife baked some GREAT brownies for her birthday today. They were really yummy!

Liberty's Edge

Why did they go evil?

Grand Lodge

Heathansson wrote:
Why did they go evil?

They felt betrayed by Titania (which of course was an evil plot by the Queen of Air and Darkness) and left her for the promise of power by the Queen. At the time, it was the only way to survive the onslaught of the forest outside their home. After that there was no turning back...


Dragonmann wrote:
The chief brownie must be named Murphy, because Murphy Brownie is completly original

Too precious for words.

Is it just me, or does my jack have us all slavering for a brownie right now?

Liberty's Edge

And, what was the devastation that happened to the forest?

Scarab Sages

Heathansson wrote:
Why did they go evil?

According to their legendary bard, Bobby...it was their prerogative.

Grand Lodge

Heathansson wrote:
And, what was the devastation that happened to the forest?

Not really sure about that. Suggestions would be welcome on it. I haven't gone into the background of the reason for their turning to the dark-side.

Probably the Queen stirred up trouble and sent the trouble the way of the Fey. Then she offered them her powers to stop the trouble, if only they gave in to the dark-side. Thus forsaking Titania...


The Jade wrote:
Is it just me, or does my jack have us all slavering for a brownie right now?

Oh man, I should not have read this thread! Now I want brownies but I know we don't have any, nor do we have the ingredients.


Adventure Path Charter Subscriber

I need some helpful information on monster creation. Does anyone know of a website that deals primarily with monster creation?

I’m trying to bring the “Smoke Dragon” from Jeff Grubbs 1999 fast play game “ The Crypt of the Smoke Dragon” up to D&D 3.5 specs. The Smoke Dragon is a simple monster with the exception that half of its hit points are tied to the brazier that is its “home”. I can’t figure out what type of monster to make it. Is it a summoned outsider, a construct, or something else entirely? I am leaning towards it being a construct with its brazier being a sort of “phylactery “ requiring craft wondrous item to create. Any helpful suggestions would be appreciated.


Starting on page 296 of the Monster Manual there is a fairly useful section about making monsters. Your concept sounds slightly similair to the Grisgol (MMIII), which is a construct but requires a Phalactyr. Although an Incorporeal construct could be interesting to pull off.

Scarab Sages

ManPig wrote:
I’m trying to bring the “Smoke Dragon” from Jeff Grubbs 1999 fast play game “ The Crypt of the Smoke Dragon” up to D&D 3.5 specs. The Smoke Dragon is a simple monster with the exception that half of its hit points are tied to the brazier that is its “home”. I can’t figure out what type of monster to make it. Is it a summoned outsider, a construct, or something else entirely? I am leaning towards it being a construct with its brazier being a sort of “phylactery “ requiring craft wondrous item to create. Any helpful suggestions would be appreciated.

I'm not familiar with the "smoke dragon" from that fast-play game. Is there a linky?

There is a smoke drake from the Draconomicon that might work for you. As a general rule (as I understand it) dragons are never Outsiders. They are Dragons with the 'Extraplanar' subtype. It might be a construct if it can be created from parts. Depending on its composition, it might be an elemental that takes the form of a dragon.

Liberty's Edge

Back to the original critters...

Description,

About the room, hither and yon, fly tiny little creatures, almost like diminutive humans. Their tiny wings flap insesently, like those of a musquito. Looking closer you see the thick strands of black horse hair binding their wings to their near colorless flaking flesh. Slowly, the sound of their song reaches your ears, and first distant, it rises dischordant, the clacking of hardened wings, the jovial voisces of the damned.

Suddenly one takes wing towards you, in its wake glistens a trail of shining motes. You recoil as you realize they are tiny drops of blood reflecting the torch light.


Adventure Path Charter Subscriber

I don't know how to make linkys yet. :-(

I'm going to post the address I used to download the game from WotC and then I will try to make a linky and repost with it later. Best I can do right now.Pages 15 and 16 have the information on the smoke dragon. Best I can do right now.

http://www.wizards.com/dnd/files/SD_Fast_Play.pdf


Adventure Path Charter Subscriber

Linky.

I'll be damned...it worked. This day is getting weirder and weirder.


Moff Rimmer wrote:
The Jade wrote:

Sounds like a recipe introduction your new D&D cook book, Moff. A corpse-chomping snack cake, hmm? The only brownies that have the munchies. I'm seeing a filmic satire that shows carnivorous brownies feasting on unsuspecting stoners.

"Hey look! Brownies, there in the woods, at the edge of our camp! Let's all go over there and bend over and eat um up."

SHRIEK!

What shall we call this screen gem? What else? SLASH BROWNIE

I'm already working on the sequel. ;-)

OK. I'm sorry in advance, but I just found this thread and I'm in the wrong (right?) mood....

I can see the marquee now: "Brownies 2: The Icing."
And would you have to call any subsequent spin-off just a chocolate chip off the old block?

Grand Lodge

Dragonmann wrote:

Back to the original critters...

Description,

About the room, hither and yon, fly tiny little creatures, almost like diminutive humans. Their tiny wings flap insesently, like those of a musquito. Looking closer you see the thick strands of black horse hair binding their wings to their near colorless flaking flesh. Slowly, the sound of their song reaches your ears, and first distant, it rises dischordant, the clacking of hardened wings, the jovial voisces of the damned.

Suddenly one takes wing towards you, in its wake glistens a trail of shining motes. You recoil as you realize they are tiny drops of blood reflecting the torch light.

That is one GREAT description Dragonmann! Very nice. Now for those stats :-)

Flying and some kind of sonic attack it seems.

Liberty's Edge

Don't forget the diseased blood hanging in the air

Grand Lodge

Dragonmann wrote:

Don't forget the diseased blood hanging in the air

How could I forget that bit of treasure.

Grand Lodge

Special Attacks
Song of Discord: Five times per day a Dark Fey can utter a Song of Discord. The Song of Discord causes those within a 20 ft radius spread (range 60 ft) to turn on each other rather than attack their foes. Each affected creature attacks the nearest target that round. Will save DC 15 negates this effect. Any creature that has successfully saved against the Song of Discord will no longer be affected by the Song of that Dark Fey. For each failed saving throw the DC is raised by 1.

Creatures forced by a song of discord to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious.

Tainted Blood: Taint


Garjen Soulhammer wrote:

OK. I'm sorry in advance, but I just found this thread and I'm in the wrong (right?) mood....

I can see the marquee now: "Brownies 2: The Icing."
And would you have to call any subsequent spin-off just a chocolate chip off the old block?

My mother, if she yet lived, would have given you a complimentary groan for your punniness. :)

Scarab Sages

The Jade wrote:
Garjen Soulhammer wrote:

OK. I'm sorry in advance, but I just found this thread and I'm in the wrong (right?) mood....

I can see the marquee now: "Brownies 2: The Icing."
And would you have to call any subsequent spin-off just a chocolate chip off the old block?

My mother, if she yet lived, would have given you a complimentary groan for your punniness. :)

Appropriate for a conversation about those who groan yet do not live.

Liberty's Edge

Flight: Good maneuverability

Rattling Chatter: The continuous noise and song of these creatures is maddening. DC XX Will save or take random action. This is a minor confusion effect.

1,2 - Stand still, covering ears
3,4 - Stand Still, screaming
5 - Stagger randomly, screaming and covering ears
6 - Attack self, clawing at ears - unarmed attack his automatically

Miasma of the Black Faerie:
Occupying the same square as the creature, or entering a square it occupied in the previous turn exposes you to the cloud of blood it leaves in its wake. Where the blood touches the skin, it burns like acid, and odd thorny weed like growths immediately take root. On exposure 1d4 damage, and weeds start to grow, inflicting 1 point of damage to strength, dexterity, and constitution (avoid on Fort XX)

Removing the weeds is difficult, pulling them out is effective, but painful, inflicting 1 point of damage to the host, and one point to the person pulling (unless precautions are taken)


Ungoded wrote:
The Jade wrote:


My mother, if she yet lived, would have given you a complimentary groan for your punniness. :)
Appropriate for a conversation about those who groan yet do not live.

You are as astute as I am appropriate. We're such an incredible duo that we really ought to compose anagrammatic stanzas from our combined names.

ungodedthejade =

A HEEDED DONG JUT (Add The Judo Gene) -- By The Jade

Gnat-Heeded Judo
Jean-Thudded Ego
Geode-Tuned Hadj
No Ad Judged Thee!

Jet Dune Godhead
Edged Unto Jehad
Jaded, Toughened
Death Judged One!


The Jade wrote:

A HEEDED DONG JUT (Add The Judo Gene) -- By The Jade

Gnat-Heeded Judo
Jean-Thudded Ego
Geode-Tuned Hadj
No Ad Judged Thee!

Jet Dune Godhead
Edged Unto Jehad
Jaded, Toughened
Death Judged One!

Truly a thing of beauty.

Grand Lodge

Dragonmann wrote:

Flight: Good maneuverability

Rattling Chatter: The continuous noise and song of these creatures is maddening. DC XX Will save or take random action. This is a minor confusion effect.

1,2 - Stand still, covering ears
3,4 - Stand Still, screaming
5 - Stagger randomly, screaming and covering ears
6 - Attack self, clawing at ears - unarmed attack his automatically

Miasma of the Black Faerie:
Occupying the same square as the creature, or entering a square it occupied in the previous turn exposes you to the cloud of blood it leaves in its wake. Where the blood touches the skin, it burns like acid, and odd thorny weed like growths immediately take root. On exposure 1d4 damage, and weeds start to grow, inflicting 1 point of damage to strength, dexterity, and constitution (avoid on Fort XX)

Removing the weeds is difficult, pulling them out is effective, but painful, inflicting 1 point of damage to the host, and one point to the person pulling (unless precautions are taken)

This is of course much better then what I came up with. I look forward to seeing the rest of the stats for the Black Faerie.


You want him to stat up Rupaul?


The Unjaded God wrote:


Truly a thing of beauty.

Praise be, the Unjaded God.

Let them heed our dong juts!

Liberty's Edge

Blood Nourished Anger - When the creature is slain, the body falls to the gound immediately. If there is any plan life present, the weeping blood from the Miasma causes it to suddenly grow into an thorned assassin vine (as assassin vine, but damage is half piercing) which resembles the thorny weeds the blood causes in living victims.

It is very very bad for the creature to die in a grapple, and swallowed whole is right out.

Liberty's Edge

I had an idea of a poltergeist dangling about with a brownie corpse ragdoll marionettesque as the undead creature, but "blood dangling in the air"--that's gold.


Levitating blood mist. Exceptionately cool.

Scarab Sages

The Jade wrote:
Levitating blood mist. Exceptionately cool.

Actually, the description implies that it would be warm to the touch.


Ungoded wrote:
The Jade wrote:
Levitating blood mist. Exceptionately cool.
Actually, the description implies that it would be warm to the touch.

Mmm... murder gravy.

Grand Lodge

Good morning again everyone. I'm liking what I see. I'll try to come up with some stats today so we can work on the complete creature.

If someone else wants to put them up before or after me, I'm more then happy to see those. All I want is the best creature to freak my players out with. They have no idea what they are walking into. All they are after is the Quickling with the Queen's Phylactery (though for other reasons then the phylactery). They need the Quicklings blood for a magical item.

Grand Lodge

Black Faery CR 2
CE Tiny Undead Fey
Init +5; Senses darkvision 60 ft., undead traits, +1 turn resistance; Listen +1; Spot +5
Defence
AC
19, touch 15, flat-footed 14
(+5 dex, +2 natural, +2 size)
hp 13 (2d12)
Fort +1, Ref +8, Will +4
Offense
Spd
30 ft.; Fly 60 ft. (Good)
Melee bite +0 (1d4-2 plus poison)
Full Attack bite +0 (1d4-2 plus poison) and 2 claws -2 (1d3-2 plus poison)
Special Attacks rattling chatter; poison; miasma of the Black Faerie; flyby attack
Statistics
Abilities
Str 6 (12-6), Dex 20 (13+7), Con 12 (10+2), Int 13 (11+2), Wis 12 (9+3), Cha 10 (8+2)
Base Atk +2; Grp -8
Feats Flyby Attack, Hover, Multi-attack
Skills Hide +5, Listen +1, Move Silently +5, Spot +5 (16 skill points)
Special Abilities
Poison
DC 12 Fortitude save or take 1d4-2 points of Wisdom damage (initial and secondary damage). 24 hours after being poisoned the character must make a Wisdom save DC 12 or hear the constant Rattling Chatter of the Black Faery (see below) for 24 hours.

Rattling Chatter The continuous noise and song of these creatures is maddening. DC 15 Will save or take random action. This is a minor confusion effect.
1,2 - Stand still, covering ears
3,4 - Stand Still, screaming
5 - Stagger randomly, screaming and covering ears
6 - Attack self, clawing at ears - unarmed attack hits automatically

Miasma of the Black Faerie Occupying the same square as the creature or entering a square it occupied in the previous turn exposes you to the cloud of blood it leaves in its wake. Where the blood touches the skin, it burns like acid, and odd thorny weed like growths immediately take root. On exposure 1d4 damage, and weeds start to grow, inflicting 1 point of damage to strength, dexterity, and constitution (avoid on Fort 12)
Removing the weeds is difficult; pulling them out is effective, but painful, inflicting 1 point of damage to the host, and one point to the person pulling (unless precautions are taken)

Flyby Attack When flying, the Black Faery can take a move action (including a dive) and another standard action at any point during the move. The Black Faery cannot take a second move action during a round when it makes a flyby attack.

Hover When flying, the Black Faery can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed.
If a Black Faery begins its turn hovering, it can hover in place for the turn and take a full-round action.

Multiattack The Black Faeries secondary attacks with claws take only a -2 penalty.

About the room, hither and yon, fly tiny little creatures, almost like diminutive humans. Their tiny wings flap incessantly, like those of a mosquito. Looking closer you see the thick strands of black horse hair binding their wings to their near colourless flaking flesh. Slowly, the sound of their song reaches your ears, and first distant, it rises discordant, the clacking of hardened wings, the jovial voices of the damned.
Suddenly one takes wing towards you, in its wake glistens a trail of shining motes. You recoil as you realize they are tiny drops of blood reflecting the torch light.

Grand Lodge

Please start shooting it down so I can improve it.

Liberty's Edge

E gads, did i do that...

Creepy

Grand Lodge

Dragonmann wrote:

E gads, did i do that...

Creepy

Yep you're to blame for this ugly critter. Please look at it for balance and correct use of rules etc. Is the CR 2 a good one for the Black Faerie?

Liberty's Edge

Methinks with good maneuverability, they don't need hover feat, but I don't use much that flies and I am at work, so that may be wrong.

My original thought was they needed a ranged attack, but flyby attack is even nastier with the Miasma ability.

I think 60' is too fast of a fly speed, the image i tried to evoke was that the wings on these creatures wer rotten and almost falling off, or maybe even borrowed from some of their less dark family members, so probably 30 or 40 would be better

Tracking poison for 24 hours is a pain, make the secondary effect more immediate, maybe failing a save against the poison causes a +1 on the rattling chatter roll

speaking of rattling chatter, it needs to be spelled out a bit more. It was intended to be make a will save each round until you succeed, which renders you immune for 24 hours (like most compulsion effects) but I didn't spell it out

first impressions...

Paizo Employee Director of Narrative

Dragonmann wrote:

Methinks with good maneuverability, they don't need hover feat, but I don't use much that flies and I am at work, so that may be wrong.

You are correct. Good and perfect maneuverability gives ya hover.

Scarab Sages

At the risk of actually contributing to the thread...

Right now the creature has two types: Undead and Fey. It should just be Undead, or Undead (Augmented Fey)if you plan on making this into a template.

SRD wrote:

Fey Type

A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped.

Features
A fey has the following features.

  • 6-sided Hit Dice.
  • Base attack bonus equal to ½ total Hit Dice (as wizard).
  • Good Reflex and Will saves.
  • Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.

    Traits
    A fey possesses the following traits (unless otherwise noted in a creature’s entry).

  • Low-light vision.
  • Proficient with all simple weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Fey not indicated as wearing armor are not proficient with armor. Fey are proficient with shields if they are proficient with any form of armor.
  • Fey eat, sleep, and breathe.
  • SRD wrote:

    Undead Type

    Undead are once-living creatures animated by spiritual or supernatural forces.

    Features
    An undead creature has the following features.

  • 12-sided Hit Dice.
  • Base attack bonus equal to ½ total Hit Dice (as wizard).
  • Good Will saves.
  • Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the undead creature has an Intelligence score. However, many undead are mindless and gain no skill points or feats.

    Traits
    An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

  • No Constitution score.
  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
  • Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
  • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  • Uses its Charisma modifier for Concentration checks.
  • Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
  • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
  • Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
  • Undead do not breathe, eat, or sleep.
  • SRD wrote:

    Augmented Subtype

    A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature’s original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.

    Grand Lodge

    Ungoded wrote:

    At the risk of actually contributing to the thread...

    Right now the creature has two types: Undead and Fey. It should just be Undead, or Undead (Augmented Fey)if you plan on making this into a template.

    With the history of the Fey, I'm thinking it might be Undead (Augmented Fey), but I'm very open to suggestions regarding this. The Fey were already dead when they were raised, is the story so far. Anyone have a better suggestion?

    Liberty's Edge

    Oh it is far more insidious if they were live fey, tricked into drinking from a particular goblet. The blood hunger consumed them, and they were sundered from the mystical and "refueld" with negative energy.

    Even more tragic is when they die, they revert to their original form as the blood weeps out their shattered bodies...

    Killing good faeries should bother the party...

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