| DocReason |
I figure, since there is a category for economic games (and I am planning on for Stonehenge, a hybrid of 18XX and Acquire with some Shark and Rhinelander thrown in), it might be good to discuss how to do money in the game.
Several possible ways I can see it done:
1. The bars or disks represent currency of a certain type.
2. Player track money on the inside bluestone track.
3. Players track money on the day-night section of the outer track.
I see a combination of 2 and 3 allowing for a range of currency between 0 and 300. The bluestone track is used to track players having between 1 and 5 currency. The day night track allows for tracking of larger sums. For example, combined with the of the day night track and the bluestone track, it would be: 1 day-night spaces would be 5 and 10. 2 day-night would be 15-20. 3 day-night would be 25-30. And so on... 30 would end up being 295-300.
Just use disks, bars or the figures to track how much money players have by placing them on the appropriate spaces.
Comments anyone? Anyone have any other ideas on how to track money in the game? Actually if you use the bluestone track, you can go up to 319 currency.
In my economic game, I am planning on having stock prices range from 1-30 (one guess as to where I am tracking that).
| DocReason |
Keep in mind you're allowed to use common non-proprietary game pieces in your submitted games, so if you just want to call for poker chips or "funny money" to represent currency, you could do that.
That is an option also. I was just thinking of doing as much as I can in the game without the introduction of outside material.