
Ian Hewitt |
My intention is to emulate the MP Arcana Evolved racial and evolved levels to come up with a playable version of the lamia. I don't want to use ECL, I want to create a balanced version of the lamia that by the time it gets to 6th level (assuming no regular character class levels) is pretty close to the MM, but not completely unbalanced from any other 6th level PC. Or as close as I can get.
This is what I have so far, I suspect it needs some tweaking, but I'd really appreciate feedback.
Lamia Racial Traits:
Medium: As Medium creatures, lamia have no special bonuses or penalties due to their size.
Lamia base speed is 30 feet.
Darkvision: Lamia can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and lamia can function just fine with no light at all.
Low-light Vision: Lamia can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish colour and detail under these conditions.
+4 racial bonus to Bluff and Sneak checks.
Spell-Like Abilities: At will – Disguise Self, Ventriloquism. Caster level equals character level; save DC 10 + Cha modifier + spell level. As per spells.
Automatic Languages: Faridian.
Bonus Languages: Any.
Race/Evolved Levels: Lamia.
Lamia Levels
Lamia can take up to three levels in ‘lamia’ at any time. Not all lamia, however, take racial levels (or all three of them).
Hit Die: 1d6
Skill Points at 1st Character Level: (2 + Intelligence bonus) x4.
Skill Points at Higher Levels: 2 + Intelligence bonus.
“Class” Skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Sneak (Dex), Spot (Wis).
Weapon and Armour Proficiency: Lamia with levels only in lamia (no actual class levels) are proficient in the use of all simple weapons.
Level BAB Fort Ref Will Special
1 +0 +0 +0 +0 +2 Wis +2 Cha Speed 40'
2 +1 +0 +0 +1 +2 Con +2 Wis Speed 50'
3 +2 +1 +1 +1 +2 Str +2 Int Speed 60'
4 +2 +1 +1 +2 +2 Str Large Size Spell-Like
5 +2 +1 +1 +2 +2 Str +2 Dex Spell-Like
6 +3 +2 +2 +3 +2 Str +2 Dex Wisdom Drain
The Evolved Lamia
Lamia who undergo the Unseelie Evolution become larger than their fellows towering over their kin head, shoulder and withers. Their newfound size brings an increased physicality to their torso that brings a superhuman strength and uncanny speed and agility.
4th-Level Spell-Like Abilities: 1/day – Charm Monster, Major Image. Caster level equals character level; save DC 10 + Cha modifier + spell level. As per spells.
5th-Level Spell-Like Abilities: 1/day – Mirror Image, Suggestion. Caster level equals character level; save DC 10 + Cha modifier + spell level. As per spells.
6th-Level Spell-Like Abilities: 1/day – Deep Slumber Caster level equals character level; save DC 10 + Cha modifier + spell level. As per spell.
Wisdom Drain (Su): A lamia causes 1 point of Wisdom damage each time it threatens a critical hit with its melee touch attack. If the critical hit is confirmed the Wisdom damage is equal to 1d4 points.