Alternate use for Track feat


3.5/d20/OGL

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I brought up a use for the track feat in one of the Pbp's I am in and everyone thought it should be a separate thread so here it is. I was wondering if I could use my Track feat in reverse. Make an opponents track DC higher by using my Track feat. My train of thought is this since I would know how to track something I should know how to make it harder to be tracked. I know that in the PHB it states under the track feat that a party may attempt to hide its tracks and move at half speed, doing so increases the track DC by 5. It doesn't state any specifics about the tracked party, though, ie do they have Track feat, etc. I know anyone should know that walking on stone surfaces makes if harder to be tracked but I think a character with the track feat should now how to obscure their trail better than just any untrained warrior. Has anyone seen any rules about this or have any house rules they would like to share?


"The DM's best friend": a -2 penalty on the Survival check of anyone tracking a quarry who is attempting to hide their tracks and has the Track feat themselves.

So if the DC would normally be 20, and the quarry is hiding their tracks (+5 DC = 25), and the quarry has Track, the effective DC of the Survival check to track the quarry becomes 27.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Vegepygmy wrote:
"The DM's best friend": a -2 penalty on the Survival check of anyone tracking a quarry who is attempting ....

Is this a house rule you made or something you read somewhere?


DMG, page 30.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Vegepygmy wrote:
DMG, page 30.

Thanks


The 'Dm's best friend' is a rule from the DMG.

Basically: A favorable circumstance adds +2 to the check, a disfavorable circumstance adds -2 to the check.

It's perfect for quick rulings.


I'd personally make it an opposed check (instead of the usual DC to Track you, the DC would be equal to your Survival results).

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