| Blade402 |
i'm creating a sorcerer for a new campaign thats coming up this sunday. i was wondering what are some good spells to take. here is a list of spells i have though up of. i dont really know what race i want to be. i for sure want to use bluff-intimidate-persuade as skills. what other skills are usefull for a sorcerer besides concentration? and i really have know idea what feats to take. is it better to use maximized or empowered spells instead of the regular higher level spell? any suggestions i have never made a sorcerer before.
lvl 1 Identify, Mage Armor, Magic Missile, Protection
from Alignment, Summon Creature 1- i was thinking to use the little guys to spring traps.
lvl 2 Eagle's Splendor, Endurance, Owl's Wisdom, melfs acid arrow then later switch it to
Bull's Strength
lvl 3 Flame Arrow, Haste, Fireball, (need one more)
lvl 4 Ice Storm, Improved Invisibility, Elemental
Shield, stoneskin
lvl 5 Cone of Cold, Energy Buffer, Dismissal, Lesser
Mind Blank
lvl 6 Chain Lightning, Globe of Invulnerability,
True Seeing
lvl 7 Delayed Blast Fireball, Spell Mantle, Shadow
Shield
lvl 8 Premonition, Horrid Wilting, Greater Planar
Binding
lvl 9 Time Stop, Wail of the Banshee, Mordenkainen's
Disjunction
sound good at all? i never thought about having one spell then later switching it i suppose that could be useful somewhere. and a lot of those spells are area affect. would it be better to use attack spells that single enemies out instead?