
zahnb |
I'm going to post my campaign journal here, feel free to read along. We play every Saturday, so I hope to keep updating every week.
The story so far.
Our group all grew up in the depressing, dreary, and damp town of Diamond Lake. Our group of friends is somewhat large. (Our group consists of
a Gnome Gninja,
a Dwarf Dwarlock,
A wood elf fighter / thrower,
1 Half Orc Barbarian,
a Dwarf Smith / Fighter,
a Spellscale Bard,
a human Dragon Shaman,
And a Grey elf Wizard (my sister) and
a grey elf cleric of Pelor (me))
Since we all knew each other (if you look at the make up of the 1000 person town, we made up the entire 1% of non humans. It's easy to stick together when you are all "freaks") we became friends and are desperately looking for a way out of the town, fame or fortune.
4/14/07
We heard of some "adventurers" talking about investigating a cairn outside of town. Little did they know, that was just the local necking place for teenagers. However, it got my bookworm sister thinking and she said she found an old map which showed the location of an abandoned mine. So, we all took a day off and headed out to the cave. Stopping at an old crumbling house, we found the entrance and headed inside.
WOLVES! BY PELOR! I thought wolves were just dogs, but I was wrong. They savaged the Barbarian, and hurt the gninja before we were able to dispatch them. I never knew wolves would attack people. I guess we had cornered them and forced them to fight.
After searching around, we found some strange lanterns and a tomb which moves. After playing around with it, we were attacked by a SWARM OF ACID BEATLES and a GIANT SPIDER SLASHY THINGY! It was only by the grace of Pelor and the Aura's of the dragon Shaman that we all survived. Since the party was ravenged by such a relentless assault, we decided to head back to the city to rest, and sell a strange armband. Since the lanterns were magical, we kept them as we felt there was more to the puzzle...

zahnb |
4-21-07
Ok, after working all week in town, we decided to head out. Standing out in front of the Tomb was a zombie Wyvern. After getting over the intial shock, we had our warlock dispatch it. (Zombie in the open + warlock with 250' range = non animated corpse) We found that in the place near the lanterns the tomb was reset. It seemed that maybe our cave was found out by someone. Seaching farther in we found more beetles (gross) and a large orange cheeto that contained the remains of a person. We kept on finding these remains throughout the area. they were fairly well equiped and we added their gear to ours. They were identified as some loosly based tomb raider cult.
After fighting a small water elemental and some ghouls, we decided to rest and regain spells.
Tripping some traps we found other rooms, and a small earth elemental that the earth dwarf vowed to free. I still to this day have not found the way to reverse the summoning.
There was a partially completed statue that had a rod made on seven parts. I cannot remember, but I think that is important somehow.
We went upwards toward a large face and the entire party almost died. Some strange magic prevented us from advancing until we played with all the lanterns.
Then we found a room of incredible riches!!! After dispatching some gricks (I am really starting to enjoy that warlock's company) we found an entire room full of Iron Balls. Even though they were hollow, the entire room was filled with them, and it was a large room. However, sadly we found that the balls disappeared when they were removed from the room. The earth dwarf was crushed as he thought he had enough iron to retire and be wealthy.
As we were saddened by the loos of the money, our bard was possessed by a ghost. I swore an oath to pelor that we would put the spirit to rest. In gratitude, he said that he would open the magically locked door after we put him to rest.
We then took his bones back to town with a mission to lay them to rest.

zahnb |
4-28-07
So, finding out that his parent's house was only a short walk from town, we headed out the next morning. Finding the correct area we stumbled upon the area the graves were. That's right, were. I knew this was not going to be easy...Some EVIL guys decided to dig up the graves for some purpose, and this (as the Pelor Cleric) really pissed me off. Heading up to the house, the ranger found some tracks that lead there, we found that one of the grave robbers met his just end to an Owlbear, which almost ended the Orc Barbarian. (I have a feeling that the term "ended the Orc Barbarian" is going to come up alot in this campaign)
Finding a clue (a severed arm) we headed back to town to find out what they did with the bodies. (and to sell a baby owlbear)
So, with some amazing diplomacy rolls we managed to avoid a bar fight and become fast friends with some dispicable scum. (can you tell I'm happy?) I know from their rep's that we couldn't take em in a fight so I was forced to be nice, but that doesn't mean there is something I can't do later. But what chilled me to the bone is that they said there is a necromancer in town!
Well, after preaching to my group the evil's of necromancy, we left for the tower and proceeded to find Freakish things wherever we went! I HATE NECROMANCERS!!! THEY ARE FREAKS!
So, after destroying all his undead, he surrenders, offering to tell us what is going on. Some of the group say they will spare him meanwhile I am telling them all to just kill him. Ignoring me they pump him for information so I go talk to the Orc Barbarian who I have put back together 2 more times today. ( Did I mention that the Orc has a realllly low Wis and Int?) and tell him that I'd love to heal him, but I can't while that necromancer lives...
One roll of a natural 20 later with a great Maul (ever see Gallager?) I heal the Barbarian and tell the rest of the blood spattered people there to never suffer a necromancer to live, or to walk around in the unlife, I'll be preparing the bonfire....
So we find out some real bad information about the mine owners, re-bury the family and head back to the dungeon.
We finish looting the tomb and find some wierd magic items. Head back to town and ponder our next move...

zahnb |
5/5/07
Alright, something is rotten in the Dourstone mine...
After meeting with Shenk, he gave us assurances that if we expose dourstone mine as the corrupt filth it is, we would not be in trouble for going after a mine owner.
It was easy getting past the guards (we have a female bard with an 18 CHR) and found the elevator shaft going down. As soon as we hit bottom we were in a huge fight. Guards, cultists, undead, and a LARGE boar were just the first wave. Inside the temple of Hextor, we fought more undead and clerics of Hextor. We lost our Dragon Shamen / Marshal to a crit by the evil clerics, but then we gained control of the temple. However, being totally depleted of spells, we cleaned up the melee, and barricaded ourselves in the temple overnight...
(For some reason we didn't get that far this week...)

zahnb |
5-13-07
Ok, we headed for Erythnul(?) temple next. It was filled with nothing but grimlocks. Killed them all, but it was a tough fight.
Headed to the temple of Vecna. The monsters we fought in the maze (kenku's) were nothing but a speed bump, until we hit the last room with a bunch of Mages. If it wasn't for a quick "Close wounds" spell, the Orc Barbarian would be taking a dirt nap. Everyone was sorely wounded but we prevailed. We decided to take the booty home, but fell short when some freaky aspect thing hauled itself out near the elevator back. A lucky crit with a bow shot helped TREMENDOUSLY and it was put away by the fighters, which were pumped HUGE by the Bard. (Gotta love that bard)
After presenting the evidence, mine onwers were arrested and we decided that we needed to go to a bigger town to try and find some better equipment...

zahnb |
5-18-07
Ok, my sister's teacher, some wizard, said that we should go to this tower for "his booty call" (some reason, but we figured it was a booty call). When we got there, it was being sieged (badly) by some lizards. We quickly dispatched them (although in the module we were supposed to be afraid of them...I mean come on, afraid of lizardmen? That's like being afraid of kobolds) After the shaman and their leader fell under our bowfire, and the first 2 groups fell under our blades, the rest decided to melt away in the swamp...
Heading into the tower, we found the garrison was badly led and that they had locked? some people away in their cellar? Well, the stink of undead crept into my head and we went down there. A couple of turnings later and they all were dead.
BTW: why would someone put a worm into a potion and not expect the players to examine the potions? Stupid.
Anyway, since some stupid people were taken by some lizards, we had to go save them (esp since the chick was the mage's booty call)
So after slogging through the swamp, we found their lair. MANY fights later, we managed to free the victims and save the day...
Oh yeah, wierd kolbolds and dragon egg thingy. Everyone's happy that I'm a pelor cleric...
Now onto the city.