Celeste in the Painting (side trek idea)


Shackled City Adventure Path

Liberty's Edge

I've been considering using the painting that Celeste becomes "bound" in as a extra-dimensional space that becomes a small side trek for the PCs. Perhaps the PCs must find a way to enter the painting into a foreign world (a la Mary Poppins)and must save her from whatever menace exists in that world.

I'm curious if others had similar ideas, and if so what was considered for the basis of the extra-dimension pocket.

Others who hadn't considered this, but finds this intriguing, perhaps we can brainstorm together to come up with something pretty cool. I intend to go through my old Dungeon Mags for perhaps some small adventure that would seem to fit the bill. Any ideas, comments, suggestions are welcome.

Robert


Robert,

I have toyed with a similar idea as well. As I am running SCAP in Eberron, I am thinking of having the painting be a conduit to Xoriat, the Plane of Madness. Of course, even high level PCs will get slaughtered if they stay there long enough, so I'm thinking of having the painting be a contained area. Maybe in order to free Celeste, they'll have to navigate a mini dungeon and defeat some sort of incorporeal aberration of one sort or the other.

Liberty's Edge

Cesare wrote:

Robert,

I have toyed with a similar idea as well. As I am running SCAP in Eberron, I am thinking of having the painting be a conduit to Xoriat, the Plane of Madness. Of course, even high level PCs will get slaughtered if they stay there long enough, so I'm thinking of having the painting be a contained area. Maybe in order to free Celeste, they'll have to navigate a mini dungeon and defeat some sort of incorporeal aberration of one sort or the other.

That certainly has promise. I was thinking something odd and out of the ordinary - like Alice in Wonderland.

Robert

Liberty's Edge

Robert Brambley wrote:


That certainly has promise. I was thinking something odd and out of the ordinary - like Alice in Wonderland.

Robert

I'll go ahead and continue this thread with myself. :-)

I was thinking step one would be to figure out what the painting was.

Object (A boat, house, castle, church)
Portrait (Person or monster)
Landscape. (dark forest, graveyard, swamp, mountains etc)

I was thinking of going with a dark forest. PCs who enter the painint would be thrust into a bizarre dark creepy forest perhaps a dark fey-infested one ruled by a witch (Lion Witch and Painting kinda thing complete with talking animals, wicked-looking trees whose braches form a sphere-like shape and whose barbed flowers give off a flammable explosive gas that stays coagulated in the sphere....but woe to whoever uses fire spells in the forest.

The PCs would have to rescue Celeste from the Witch who turned the woman into stone or perhaps a tree.

Its a perfect chance for the PCs to do some woodsy exploration in a campaign that is for the most part city and dungeon settings.

Any other ideas?

Robert

Liberty's Edge

I've found a good tie-in. I think I'm going to have the Illusion-play that appears on the stage in Jzadirune be a story about a legendary/mythical witch-figure in the woods. IF the PCs opt to watch the play through, they will learn vital clues that will help them when they are sucked into this painting: a painting of that same "bed-time story fairy tale."

it has promise i think. Now to write the play.....

Robert


Excellent work Robert. Just know that I'll be yoinking ideas liberally from this thread :)

In any case, in a PW Neverwinter Nights campaign that I play in, there was an adventure with a cursed painting. The painting depicted a foreboding fortress in a snowy landscape and when you touched it, you were transported to the area. The fortress itself was filled with incorporeal undead, which generally added to the whole creepy feel. The last boss was some sort of a witch/ghost that used the painting to feed on unsuspecting human souls. (A book that we found described the method in which a powerful, but slothful evil spirit would inhabit an item such as a painting or book as a means to capture and eventually devour its prey. Hanging out inside their own little pocket dimension allowed it to just wait for its victims to come rather than proactively seeking them out.)

I dunno how this might help, but take from it what you wish.

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