
Rotten GM |

I have a great game going on going through the Shackled City. We're currently in the Kopru Ruins in Chapter 3. We've actually managed to get this far without a single death, though a lot of close calls. It's been a great game, and everybody seems to be having a good time. Myself included.
Recently they encountered Triel, and though she beat them up pretty good with a couple hard hits the characters eventually brought her down. Annoyingly enough though they didn't kiill her. They capturered her. They have offered to let her go, and spare her life, in exchange for information about what is going on. I'm trying to decide how much she knows, and will tell. I can't think of any reason she wouldn't spill everything she might know about The Cages and the Cagerights. After all, they screwed her.
Any thoughts or opinions? It's a careful balance, as I don't want to give out to much info and spoil things for the future, but I don't want to be unfair to the players.
Thanks

DMFTodd |

Time to reward the players for being smart. I'm not sure how much Triel really knows though? She knows of the Cagewright that left, I'd definitely give them that. And tell them about Dugobras, the fire giant smith who was here making the cages but recently left. I'd go ahead and drop the word "Cagewrights" at this point as well. Let the PCs research that.