
Maglub |

Hello everyone,
Zenith trajectory: players have entered the holy shrine (area 5) in Bhal-Hamatugn. They are fighting Mangh-Mictho on ground level, who is in grave danger, all his whips and warriors have died. To get the advantage he casts raise water. The whole shrine is flooded to 16 feet height. Luckily the PC's had already precast waterbreathing, afraid that Aabaca would drown them during the crossing of the lake....
But that's not my problem: reading the spell control water, I noticed something interesting. It has a duration of 10 min/level! It's not permanent so to say. Like I said here it's not a problem, in 80 min the water will disappear from the temple's lower level. Maybe some interesting fights on that level if they open the double doors to let the water in (hm.. the draconic fingerlings might escape from their bassin).
But how about the wands of control water used during Flood Season. Wands work like spells, which means that all efforts made by the priests were nullified a mere 80 miutes later, or am I missing something?
Thanks for your insight

Maglub |

The wands were just used to redirect the water into the city's own control system. Plus 8 wands x 50 charges = 400 charges at 80 minutes/charge = 533 hours total of usage.
Tx Coridan. I didn't know transmutation spells worked like that. I was under the impression the water just disappears for that time and then pops back into the world.
If I understand you well, a wand transfers the water to some underground location, like a teleportation spell. But what happens after 80 minutes then? Doesn't it come back?And I don't see why a total of 533 hours would change anything. Of course if the water rises 3 feet you lower it by 3 feet for 80 min. After that you can lower it again, but when it continues to rain you'll need more and more charges to keep the water level down isn't it?
The only way the lake would not flood is when the drainage system can handle the increased influx of water. Which is not the case otherwise the wands would not be neccesary.
I have the strong impression that the writers did not realize that lower water isn't a permanent spell effect.

DMFTodd |

Think of a river over-flowing it's banks. Let's say the river is 1 foot above flood stage. Using the wands, I lower it by 2 feet, to 1 foot BELOW flood stage. This buys me 8 hours or whatever with no flooding. During that time, the natural flow of the river drops it another 2 feet, we are now 3 feet BELOW flood. The spell expires, giving us back 2 feet of water level but we are still 1 foot below flood stage.
Same thing with Cauldron. The rains are coming in faster than they normally drain off. Eventually, the drainage system is overwhelemed and you get flooding. By lowering the water, you hold off the amount the amount of time until it overwhelmed, giving the system more time to drain off.

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Same thing with Cauldron. The rains are coming in faster than they normally drain off. Eventually, the drainage system is overwhelemed and you get flooding. By lowering the water, you hold off the amount the amount of time until it overwhelmed, giving the system more time to drain off.
Or you can go with the ever-popular, "F&%k it.....its magic." ;-)
Robert