Short Attention Span or Too Many Encounters


Dungeon Magazine General Discussion

Dark Archive Bella Sara Charter Superscriber

The thread about doing away with xp in AoW got me thinking about the number of encounters in published adventures generally. I guess I have three theories:

1. I have a short attention span. Just as each scene in a movie/story should serve a function in the overall story, so should each encounter. Encounters that do not serve a function are uninteresting for me to run or play.

2. There are too many encounters in the game. This is because you need roughly 13 encounters to level.

3. There are too many encounters because published adventures need to provide encounter types for each character class. E.g., there should be a trap for a rogue, an animal encounter for a druid/ranger, etc. One school of thought (call it theAce school) is that you should probably remove swap out unrepresented class specific encounters for appropriate class specific encounters. Another school of thought (call it the JMcDonald school) is that the full range of class specific encounters should be included to demonstrate to the players the need for a well rounded party.

Anyway, what do y'all think? Are there too many encounters in published adventures/D&D. Am I just a short attention span DM who wants my game to run on a tight, almost video-game-esque, risk/reward profile?

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