
Kirth Gersen |

I absolutely love "City of Broken Idols," but I have a question that I'd like to clarify before game play.
What should the scale really be on page 67? As written, each thorp is 50 ft. across (with skinwalkers packed in like sardines), and with thorps only 600 ft. from one another, a character looking down the path can see from one thorp into the middle of the next one. Any combat would bring every island denizen within seconds.
The map on p. 60 shows that the island is about a mile across, or 2 to 2.5 times the size shown on page 67, but even then it's not nearly big enough to house three whole villages...

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Yeah... there were some problems with map scaling in this adventure, namely, making sure that the size of the central plateau matched on down to the size of the dungeon itself. ANYway, the scale of Taboo Island should probalby be closer to 2000 feet than 800 feet. This makes the area around the temple ruins a little off model, but that's better than having super cramped thorps I suppose.

Kirth Gersen |

Yeah... there were some problems with map scaling in this adventure, namely, making sure that the size of the central plateau matched on down to the size of the dungeon itself. ANYway, the scale of Taboo Island should probalby be closer to 2000 feet than 800 feet. This makes the area around the temple ruins a little off model, but that's better than having super cramped thorps I suppose.
Thanks! I was about to suggest just that. (My original thought was to increase the scale by a factor of 10, but that would make the plateau wider than the Isle itself...). 2,000 feet makes the nearest thorps about a quarter-mile apart, which, assuming curves in the trail and elevation changes, might allow combat in one without automatically involving the other within a matter of rounds.
Thanks again,
--Erik