Themes86
|
I am just wondering if it is okay to bring up if you think you found an error in a stat block in a Dungeon adventure? In the past, it seems the authors and Piazo Staff are really good about answering errata querries about their work, but I thought I would ask first. The reason I ask is two fold. One is, it would help point out the error so others will know about it and any possible corrections ahead of time. Two is, I'll really learn something about monster building if it turns out I am wrong. Thanks in advance.
| Zherog Contributor |
I see no problem with doing so, as long as you aren't rude about it (not to say you would be). There's a big difference between:
I think there's an error in the stat block for John Doe. It says blah blah blah, but shouldn't it be blech blech blech instead because (insert reason here).
And
You guyz suxxors! I can't believe you f'ed up teh stat block for John Doe! Every1 knows blah blah is replaced with blech blech blech because of (insert reason here)! Dumbasses!
:D
Themes86
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Ha! Yeah; that's good advice... If you notice what you think's an error and want to post about it, by all means do so! Just do so in a friendly manner, because you don't want to angry up the editors. :-)
Why of course. I want to use this as a learning experience. Can't do that if I come barreling through like a bull in a China Shop. Only thing you learn that way is ... how to break China. LOL
Anyway, I really enjoyed the adventure, The Distraction, by Tim Hitchcock, in Dungon 145. I plan to adapt to my own campaign, in the future.
In the meantime, my current campaign storyline involves gnolls, so when I come across the interesting gnoll ranger stat block on page 17, I of course added it to my collection of gnoll stat blocks for future use. From my experience of adopting stat blocks from WotC products recently, I have developed the habit of double checking AC, attack score, skill totals, etc. in my head. Usually, when they're right, I eventually dig up all the modifiers and they balance out. When they're wrong, I have to go with my gut and tweek them.
But, with the authors and Paizo Staff being so friendly and responsive to the consumer, I thought it worth a shot at double checking here.
I see three possible errors in the Gnoll Ranger:
Armor Class is listed as 17. I count 16. +1 for dexterity, +1 for natural armor, and +4 for mwk chain shirt. Am I missing a modifier?
Hit Points are listed at 37. If you use average hit points per hit die you have 4.5 (for d8 average) x 4 (since humanoid and ranger hit dice are both d8) + 4 (constitution bonus) x 4 equals 34. Of course if you don't use average hit points per hit die, this isn't necessarily an error. But if you do, I could be missing 3 hit points in my calculations.
Things look good for the ranger purchased skills. But, I think the wisdom modifier, which is higher for the gnoll ranger than for your typical gnoll, was forgotten when it comes to listen and spot. Just a bump up to listen +3 and spot +4. At least I think. I puzzled it out for a couple days before the armor check penalty finally made me realize that hide and survival fit flawlessly.
So, did I figure correctly or do I have something to learn. I am looking forward to the result, eitherway.
| Jeremy Walker Contributor |
I see three possible errors in the Gnoll Ranger:Armor Class is listed as 17. I count 16. +1 for dexterity, +1 for natural armor, and +4 for mwk chain shirt. Am I missing a modifier?
Nope, that was our mistake. It should be 16.
Hit Points are listed at 37. If you use average hit points per hit die you have 4.5 (for d8 average) x 4 (since humanoid and ranger hit dice are both d8) + 4 (constitution bonus) x 4 equals 34. Of course if you don't use average hit points per hit die, this isn't necessarily an error. But if you do, I could be missing 3 hit points in my calculations.
If we give a monster levels in a PC class (like ranger) we also give it maximum hit points for its first hit die. In this case that makes hts hit points 8+(3x4.5)+(4x4)=37.5, which we round to 37.
Things look good for the ranger purchased skills. But, I think the wisdom modifier, which is higher for the gnoll ranger than for your typical gnoll, was forgotten when it comes to listen and spot. Just a bump up to listen +3 and spot +4.
Correct again!
Sorry for the mistakes.