Variant Apocalypse Golems


Age of Worms Adventure Path


When my players made peaceful contact with Zulshyn in Wormcrawl Fissure, she offered them the use of one of her apocalypse golems (advanced stained glass golems). Well, for those who've played the PS2 game "Shin Megami Tensei: Nocturne" like me, the images of the four riders from the game came right to mind. So, I made a few alterations, and offered them up as replicated versions of the fiends. For those like-minded, I briefly statted out their differences from the standard apocalypse golems. See what you think.

War/Red Rider
Wields longsword for same damage, but threat range of 17-20/x2.
Terrorblade (Su): Once every 1d4 rounds, War may unleash a cone (30ft.) of chaotic glass that can confuse its victims, as the spell confusion for 1d3 rounds. The glass deals 10d6 damage (piercing) with Reflex save for half (DC 28). A successful save negates the confusion. The save is Wisdom-based. Replace Prismatic Spray with Terror Blade.

Death/Pale Rider
Wields a scythe for same damage, but with threat range of 19-20/x4.

Famine/White Rider
Wields a longbow with range of 90 feet; can still make one rake in melee, or fire one arrow at range, for same damage as rake, with threat range of 19-20/x3.
Horse of Many Eyes (Ex): Famine cannot be flanked and is never surprised. Gains a +20 bonus on Spot checks.
God’s Bow (Su): Famine’s arrows overcome any damage reduction, except epic. It even overcomes flat DR.
Famine does not possess Prismatic Spray.

Pestilence/Black Rider
Pestilence possesses the following spell-like abilities: enervation, knock, darkness—at will, cone of cold (DC 20), avasculate (Spell Comp, p.19) (DC 22)—3/day. Pestilence uses Wisdom for these spell-like abilities’ saves. Replace Prismatic Spray with these abilities.
Pestilence has a Wisdom of 21. This give him a Will save of +16, and Spot and Listen checks of +5
Glacial Drain (Su): For each three points of cold damage that Pestilence would take, it instead heals one point of damage.

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