Yetis?


Savage Tide Adventure Path


Does anyone have updated stats for the yeti? I only have the 2nd edition Monstrous manual stats. Should I just use the stats for the Dire Ape? Along with the chilling squeeze attack and It's temporary paralyzing attack from being frozen In fear looking Into It's eyes. What does this have to do with STAP? Well I have been working on my own adventure path, well before this came out and It Is very similiar and different. If anything STAP gave me a template to work off of and some great ideas. The first adventure takes place up north and I need Yetis damnit! Also those cute little monkeys that bathe In the hot springs In Japan, yeah well my little monkeys are gonna be undead and there not gonna be happy.
DAve


The 3.x yeti appear in Frostburn (p. 162).

Liberty's Edge

I saw a crazy Tom Green show with snow monkeys once. They're kinda kookers as is; can't imagine undead ones. :p

Contributor

Here you go, SavageDave. From Frostburn. Sorry about the old stat block. I had it in something I wrote prior to the new format.

Yeti: CR 3; Large monstrous humanoid (cold); HD 4d8+11; hp 29; Init +1; Spd 40 ft., climb 20 ft.; AC 14, touch 10, flat-footed 13; Base Atk +4; Grp +12; Atk +7 melee (1d6+4, claw); Full Atk +7 melee (1d6+4, 2 claws); Space/Reach 10 ft./10 ft.; SA constrict 1d6+4, improved grab; SQ immunity to cold, snowsight, vulnerability to fire; AL N; SV Fort +3, Ref +5, Will +5; Str 18, Dex 13, Con 14, Int 9, Wis 12, Cha 11
Skills: Climb +12, Hide +9*, Listen +3, Move Silently +2, Spot +2, Survival +2
Feats: Dodge, Toughness
Languages: Giant
Constrict (Ex): A yeti deals 1d6+4 points of damage with a successful grapple check, plus an extra 2d6 points of cold damage from the heat-absorbing effect of the creature’s body.
Improved Grab (Ex): To use this ability, a yeti must hit a Medium or smaller creature with a claw attack. If it gets a hold, it can constrict.
Snowsight (Ex): A yeti can see in snow as per the snowsight spell.
Skills: *A yeti’s white fur gives it a +12 racial bonus on Hide checks in snow (already figured in its statistics block).

Liberty's Edge

Do they stink real bad, like the Skunk Apes from the Okeefenokee Swamp?


Steve Greer wrote:

Here you go, SavageDave. From Frostburn. Sorry about the old stat block. I had it in something I wrote prior to the new format.

Yeti: CR 3; Large monstrous humanoid (cold); HD 4d8+11; hp 29; Init +1; Spd 40 ft., climb 20 ft.; AC 14, touch 10, flat-footed 13; Base Atk +4; Grp +12; Atk +7 melee (1d6+4, claw); Full Atk +7 melee (1d6+4, 2 claws); Space/Reach 10 ft./10 ft.; SA constrict 1d6+4, improved grab; SQ immunity to cold, snowsight, vulnerability to fire; AL N; SV Fort +3, Ref +5, Will +5; Str 18, Dex 13, Con 14, Int 9, Wis 12, Cha 11
Skills: Climb +12, Hide +9*, Listen +3, Move Silently +2, Spot +2, Survival +2
Feats: Dodge, Toughness
Languages: Giant
Constrict (Ex): A yeti deals 1d6+4 points of damage with a successful grapple check, plus an extra 2d6 points of cold damage from the heat-absorbing effect of the creature’s body.
Improved Grab (Ex): To use this ability, a yeti must hit a Medium or smaller creature with a claw attack. If it gets a hold, it can constrict.
Snowsight (Ex): A yeti can see in snow as per the snowsight spell.
Skills: *A yeti’s white fur gives it a +12 racial bonus on Hide checks in snow (already figured in its statistics block).

Thanx Steve I was looking online and happened to see that they are found In Frostburn like you mentioned, don't have that one yet. I just ordered Fiendish Codex 2 tonite... I am behind the times people behind the times.

DAve

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