
el_skootro |

Someone mentioned running the STAP as a sci-fi game, and the more I see of it, the more I think it would be great in a space opera type setting.
I've also thought that AOW would be intriguing to run in a post-apocalyptic setting.
Has anyone else had similar ideas? Outside of the traditional DnD world, in what fantasy genres would the various adventure paths fit? Any specific games or systems?
El Skootro

Renshaw |

I was one of the people who was mulling over the possibilities of running Savage Tides as a Sci-Fi game. It just seems like a natural conversion. Kraken's Cove was going to be a space station in my ideas (flickering lights and thin atmosphere forcing the PCs to wear suits. Creepy static and far away noises - nice space horror scenes). And a neat space trip adventure in "Here there be Mosters" on their way to Farshore. I was worried that later adventures might be a bit harder to convert - but I guess I'll see.
Age of Worms I was thinking of running as a Mutants and Masterminds game. A villain (Kyuss) who is using green worms to infect the populace. I thought it might be fun. Of coarse the tone would change a little and a healthy mix of Cthulhu style monsters would be added in.
>WC/GoW could be an old native burial mound.
>3FoE a cultist group outside the city in the woods.
>SobK a military compound.
>HoHR stays a creepy warehouse.
>CB goes supers "fight club" style.
>SoLS an ancient South American temple (very pulpy).
>PoR is just a political gala.
>LoLR on a "Genosha"-style island.
>KotR/ItWF most likely in a remote mountain range.
Shackled City I have been thinking of running as a post-apocalyptic game. Put in a volcano caldera for warmth.
I really like the idea of AoW being post-apocalyptic! Hmmm...