| Niko77 |
I was wondering if anyone had ever run these. I just bought the PDF versions of them and was thinking about converting them to 3.5 if they're good modules.
I know that Return made it onto Dungeon's top 30 list, so I'm defenitely going to convert that one.
These came out in my non-gaming stretch so I have no real knowledge of them, so I'm wondering what other's experiences are with these modules - especially the Rod of 7 Parts set.
Thanks for the input.
| RedRobe |
I was wondering if anyone had ever run these. I just bought the PDF versions of them and was thinking about converting them to 3.5 if they're good modules.
I know that Return made it onto Dungeon's top 30 list, so I'm defenitely going to convert that one.
These came out in my non-gaming stretch so I have no real knowledge of them, so I'm wondering what other's experiences are with these modules - especially the Rod of 7 Parts set.
Thanks for the input.
I ran the Ro7P in highschool. I set it in my DragonLance Campaign. I don't remember a whole lot of it, other than the adventure set around the Golden Cockatrice. That tavern is still frequented by my DL group when we play about twice a year. It was a good adventure, up until the cloud giant castle, then I lost interest. It should translate to 3.5 well. It was very detailed. With some tweaking, I think you will really enjoy running it.
silenttimo
|
I would be greatly interested if you were to convert "return to the tomb of horror"...
I would have done it myself a few years ago, but we were not playing enough, and not at those high levels, but now that I am going to be a new father very soon, I know I won't have that much time...
Keep us informed...
| The Jade |
I would be greatly interested if you were to convert "return to the tomb of horror"...
I would have done it myself a few years ago, but we were not playing enough, and not at those high levels, but now that I am going to be a new father very soon, I know I won't have that much time...
Keep us informed...
Ditto. I'd also be very interested to see your conversion.
DmRrostarr
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I've converted "Return" to 3.5 for a Forgotten Realms campaign. Its pretty simple and most of the material you need to convert is in Libris Mortis. The tricky part was the Winter wight AND demi-lich, since both are Epic and their CR has a wide gap. I kept the Winter-wight from the Epic Level Book and changed the demi-lich to a flameskull, adding levels of sorcerer to it.
My conversion is in longhand but I'll try to get an electronic copy version created.
| Crust |
I ran Rod back in the mid-late 90s. Dragonlance campaign. It certainly takes the party all over the continent (or globe, depending on the campaign). It was legendary... The Queen of Chaos... Mishka... The assembling of the Rod... Lots of great memories.
We started Return to the Tomb soon after (around 97/98). They managed to make it to the Black Academy, killed or drove off the necromancers there in an incredible spell duel, and entered the original Tomb. Unfortunately, after the tomb was explored, players drifted away, and I got bored with the campaign.
Six years later I brought back Return in Forgotten Realms 3.5, adding it into the ongoing Incursion/githyanki campaign. Vlaakith (the githyanki lich-queen wizard 25), stifled at her failure to awaken the dead god her city is built on, sought the next best thing: demi-lichdom. She knew a portal existed in the great forest of Cormanthor that lead to the Fortress of Conclusion, where the demi-lich Acererak dwelled. If she could claim his power and become a demi-lich herself, her power would most certainly increase. PCs had to defend the realm (the Shadowdale/Daggerdale front) against armies of githyanki AND stop Vlaakith's minions from finding Acererak first.
It was great because I was able to pick up right where I left off in the Dragonlance campaign way back. The Black Academy was more hospitable to the PCs this time around (as the head of the academy, Sarvac, was a former PC who fought in the first wizard battle). Plus, having already conquered the original tomb, the wizards gave them the items necessary to activate the portal and enter the City of Moil... Of course, the githyanki had already made their bid, and a number of Black Academy wizards secretly betrayed Sarvac and the PCs to the githyanki, allowing them into Moil as well.
These wizards were later found and killed, by the way. :)
We had a lot of fun with it. It was great taking the group through Moil while a team of 8 16HD githyanki assassins of varying classes was tailing them. Some of those encounters were incredible. ;)
Once the PCs drove off or killed the assassins, they found Acererak and sent his phylactery plummeting into the Negative, thwarting Vlaakith's plans to attain demi-lichdom. The group was about 20th level when they accomplished this.
The campaign continued onward from there, leading to an assault on Tunarath and the destruction of Vlaakith ("Lich-Queen's Beloved").
| Turin the Mad |
Thanks for the input all. Just the responses I was hoping for - you've justified the $75 in ink I'll burn through to print them off and convert them for a future campaign.
Thanks again!
The Rod of Seven Parts is not a Nice Adventure as I remember it, let alone the Return to the Tomb of Horrors. IIRC, Bruce Cordell had his character-greasing paws all over both of those sets, along with quite a bit of PC-crunching-goodness from the same general time frame at the tail end of 2nd edition.
You should have a LOT of fun converting them over to 3.5, my only suggestion would be to keep in mind that neither adventure is particularly inclined to give the PCs much slack...