Smoking Eye template questions


Shackled City Adventure Path


Hi,

When the character dies and appears back at the skull on Occipitus, how does one come back alive without intervention from someone else?

Can the smoke from the eye be hidden? The thief in the party has already bought a patch to stop the light.

Cheers
Z


DM_Zlorf wrote:

Hi,

When the character dies and appears back at the skull on Occipitus, how does one come back alive without intervention from someone else?

Can the smoke from the eye be hidden? The thief in the party has already bought a patch to stop the light.

Cheers
Z

The character recovers normally, regaining hp's per day as if taking complete bedrest. (I think that's 3 hps per level per day)

My PC's also decided to get an eyepatch. I ruled that, although it doesn't mask the smoke completely, it's enough to get by on a bussy street or in a crouded bar. In one-on-one social interactions, it usually does raise an eyebrow or two.


Hi,
But their's no mention that the character is alive when teleported back to Occipitus!

I have ruled that the Character is raised automatically and still looses XP as if raised. I dont think the character should become totally immortal.
The thing is the character needs then to planeshift, which he can do, but still have the error of being a longway from Cauldron. I guess he could use a teleport scroll if he has use magic device or is a spell caster. Otherwise the rest of the characters will assume hes dead and end up with the situation where they may just continue adventuring without him.

Zlorf

Chef's Slaad wrote:
DM_Zlorf wrote:

Hi,

When the character dies and appears back at the skull on Occipitus, how does one come back alive without intervention from someone else?

Can the smoke from the eye be hidden? The thief in the party has already bought a patch to stop the light.

Cheers
Z

The character recovers normally, regaining hp's per day as if taking complete bedrest. (I think that's 3 hps per level per day)

My PC's also decided to get an eyepatch. I ruled that, although it doesn't mask the smoke completely, it's enough to get by on a bussy street or in a crouded bar. In one-on-one social interactions, it usually does raise an eyebrow or two.


DM_Zlorf wrote:

Hi,

But their's no mention that the character is alive when teleported back to Occipitus!

I have ruled that the Character is raised automatically and still looses XP as if raised. I dont think the character should become totally immortal.

I misread the scap book here. A character with the smoking eye template reforms and lies in state back in occipitus. they are not raised, though.

still, I think you should probably do anything you can to keep pc's with the smoking eye template in your game. after all, they play an important role in the final chapter of the AP. So it's not that unbalancing to allow them a free raise dead / resurrection.


Hi,
Yes i agree, unfortunately the character with smoking eye was killed during the assassin attack at the inn. He got a free raise, loosing a level of course. He has the lesser amulet of planeshift , so he had a good chance of getting back without delay.

Thanks for your input :)
Zlorf

Chef's Slaad wrote:
DM_Zlorf wrote:

Hi,

But their's no mention that the character is alive when teleported back to Occipitus!

I have ruled that the Character is raised automatically and still looses XP as if raised. I dont think the character should become totally immortal.

I misread the scap book here. A character with the smoking eye template reforms and lies in state back in occipitus. they are not raised, though.

still, I think you should probably do anything you can to keep pc's with the smoking eye template in your game. after all, they play an important role in the final chapter of the AP. So it's not that unbalancing to allow them a free raise dead / resurrection.


Chef's Slaad wrote:
still, I think you should probably do anything you can to keep pc's with the smoking eye template in your game. after all, they play an important role in the final chapter of the AP. So it's not that unbalancing to allow them a free raise dead / resurrection.

Heh - how's this for weird: Inbetween TotSE and SotSP, the party popped into the Haunted Village to follow up on a lead.

While there, they slew a bunch of undead, and then came upon a bodak.
They're all level 12. Bodak is CR 8. During the fight, two PC's rolled 1's on their saving throws from the death gaze and died.
One of them was the wizard, who had the Smoking Eye :(

At the end of the session, I heard a couple of the players talking: "Damn, now we lost the Smoking Eye thing. I wonder if it had anything to do with the story at all?"
And "Well we passed the test, so no one else can take it now."
(Which is wrong, but I don't know if I should correct them or not!)

So now what? I'm cool with Occipitus resurrecting dead folk, but I just know it'll cause an immortality complex.

I could just leave it. It'll leave them wondering what travelling to Occipitus was all about (and why they spent two weeks on the plane at all) but maybe it's better to remain an enigma?
And then when they realise they need it, they could travel back to Occipitus to get it?

Anyone got any other cool ideas of how to reintroduce the Smoking Eye template back into the game? How could a new character plausibly have it?


This is bad form (replying to myself :) ) but,

I could use Ogre_Bane's "dreams", and show the PC's the importance of the Eye that way.
I never foreshadowed the importance of the template before they got it, but I could start the dreams now. And when they realise it's importance, they might go get it back.

Liberty's Edge

The Lie in State ability as described for every other demon that has it has the creature returning to life in 1d100 days (provided they aren't killed in the Abyss). That's how I intend to run it if any of the players get the template.

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