Demonic Heritor in STAP?


Savage Tide Adventure Path


Fiendish Codex I is in our grubby little paws, and a couple of us are head-over-heels in love with it :)

We're looking at including a character with significant fiendish descent -- perhaps planetouched, bloodline, full half-fiend (oxymoron?), certainly including the Demonic Heritor feats.

Is there any particular advantage or disadvantage to any of this in STAP? Specifically, will we sabotage the campaign in any way or a specific character's chances of success if we use this material? Obvously there's no meaningful impact on the adventures to date, but what will change as the campaign moves nearer to and onto the Abyss?

Thanks :)

Jack


Perhaps the character would start to feel 'at home' and get a few strange urges... Maybe a will save now and then in order to resist acting on demonic impulses. The character might see or hear things the other 'normal' party members dont.

Paizo Employee Creative Director

Playing a character with Abyssal Heritor feats should add an interesting and fun new level of complexity to the Savage Tide, especially if other PCs in your group end up working with the Church of the Whirling Fury. In any event, being a heritor might open up new tactics or advantages once the campaign heads to where its heading at the high level end of things.

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