| Corrik |
So I'm making a Flame Oracle who is a dervish of Sarenrae. I might modify the old Dawnflower Dervish PrC or I might just stick with Dervish Dance and a spoonful of fluff. I would like some help in making a build for this character. First off, some homebrew changes to the Flame Mystery. Molten skin now gives a +3 shield bonus and levels as the other the other various armor revelations. Touch of Flame gives the flaming property at level 1 and another effect that I'm waiting on the DM for. Burning Magic: Remove final line and add "If a spell does not have a save than roll a reflex save based on the spell level to determine the effects of Burning Magic". Firestorm and Fire Breath can each be cast an additional number of times per day equal to your CHA modifier. My DM also gives weapon finesse for free and he also gave me proficiency with scimitars. Nice buffs, believe me he'll make me pay for them.
Now for some information about the character.
Race: Half-Elf
Nation: Quadria
Stats: STR: 10
DEX: 20(18+2)
CON: 16
INT: 12
WIS: 12
CHA: 18
Rolled crazy, willing to move stats around.
My current plan is Melee with Dervish Dance with some buffs, a bit of blasting here and there, and after that can't really make up my mind so I am quite open to some advice.
calagnar
|
With the ability scores you have. 2 levels of paladin will help alot. One smite evil a day and +4 to all saves with out items.
Feats & Revelations:
Melee Focused Character:
Feats: Fleet, Step Up, Following Step, Step Up and Strike, Improved Initiative, Combat Reflexes, Quick Draw, Extra Revelation,
Revelations: Buring Magic, Cinder Dance, Form of Flame, Molten Skin, Touch of Flame, Wings of Fire,
Human: Combat Reflexes
1: Improved Initiative
revelation 1: Cinder Dance (Base move +10ft)
3: Dervish Dance
revelation 3: Molten Skin
5: Step Up
7: Following Step
revelation 7: Wings of Fire
9: Step Up and Strike
11: Quick Draw
revelation 11: Touch of Flame
13: Fleet (Base +15ft)
15: Fleet (Base +20ft)
revelation 15: Buring Magic
17: Fleet (Base +25ft)
19: Fleet (Base +30ft)
revelation 19: Form of Flame
American Civil War General Nathan Bedford Forrest.
"get there firstest with the mostest".
| Andy Ferguson |
I played an oracle of flame, as sort of a blasty cleric, and enjoyed it quite a bit. I went gnome for pyromaniac, +1 caster level is nice. I took cinder dance, but found at higher levels I spent most fights with wings of flame going, so I would say cinder dance and the wings sorta cancel each other out. Of course, there are 7 levels where you dont have wings. Spell Focus is pretty good. I went evocation instead of fire, simply because Sound Burst and Holy Word are cool evocation spells. Burning magic never really did much for me, I didnt take it and didnt really regret it, a lot of things make there saves, even with the DM buff I would skip it. If you are rocking Dervish dance, I would go with Touch of Flame, particularly with the DM buff. I didnt take Gaze of Flames, but it looks kinda cool. Your DM will change the times per day on Firestorm once you use it once, its crazy destructive.
InVinoVeritas
|
Gaze of Flames stacks well with Obscuring Mist, but only for yourself. Note that at first level, you won't have any fire spells (except Spark).
I'm playing a Flame Oracle myself--a Merfolk Flame Oracle. Right now, at first level, she's mostly there to heal and cast Bless. She took Cinder Dance and Fleet, so her land speed is 20'. My traits are Magical Lineage (Fireball) and Adopted(Halfling)/Freedom Fighter. I'm still thinking about how I plan on building her, but her story is that she's on land to learn about fire (not much fire underwater), and that she is the chosen one of the spirit of a volcanic island. I will be taking Lingering Spell and fluffing my fire spells as lava spells.
I'm guessing you're taking the Flame of the Dawnflower trait?
Also, if Touch of Flame will be giving you the Flaming power at first level, then TAKE IT. Touch of flame + Flame of the Dawnflower is finctionally equivalent to all scimitars being Fiery Burst, at first level. Adding Dervish Dance makes this full of win.
Since you'll be doing so much more up close, you can take Magic Weapon (to be swapped out with Obscuring Mist at sixth when you can take Greater Magic Weapon instead) at first. Dervish Dance at third.
Level 1: Touch of Flame
Level 3: Heat Aura (see if you can get extra times a day with this)
Level 5: Extra Revelation: Gaze of Flames
Level 7: Wings of Fire
Level 9: Extra Revelation: Form of Flame
Level 11: Firestorm
Something like that?
| mdt |
Gaze of Flames stacks well with Obscuring Mist, but only for yourself. Note that at first level, you won't have any fire spells (except Spark).
Just to make sure this comes across accurately, that's at literal first level, not first level spells. At 2nd level, an Oracle of the Flame gains Burning Hands as a divine 1st level spell.