old "X1 The Isle of Dread" Module


Savage Tide Adventure Path


I recently found one D&D first edition module called "X1 The Isle of Dread", i was wondering if this module could be useful for STAP, what do you think?

Liberty's Edge

luchexx wrote:
I recently found one D&D first edition module called "X1 The Isle of Dread", i was wondering if this module could be useful for STAP, what do you think?

That's questionable. It was originally set in a different game world--the Known World (aka Mystara) rather than Greyhawk. So, there's no background information that's relevant to the Greyhawk setting. Dungeon 114 is much better for that purpose, porting over the Isle of Dread into Greyhawk and giving it a requisite background.

X1 is more of an adventure setting, providing several adventure hooks, tons of locations and encounters, but no real structured "default" adventure. Of note concerning the Isle of Dread adventure in Dungeon 114, it uses one of the adventure hooks given in the back of X1 as its main adventure.

You could use some of the locations and encounters to flesh out STAP, but you'll need to do some juggling as it uses the old "basic" D&D rules and some of the creatures haven't been converted to 3.5.

It's interesting and neat, but not necessary in the slightest. If you can get it cheap, cool (I have two copies). If not, don't sweat it.


I would have to say get it, for no other reason to inject some of the adventure elements in there as "remains of adventures gone by." Good nostalgic stuff, either way. :D

Liberty's Edge

I don't know how to answer. I've had it for so long, it's hard to say if it's necessary or not.

Liberty's Edge

Its maps would be useful and the old handout Captains log would be a nice touch .I also gave my party a King Kong map I got from the inside of one of my movies.

luchexx wrote:
I recently found one D&D first edition module called "X1 The Isle of Dread", i was wondering if this module could be useful for STAP, what do you think?

Paizo Employee Creative Director

It's ABSOLUTELY necessary... from the design/development side of things. This adventure's the primary source for the middle section of the Savage Tide campaign. We're changing a few things about it in this campaign, of course, but for the most part we're using it as the Isle of Dread bible.

That said, we're also importing pretty much everything from the adventure into the Savage Tide campaign over time. So to run the campaign, it's not really necessary at all. In fact, in some cases, it might muddy the waters if you try to use both the Savage Tide adventures and the original X1 adventure at the same time... certain parts just won't match up (such as the fact that there's no ogres on the island in the Savage Tide version).

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