Thirteen Cages Questions


Shackled City Adventure Path

Dark Archive

Hi all,

I've been pre-reading Thirteen Cages, and I have a few questions.

1) If the front gate to the Cagewright hideout is alarmed, who gets notified, and how does it change the dungeon?

2) Where's the link or info to tip the players off to Shatterhorn?

Thanks!

Dark Archive

Hi guys,

My game session is coming up Thursday -- any one have answers to my questions?

Thanks!


Hi,

Just having a read to try to help you out. It looks to me that that the Cartwright leaders arn't to worried if the PC's intrude into the Fiery Sanctum due to their ego's (paragraphs just under the fiery sanctum heading), but at least they should be some what prepared for the worst.

I would send the three Farastu Demodands from area C4a and C4b to investigate and put pretty much everyone on alert, so no surprises. The PC's will have quite a few forces to meet before getting to deep into the Fiery Sanctum.

Is their no Rogue in the party the Alarm trap has a search DC and Disable device of 26, any rogue worth his or her salt can bypass this in his sleep at this level. :)

If it wasnt Dnd you would just send in as many of the baddies to deal with who ever set the alarm, but that wouldnt be fun for the PC's...right :)

Hope this helps
Zlorf

Archade wrote:

Hi all,

I've been pre-reading Thirteen Cages, and I have a few questions.

1) If the front gate to the Cagewright hideout is alarmed, who gets notified, and how does it change the dungeon?

2) Where's the link or info to tip the players off to Shatterhorn?

Thanks!


Question 2)
Good question and not very obvious, i can't find it :(
It might be too late, but maybe Vhalantru had a map, with his other maps. Their the painting on page 232 (R19)of Shatterhorn but i dont think that gives much away.

To make the link it would have to be sometime during chapter 10, maybe in Dyr'ryd' chamber in her desk, a note & map from another Cagewright located at Shatterhorn explaining the setup and that things look good here and if Vhalantru escaped that he has arrived etc, or info about how Ssythar Nahazir has kept the yuan-ti in the region away from the area.

The PC might be able to scry one of the shackleborn they have met who may have escaped and find out their location that way.

I havn't really read much of that part of the book, so sorry if
some of my idea's dont make sense :)

Cheers
Zlorf

Archade wrote:

Hi all,

I've been pre-reading Thirteen Cages, and I have a few questions.

1) If the front gate to the Cagewright hideout is alarmed, who gets notified, and how does it change the dungeon?

2) Where's the link or info to tip the players off to Shatterhorn?

Thanks!

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