Vattnisse
|
It might not be as weird as it seems (though it is certainly weird enough!); that session was waaaaaaay back in the days just after Bad came out, and we probably saw Cher and Mr. Jackson as the ultimate exemplars of body modification. Amazingly, we never thought it was silly - rather, it was futuristic, and it seemed completely natural (if that's the word...) that the streets of neo-Seattle would be crawling with such characters. Still, all that big hair and all those automatic weapons...
Does Wolverine-type cyber-samurai with retractable claws count?
Vattnisse
|
Ahh the good old days of implants, guns, fast cars, faster women, and implants. Oh did I mention guns?
And don't forget those vampiric stealth dragons from that GURPS tech/magic setting! Of course, they have fiber-optic wired reflexes, subdermal plating and guns, too. Really big guns...
| Khezial Tahr |
I wish I was that lucky. We'd be chased by corporate hitmen into gangs, or gang wars. But our GM was just plain mean. :P
Then again, the best way to get a gang off your back was to lead them into trouble with the corporations, then let the corp clean house for you.
I never did much with the GURPS version. I played the original and 2nd ed of the Cyberpunk game itself. I did GURPS once but the GM didn't have a clue and the whole thing was a mess. Also played in a Cyberpunk-Cthulhu cross that was very creepy. They even had modified some of the tech to fit the mood. The tentacled cyberarm was downright disturbing.
Heathansson
|
I haddem up against some drug dealers in Miami, who got a hold of that Haitian voodoo zombie drug from the movie Serpent and the Rainbow, and were using it to control hardcore borged out to the max cyberpsychos.
And, of course, evil corporations (like General Mills--just jokes) wanted to use their concoction to build cyborg death armies.