Poser Gangs


3.5/d20/OGL

Liberty's Edge

What's the weirdest Poser Gang you ever had to contend with in Cyberpunk?
Me and Vatnisse, in Jungian serendipity, had Michael Jacksons and Chers.
Khezial Tahr had Sesame Street characters.
Anybody else?

Grand Lodge

It might not be as weird as it seems (though it is certainly weird enough!); that session was waaaaaaay back in the days just after Bad came out, and we probably saw Cher and Mr. Jackson as the ultimate exemplars of body modification. Amazingly, we never thought it was silly - rather, it was futuristic, and it seemed completely natural (if that's the word...) that the streets of neo-Seattle would be crawling with such characters. Still, all that big hair and all those automatic weapons...

Does Wolverine-type cyber-samurai with retractable claws count?


I had to deal with the Trekkies at one point who ran my character stright into body-mods posers who looked like smurfs.


Damn the werewolf... now I want to play it again!

Of course I'd need players for it. And to dig out the old books. Ahh the good old days of implants, guns, fast cars, faster women, and implants. Oh did I mention guns?

Trekkies ans Smurfs? BRILLIANT!

Liberty's Edge

That's me. Puttin' the punk in Cyberpunk.

Grand Lodge

Khezial Tahr wrote:

Ahh the good old days of implants, guns, fast cars, faster women, and implants. Oh did I mention guns?

And don't forget those vampiric stealth dragons from that GURPS tech/magic setting! Of course, they have fiber-optic wired reflexes, subdermal plating and guns, too. Really big guns...


Somehow gangs didn't feature much in our games...we had too much trouble with companies and their hitmen.
But there was the inevitable Wolverine-gang. Rest of the gangs typically just looked like futuristic take on Sex Pistols on steroids.


I wish I was that lucky. We'd be chased by corporate hitmen into gangs, or gang wars. But our GM was just plain mean. :P

Then again, the best way to get a gang off your back was to lead them into trouble with the corporations, then let the corp clean house for you.

I never did much with the GURPS version. I played the original and 2nd ed of the Cyberpunk game itself. I did GURPS once but the GM didn't have a clue and the whole thing was a mess. Also played in a Cyberpunk-Cthulhu cross that was very creepy. They even had modified some of the tech to fit the mood. The tentacled cyberarm was downright disturbing.

Liberty's Edge

I haddem up against some drug dealers in Miami, who got a hold of that Haitian voodoo zombie drug from the movie Serpent and the Rainbow, and were using it to control hardcore borged out to the max cyberpsychos.
And, of course, evil corporations (like General Mills--just jokes) wanted to use their concoction to build cyborg death armies.


Disturbing happenings in Miami. I wish I could have been in that one. One of my friends used the systems rules to do a kind of cross between Starship Troopers and Aliens. That was creepy, especially when a lot of the creatures were made by the corporations trying to bioengineer super weapons.

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