Shadows of Yog-Sothoth


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Im going to be starting SoYS in a couple of weeks and I was looking for some advice on running the campaign.Many have said that this is a deadly campaign, however Im more concerned with some of the adventures. The first is very light on actual details and I was wondering what the best way to catapult the investigators into madness. Also in "Look to the Future" where exactly in New York would be the best place to put the Meeting place/Bunker? I have the secrets of new york book and was wondering if anything in it would help to expand that particular scenario. As far as rules go I have edition 5.6 and was wondering if getting the new 6th edition was actually worth it. It seems in my experiance of Chaosium products very little improvments or new stuff is ever added to new edtions of any source book they put out.


Hi. Not sure if you're still doing this (as your post was ages ago), but I saw the first adventure (The Hermetic Order of the Silver Twilight) as more of an 'umbrella'; last time I ran this, I used this chapter as a container for a few smaller adventures that enabled the players to rise through the ranks of the order so that they could get to all of the information they needed to complete it.

I picked a few one nighters from some of the other CoC publications and ran with them (with some judicious modifications of course :))


Yog always gets games named after him. He always gets the chicks too.

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