
Marc Chin |

My group of 11 players are running ECL 15 characters of mixed monsters (Minotaur, Illithid, 1/2Ogre) & humans; they are currently about to complete "The Porphyry House Horror" and I need to plan ahead for the future.
Does anyone have recommendations for adventures that would be a smooth follow-up to this one?
I'm not subscribed to Dungeon any more ($$ reason) but am willing to buy back-issues.
Thanks,
M

Ultradan |

My group of 11 players are running ECL 15 characters of mixed monsters (Minotaur, Illithid, 1/2Ogre) & humans
Eleven players?!? ELEVEN PLAYERS!!!
E L E V E N ! ! !
Holy three ring circuses! How do you do it? You must be the patron saint of Lawful Neutrality... Or a slave-master... Wow. I'm just blown away...
Seriously, I have four players and it's more than enough for me. I had five once, and nearly ended up in an insane asylum. Hats off to ya pal...
Marc, I have an extra copy of issue #139 (cause Dungeon sent me a new one after I told them that I hadn't recieved mine, but both came in the same week), if you wish I would be glad to mail it to you. If so, E-Mail me at ultradan@hotmail.com
I don't think it has what you're looking for, but it does have som interesting things in it...
Ultradan

Marc Chin |

Marc Chin wrote:My group of 11 players are running ECL 15 characters of mixed monsters (Minotaur, Illithid, 1/2Ogre) & humansEleven players?!? ELEVEN PLAYERS!!!
E L E V E N ! ! !
Holy three ring circuses! How do you do it? You must be the patron saint of Lawful Neutrality... Or a slave-master... Wow. I'm just blown away...
Seriously, I have four players and it's more than enough for me. I had five once, and nearly ended up in an insane asylum. Hats off to ya pal...
Marc, I have an extra copy of issue #139 (cause Dungeon sent me a new one after I told them that I hadn't recieved mine, but both came in the same week), if you wish I would be glad to mail it to you. If so, E-Mail me at ultradan@hotmail.com
I don't think it has what you're looking for, but it does have som interesting things in it...
Ultradan
Yeah, eleven can be a circus, but I'm a fairly good administrator in game; the biggest problem is keeping side conversations and noise down to manageable levels. I'm never going back up to fourteen, though!
I've emailed you with my address.
M

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Perhaps Mark Chin's group tends to play monstrous characters regardless of alignment...
But if that's not the case, I'd speculate that players in evil campaigns are more inclined to try different things. If you have a hankering to play a minotaur, or a vampire, or a mind flayer, etc, that evil campaign may be your only opportunity.

Marc Chin |

Perhaps Mark Chin's group tends to play monstrous characters regardless of alignment...
But if that's not the case, I'd speculate that players in evil campaigns are more inclined to try different things. If you have a hankering to play a minotaur, or a vampire, or a mind flayer, etc, that evil campaign may be your only opportunity.
That's pretty much correct;
In both Good and Evil campaigns, I've had players run:
1/2ogre
Troll
Illithid
Minotaur
1/2celestial
1/2fiend
Durzagon (1/2fiend/dwarf)
Drow
1/2dragon/elf (red)
1/2dragon/human (red)
Werebear (an Evil one)
Werepanther
Vampire
Ghoul (priest returned from death with the only spell available...kept playing on)
Results have been mixed, but they do tend to experiment with the racial/class mix, just for fun.
I can't even list all of the classes...geez.
M

Amal Ulric |

I don't have my DMG with me, but eleven CR 15 critters (Marc's party) has to be somewhere in the 18-20 encounter level, right? Isn't the experience/CR scale kinda broken with this party? I'd think that a CR 15 encounter would be a cakewalk, and a challenging encounter would net big experience (even if its divided 11 ways). Pretty soon, they're going to have to start epic-level challenges just to keep entertained. That, or start killing each other...

Marc Chin |

I don't have my DMG with me, but eleven CR 15 critters (Marc's party) has to be somewhere in the 18-20 encounter level, right? Isn't the experience/CR scale kinda broken with this party? I'd think that a CR 15 encounter would be a cakewalk, and a challenging encounter would net big experience (even if its divided 11 ways). Pretty soon, they're going to have to start epic-level challenges just to keep entertained. That, or start killing each other...
Yeah, I find myself doubling written material to suit their needs.
On a "Go-DM" note: The party is assaulting the Temple of Demogorgon - and the Orlath has just disintegrated the Warlock15 (who thought he was safe all flying and invisible...heh heh...) on round two...
We continue the battle tomorrow night ;-)
M
P.S. - Ultradan, I emailed you again from my Yahoo acct.

Turin the Mad |

My group of 11 players are running ECL 15 characters of mixed monsters (Minotaur, Illithid, 1/2Ogre) & humans; they are currently about to complete "The Porphyry House Horror" and I need to plan ahead for the future.
Does anyone have recommendations for adventures that would be a smooth follow-up to this one?
I'm not subscribed to Dungeon any more ($$ reason) but am willing to buy back-issues.
Thanks,
M
Well, I'm not sure how far back your gaming memories go, but I'd suggest taking a late 2nd edition module (A Paladin in Hell) and effectively reversing it for an Evil group - in essence, " An Anti-Paladin in Heaven ". The (admittedly huge) party of 11 (ugh) PC's could be swarmed under in a tidal wave of cuddly, fuzzy, warm lamp archons (rather than several thousand lemurs) crooning Barneyisms and being insufferably matyrish.

Turin the Mad |

The newest ish of Dungeon (including the 2nd installment of the Savage Tide) has within its pages a rather nice adventure for characters of 20th level. With suitable modification I am sure you could gleefully smite and vanquish your party of crittercharacters and feed the local starving hobbit populace according to thier edible flesh ratios ...

Marc Chin |

Marc Chin wrote:P.S. - Ultradan, I emailed you again from my Yahoo acct.Sorry, dude... I can't explain it; the adress is correct, but I have yet to recieve anything from you.
Ultradan
Oy.
Try to email ME at any/all of the following:
drumrb0y@hotmail.com
drumrb0y@yahoo.com
drumrb0y@gmail.com
drumrb0y@comcast.net
Assuming that I have a syntax error in your email address, I can just reply to you and fix it.
Thanks,
M

Nathen Kross |

Want some good ideas for a Evil game huh... hmm.. i allways watch movies to help me get in the mood... anything that is PvP ish... i dont know your players so i cant make assumetions but i love pitting them vs each other and not makeing it public knowlage... also i love to trap them in places with SUPER good people... you know those people that are so nice it makes your teeth ache? hell have them end up in a old dead elf city where all the people who died there come back as materialised ghosts and no matter what they do they cant get out till they solve the problem ( i like forceing evil people to do good muwahahah) and fix the place.

Marc Chin |

Want some good ideas for a Evil game huh... hmm.. i allways watch movies to help me get in the mood... anything that is PvP ish... i dont know your players so i cant make assumetions but i love pitting them vs each other and not makeing it public knowlage... also i love to trap them in places with SUPER good people... you know those people that are so nice it makes your teeth ache? hell have them end up in a old dead elf city where all the people who died there come back as materialised ghosts and no matter what they do they cant get out till they solve the problem ( i like forceing evil people to do good muwahahah) and fix the place.
It's far too easy to get Evil characters to turn against each other - why encourage it...not to mention the player drama that ends up tearing groups apart when Evil campaigns are run... My players are all adults, but they role play well, which means they WILL kill each other off if given the right motivation ;-P
There's no nice way to say it, but those ideas sound like you're under 18.
M

Ultradan |

Oy.
Try to email ME at any/all of the following:
drumrb0y@hotmail.com
drumrb0y@yahoo.com
drumrb0y@gmail.com
drumrb0y@comcast.netAssuming that I have a syntax error in your email address, I can just reply to you and fix it.
Thanks,
M
There... I e-mailed you at your hotmail account.
Ultradan

wingspan99 |
I ran an evil campaign for a couple of years, and as they hit the higher levels the tenor of the campaign shifted to a politically oriented game...Lots of backstabbing (figurative), shady dealings, and powermongering. One of the enjoyable events in the campaign was the PC's working side-by-side with a bevy of paladins trying to stop a hostile force of barbarians and frost giants from invading the country from the north. They had to contend not only with the ongoing seige, but with the constant shifting of political alliances that brought one group of wizards to support the war effort for a few days only to have them withdraw at a crucial juncture because of some wheeling and dealing by another faction...Anyway, I will stop rambling...
You just may want to force the group to take sides in a war effort, and then also have them engage in some aggressive diplomacy. Make sure it's a war they can't win on their own, and one that they are suitably motivated to see through to it's conclusion...That should offer a reasonable balance of roleplaying opportunities and sweeping combats. It did for our group.
I applaud your ambition...11 players!
I have 7 in my current campaign...More than enough.

Marc Chin |

I ran an evil campaign for a couple of years, and as they hit the higher levels the tenor of the campaign shifted to a politically oriented game...Lots of backstabbing (figurative), shady dealings, and powermongering. One of the enjoyable events in the campaign was the PC's working side-by-side with a bevy of paladins trying to stop a hostile force of barbarians and frost giants from invading the country from the north. They had to contend not only with the ongoing seige, but with the constant shifting of political alliances that brought one group of wizards to support the war effort for a few days only to have them withdraw at a crucial juncture because of some wheeling and dealing by another faction...Anyway, I will stop rambling...
You just may want to force the group to take sides in a war effort, and then also have them engage in some aggressive diplomacy. Make sure it's a war they can't win on their own, and one that they are suitably motivated to see through to it's conclusion...That should offer a reasonable balance of roleplaying opportunities and sweeping combats. It did for our group.I applaud your ambition...11 players!
I have 7 in my current campaign...More than enough.
One long-term idea I have is that the party leader (a human Warlock15) has the Sign of the Smoking Eye (from SCAP) and he has plans to retire the character to "go take his place in Occipitus" once he hits 20th level - which, by the original adventure, is when he'll start to have tangible power over the fabric of the plane itself.
That can lend itself to a lot of cool encounters in the future - I encourage anyone to suggest denizens who would "squat" in a demi-abyssal plane while its ruler has been away... heh heh
Anyone wish to generate an NPC party that contains another "Sign of the Smoking Eye" recipient, who is competing for power? Say, 6-8 characters of ECL 17 or so? Perhaps a Good party that is trying to redeem Occipitus?
I'm going to be trolling the Stat Block Bank for other NPCs to use; c'mon, people, use it and submit NPCs to it!
Marc
P.S. - Ultradan, I got the extra issue you mailed me; you rock, dude.