Marathon Session: There is No Honor


Savage Tide Adventure Path


We just finished our first Savage Tide marathon session yesterday. Starting at 9am and ending at 9pm I ran the party from the Blue Nixie to the final confrontation with Rowyn and Gut Tugger.

We had quite a "savage" party -

Hondor: Underfolk Scout
Wiggles: Whisper Gnome Rogue
Kross: Feral Dwarf Cleric
Broker: Psiforged Shaper
Furmat: Kobold Bard
Shagrat: Gray Orc Druid
Glugrakkin: Sahuagin Fighter

Part 1: A Noble in Need
Online
This portion of the adventure did not contain any combat sequences. We were able to do everything through email.

Part 2: Trouble on the Blue Nixie
9:00 am to 11:30 am
The party had a lot of fun. Everyone has darkvision (the psiforged player gave up immunity to paralysis, poison and light fort) so they made the assault at night immediately after talking with Lavinia.

The rust rhagodessas dropped the psiforged, cleric and sahuagin but in the end the party prevailed. (One of our house rules allows spending action points to cheat death.)

The party decided to keep the 100 pp and tell Lavinia Vark must have spent it on animal smuggling. The bluff worked. Afterwards, the kobold merchant had to spend a few days on the market trying to pick up items for the party while the monsters slept on the ship. After a few days some of Islaran's other flunkies approached the Nixie and the party decided to bail.

Lunch Break
11:30 am to 12:00 pm

Part 3: The Vanderboren Vault
12:00 pm to 2:00 pm
This encounter involved a lot of preparation but ended with someone just telling Lavinia to use the ring. The puzzle was a little challenging, maybe it was the way I presented it. The party originally made a deal with Lavinia to get 5% of whatever was in the vault, which ended up being 145 gp total. She would have paid them more, but she still needed to pay off the harbormaster.

Part 4: Peril Under Parrot Island
2:00 pm to 5:00 pm
After searching around in Shadowshore and getting jumped by thieves, the party finally meets up with Shefton and heads to Parrot Island. After killing Shefton and taunting the party, Vanthus is now the number one guy on their 'to-kill' list. The zombies and the hueveca dropped the cleric and feared the 'fish tank' and the party had a fun time with this area.

Dinner
5:00 pm to 5:30 pm

Part 5: The Lotus and the Dragon
5:30 pm to 9:30 pm
The party decided to split up for the taxidermist. The cleric, bard and scout went through the front door while the rest (using the whisper gnome's silence) took the alley entrance. The feral dwarf quickly blurted out "where secret doors" and the taxidermist disappeared. Since no one in the party has spellcraft, they had no idea what was going on. By the time the rest of the group met up in the showroom the three party members had stuffing all over the floor. Nemien 'materialized' and ran out the door but amazingly only the whisper gnome saw him and chased after him. The orc druid, using scent, quickly tracked down the wizard and helped the party defeat him.

At the entrance to the Lotus Dragons, the Sahuagin decided to take a last breath underwater. The party didn't follow him and he ended up being pulled under by a swarm of ixitxachitls. By the time the party checked on him and defeated the manta rays the fish had to spend all of his action points to come back.

The thieves guild was relatively easy to get into. The two guards yelled and ran in opposite directions and the party decided to split up. The dwarf went to fight cruncher (who he now wants to heal and keep as a pet), the psiforged scout and rogue fought the rogues in the barracks and the druid, bard and fighter went into the training room. Obscuring mist was extremely useful for neutralizing the rogues. The party prevailed, and Rowyn, gut tugger and a few remaining flunkies called out to the party for a truce.

The night ended with the PCs accepting Rowyn's offer.

Everyone seemed to have a great time, and I think we got through the adventure much more quickly than if we had played our normal 4 hour weekly sessions. We're starting Shackled City this Wednesday, and the first week of November will be our next marathon of the Bullywug Gambit. Does anyone have that adventure yet? Does it seem playable in the timeframes similar to those described above?

Dark Archive

Takasi wrote:

We just finished our first Savage Tide marathon session yesterday. Starting at 9am and ending at 9pm I ran the party from the Blue Nixie to the final confrontation with Rowyn and Gut Tugger.

We had quite a "savage" party -

Hondor: Underfolk Scout
Wiggles: Whisper Gnome Rogue
Kross: Feral Dwarf Cleric
Broker: Psiforged Shaper
Furmat: Kobold Bard
Shagrat: Gray Orc Druid
Glugrakkin: Sahuagin Fighter

Part 1: A Noble in Need
Online
This portion of the adventure did not contain any combat sequences. We were able to do everything through email.

Part 2: Trouble on the Blue Nixie
9:00 am to 11:30 am
The party had a lot of fun. Everyone has darkvision (the psiforged player gave up immunity to paralysis, poison and light fort) so they made the assault at night immediately after talking with Lavinia.

The rust rhagodessas dropped the psiforged, cleric and sahuagin but in the end the party prevailed. (One of our house rules allows spending action points to cheat death.)

The party decided to keep the 100 pp and tell Lavinia Vark must have spent it on animal smuggling. The bluff worked. Afterwards, the kobold merchant had to spend a few days on the market trying to pick up items for the party while the monsters slept on the ship. After a few days some of Islaran's other flunkies approached the Nixie and the party decided to bail.

Lunch Break
11:30 am to 12:00 pm

Part 3: The Vanderboren Vault
12:00 pm to 2:00 pm
This encounter involved a lot of preparation but ended with someone just telling Lavinia to use the ring. The puzzle was a little challenging, maybe it was the way I presented it. The party originally made a deal with Lavinia to get 5% of whatever was in the vault, which ended up being 145 gp total. She would have paid them more, but she still needed to pay off the harbormaster.

Part 4: Peril Under Parrot Island
2:00 pm to 5:00 pm
After searching around in Shadowshore and getting jumped by thieves, the party finally meets up with Shefton and heads to Parrot Island....

I don't have Bullywug's gambit yet, but I am suprised at how fast you guys made it through There is No Honor. It took the group I am DMing four full sessions (roughly 7-8 hours each session) to get through most of it and they still aren't completely done. Last session they just finished a battle with Rowyn after a near TPK against the Ixixichitls and the Crocodile. They still have to finish exploring and looting the guild at the start of the next session before beginning Bullywug's gambit. I plan on taking next session for them to do some shopping in town, joining up with various guilds and the like if they want and maybe a few arena battles thrown in for flavor. Then starting Bullywug's Gambit week after next.

I can't imagine that my group could have done the module any faster than they did without ignoring pretty much any actual role playing and just running from battle to battle. I admire your parties tenacity and stamina to get through this first adventure so quickly.

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