Much love for alternative races / classes in STAP?


Savage Tide Adventure Path


Will the Savage Tide have any unusual (and hopefully reoccurring) non-player characters involved in the storyline? Could we see a raptoran or darfellan become as popular as the beautiful blonde known as Celeste from the previous adventure paths?

My group and I deeply enjoy the diverse new races in the ‘Races of…’ supplements and would be absolutely ecstatic to see an important NPC turn out to be a goliath, raptoran or something else, (such as one of the races from Stormwrack perhaps?) seeing members of these races brought to life in the latest adventure path would be marvelous.

I noticed one NPC was a battledancer from the Dragon Compendium and got very excited! Pleeeease tell me one (or more) of the brilliant races/classes from Dragon Compendium (like the dvati) will be included in future installments!

As this path is set in a rather exotic land (and features a mysterious unexplored island) I dearly hope to see some action from the new races of D&D. I’m not looking for an ‘over-saturation’ of these ‘weird and wonderful’ guys in the AP or to overshadow the standard races! I’d just love to see a few token ‘exotic’ characters make a memorable appearance in the story and have a chance to shine as it will add a little history to these often overlooked and underused races.

How about a short encounter using some of these races as the enemies/allies? Or having the players stay at a raptoran cliff dwelling overnight?

For me, just reading the word ‘hadozee’ written as the race entry within a simple ‘unimportant’ shopkeepers stat-bloc would be enough to put an excited smile on my face but the more of these non-core races/classes I see getting some attention in Dungeon -the better!

Paizo Employee Creative Director

There'll be some exotic races in the Savage Tide adventure path; phanatons and araneas are making some appearances, for example.

For the most part, though, we'll be sticking with the core races, simply because when we use anything from beyond the core books, we reprint all the key information as a general rule. Which, by extension, means less adventure (since we have to use space to reprint stuff). So for the most part, there won't be much in the way of non-core races. Monsters, certainly. But the major NPCs will almost all be races from the Player's Handbook or the Monster Manual.

For character classes, you'll be seeing a lot more representation, especially swashbucklers.


Oh well, not to worry! :)

…but a simple word like: ‘hadozee’ could still make it into a minor unimportant NPC stat-bloc... like by accident or computer error...

...right? ;)


Of course, you can do what I've done and just drop those races in where you want them...I've replaced most of the half-elves in Sasserine, for instance, as half-elves are rare in my world...left lots of room for other races

Liberty's Edge

R-type wrote:

Oh well, not to worry! :)

…but a simple word like: ‘hadozee’ could still make it into a minor unimportant NPC stat-bloc... like by accident or computer error...

...right? ;)

Isn't there a small hadozee tree village, just outside the walls of Sasserine? Oh, there isn't? Abacadabra...allakazam...now there is.


Heathansson wrote:
R-type wrote:

Oh well, not to worry! :)

…but a simple word like: ‘hadozee’ could still make it into a minor unimportant NPC stat-bloc... like by accident or computer error...

...right? ;)

Isn't there a small hadozee tree village, just outside the walls of Sasserine? Oh, there isn't? Abacadabra...allakazam...now there is.

Yippee! :)


erian_7 wrote:
Of course, you can do what I've done and just drop those races in where you want them...I've replaced most of the half-elves in Sasserine, for instance, as half-elves are rare in my world...left lots of room for other races

I’ve sort of done the same thing in our game. I even went as far as placing ‘living constructs’ in the campaign. One of our group has an addiction to Warforged and so the ‘Sasserine Sentinels’ came into being.

These Latanese living constructs were made during the war in order to defend the city by a trio of tinker/magic users known as ‘The Three Fathers’, only a couple of hundred were made before the artifact known as the creation forge was eventually destroyed/dismantled.

Today around fifty or so Sasserine Sentinels remain alive. In the last decade the most recent mayor of Sasserine caused controversy by allowing the surviving Sentinels ‘freedom’. Now they are a persecuted minority trying to find their place in the world.

Sasserine Sentinels tend to be dwarf-shaped and look rather squat/stocky; I’m still working with my player on some sketches (just wish I could draw).

Our Sasserine is a 'stones throw' from Latan.

(Arrg, stupid links to photobucket!)


Nice adaptation--I like that R-type.


I'd love to see a lupin or two become referenced. If for no other reason than their inclusion in the old Savage Coast of the Known World (i.e. Mystara)

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